The Tao Of Java 2 Game Programming


The Tao Of Java 2 Game Programming
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The Tao Of Java 2 Game Programming


The Tao Of Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Prima Lifestyles
Release Date : 2001-09-01

The Tao Of Java 2 Game Programming written by Thomas Petchel and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-09-01 with Computer games categories.




Java 2 Game Programming


Java 2 Game Programming
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Author : Thomas Petchel
language : en
Publisher: Course Technology
Release Date : 2001

Java 2 Game Programming written by Thomas Petchel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.



Java Game Development With Libgdx


Java Game Development With Libgdx
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Author : Lee Stemkoski
language : en
Publisher: Apress
Release Date : 2018-01-17

Java Game Development With Libgdx written by Lee Stemkoski and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-17 with Computers categories.


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



Black Art Of Java 2 Game Programming


Black Art Of Java 2 Game Programming
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Author : Brackeen
language : en
Publisher:
Release Date :

Black Art Of Java 2 Game Programming written by Brackeen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Java Game Programming


Java Game Programming
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Author : Neos Thanh
language : en
Publisher:
Release Date : 2017-09-24

Java Game Programming written by Neos Thanh and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-24 with categories.


This book brings for you all of knowledge you need to start game programming from beginning by JAVA language. Just 4 LESSONS, you can analysis easily a game include: - actor, action, game scenarios - resources(image, sound, animation...). - handle thread and data synchronization There are many examples & case studies for practice of programming. Let's enjoy! ----------------------------------------------------------------------- A little in this book: LESSON 1: Introduction - The World Of Bouncing Balls 1. Getting Started with One Bouncing Ball 2. Bouncing Ball in Object-Oriented Design 3. Collision Detection and Response 4. Timing Control 5. Control Panel 6. Many Balls of Different Sizes LESSON 2: Java Game Programming. 2D Graphics, Java2D and Images 1. Revisit java.awt.Graphics for Custom Drawing 1.1 Template for Custom Drawing 2. Java 2D API & Graphics2D 2.1 java.awt.Graphics2D 2.2 Affine Transform (java.awt.geom.AffineTransform) 2.3 Geometric Primitives and Shapes 2.4 Point2D (Advanced) 2.5 Interface java.awt.Shape 2.6 Stroke, Paint and Composite Attributes 3. Working with Bitmap Images 3.1 Loading Images 3.2 drawImage() 3.3 Image Affine Transforms 3.4 Image Filtering Operations 3.5 Animating Image Frames 4. High Performance Graphics 4.1 Full-Screen Display Mode (JDK 1.4) 4.2 Rendering to the Display & Double Buffering 4.3 Splash Screen LESSON 3: Playing Sound 1. Sampled Audio 1.1 javax.sound.Clip 1.2 Playing Sound Effects for Java Games 1.3 (Optional) javax.sound.SourceDataLine 2. MIDI Synthesized Sound 3. MP3 & Java Media Framework (JMF) LESSON 4: Game Engine & FrameWork 1. Custom Drawing 2. Init and Shutdown 3. Starting the Game Play 4. Controlling the Refresh 5. Game Thread 6. Game States 7. The Complete Java Game Framework8. Case Study 1: The Snake Game (Part I) - Game Actor Design - Enum Snake.Direction - Collision Detection & Response 9. Snake Game - Part II 9.1 Control Panel 9.2 Menubar 9.3 Playing Sound Effect 10. Two Snakes



Developing Games In Java


Developing Games In Java
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Author : David Brackeen
language : en
Publisher: New Riders
Release Date : 2004

Developing Games In Java written by David Brackeen and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Companion web site available.



Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.



Black Art Of Java Game Programming


Black Art Of Java Game Programming
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Author : Joel Fan
language : en
Publisher:
Release Date : 1996

Black Art Of Java Game Programming written by Joel Fan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Java (Computer program language) categories.


CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.



Java Game Programming For Dummies


Java Game Programming For Dummies
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Author : Wayne Holder
language : en
Publisher: For Dummies
Release Date : 1998

Java Game Programming For Dummies written by Wayne Holder and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computer games categories.


This reference guide provides information on how to create games, add graphics and sound and more using the properties of the programming language Java. As well as technical information, the book also describes the logic behind a game and the attached CD includes sample game codes, HTML Web pages and Java applets from the book.



Java 2


Java 2
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Author :
language : zh-CN
Publisher: 清华大学出版社有限公司
Release Date : 2005

Java 2 written by and has been published by 清华大学出版社有限公司 this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Java (Computer program language) categories.


本书讲述了使用JAVA语言进行游戏编程所需的基本知识,涵盖了Graphics2D、声音、图像、冲突检测、硬件加速、场景管理以及游戏引擎的开发等主题。