Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System


Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System
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Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System


Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System
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Author : Daniel Cermak-Sassenrath
language : en
Publisher:
Release Date : 2012

Proceedings Of The 8th Australasian Conference On Interactive Entertainment Playing The System written by Daniel Cermak-Sassenrath and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer science categories.




Proceedings Of The Sixth Australasian Conference On Interactive Entertainment


Proceedings Of The Sixth Australasian Conference On Interactive Entertainment
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Author : Malcolm Ryan
language : en
Publisher: Yusuf Pisan
Release Date : 2009-12-17

Proceedings Of The Sixth Australasian Conference On Interactive Entertainment written by Malcolm Ryan and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-17 with Computers categories.


IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Proceedings Of The 5th Australasian Conference On Interactive Entertainment


Proceedings Of The 5th Australasian Conference On Interactive Entertainment
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Author : Ruth Christie
language : en
Publisher: Yusuf Pisan
Release Date : 2008-12-03

Proceedings Of The 5th Australasian Conference On Interactive Entertainment written by Ruth Christie and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-03 with Computers categories.


IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



The Second Australasian Conference On Interactive Entertainment


The Second Australasian Conference On Interactive Entertainment
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Author : Yusuf Pisan
language : en
Publisher: Yusuf Pisan
Release Date : 2005

The Second Australasian Conference On Interactive Entertainment written by Yusuf Pisan and has been published by Yusuf Pisan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Artificial intelligence categories.


The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.



Advances In Computer Entertainment


Advances In Computer Entertainment
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Author : Dennis Reidsma
language : en
Publisher: Springer
Release Date : 2013-11-08

Advances In Computer Entertainment written by Dennis Reidsma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-08 with Computers categories.


This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.



Proceedings Of The 9th Australasian Conference On Interactive Entertainment


Proceedings Of The 9th Australasian Conference On Interactive Entertainment
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Author : Stefan Greuter
language : en
Publisher:
Release Date : 2013-09-30

Proceedings Of The 9th Australasian Conference On Interactive Entertainment written by Stefan Greuter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-30 with Computer science categories.


The 9th Australasian Conference on Interactive Entertainment - Sep 30, 2013-Oct 01, 2013 Melbourne, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.



Interactive Storytelling


Interactive Storytelling
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Author : Alex Mitchell
language : en
Publisher: Springer Nature
Release Date : 2021-12-03

Interactive Storytelling written by Alex Mitchell and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-03 with Computers categories.


This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.



Games User Research


Games User Research
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Author : Miguel Angel Garcia-Ruiz
language : en
Publisher: CRC Press
Release Date : 2017-12-19

Games User Research written by Miguel Angel Garcia-Ruiz and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-19 with Computers categories.


"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human–computer interaction between the player and the game.



Game Design Education


Game Design Education
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Author : Özge Cordan
language : en
Publisher: Springer Nature
Release Date : 2021-07-19

Game Design Education written by Özge Cordan and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-19 with Education categories.


This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.



Playful User Interfaces


Playful User Interfaces
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Author : Anton Nijholt
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-02-17

Playful User Interfaces written by Anton Nijholt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-17 with Technology & Engineering categories.


The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.