The United States Naval War College Fundamentals Of War Gaming


The United States Naval War College Fundamentals Of War Gaming
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The United States Naval War College Fundamentals Of War Gaming


The United States Naval War College Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Military Bookshop
Release Date : 2010-05-01

The United States Naval War College Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Military Bookshop this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-01 with History categories.


Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.



Fundamentals Of War Gaming


Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Government Printing Office
Release Date : 1966

Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Government Printing Office this book supported file pdf, txt, epub, kindle and other format this book has been release on 1966 with History categories.


Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.



U S Navy Fundamentals Of War Gaming


U S Navy Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Simon and Schuster
Release Date : 2013-07-01

U S Navy Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-01 with History categories.


The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.



Playing War


Playing War
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Author : John M. Lillard
language : en
Publisher: U of Nebraska Press
Release Date : 2016-04-01

Playing War written by John M. Lillard and has been published by U of Nebraska Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with History categories.


Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.



Winning A Future War


Winning A Future War
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Author : Norman Friedman
language : en
Publisher:
Release Date : 2019-02

Winning A Future War written by Norman Friedman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02 with History categories.


"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."



Gaming The Interwar


Gaming The Interwar
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Author : Naval War College
language : en
Publisher: CreateSpace
Release Date : 2014-06-12

Gaming The Interwar written by Naval War College and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-12 with History categories.


Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.



The United States Naval War College 1936 Wargame Rules


The United States Naval War College 1936 Wargame Rules
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Author : JOHN. CARLSON CURRY (CHRIS.)
language : en
Publisher:
Release Date : 2019-06-12

The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-12 with categories.


The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.



On Wargaming


On Wargaming
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Author : Matthew B. Caffrey
language : en
Publisher:
Release Date : 2019

On Wargaming written by Matthew B. Caffrey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with War games categories.


"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.



War Games


War Games
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Author : Thomas B. Allen
language : en
Publisher: Berkley
Release Date : 1989

War Games written by Thomas B. Allen and has been published by Berkley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Fiction categories.


Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.



Winning A Future War


Winning A Future War
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Author :
language : en
Publisher:
Release Date : 2020

Winning A Future War written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


Between 1919 and 1941, the U.S. Navy transformed itself from a powerful if unsophisticated force into the fleet that would win a two-ocean war, from a fleet in which the battleship dominated to one based on carrier strike groups. The great puzzle of U.S. naval history is how this was accomplished. Well-known naval analyst Norman Friedman trenchantly argues that war gaming at the U.S. Naval War College made an enormous, and perhaps decisive, contribution. For much of the inter-war period, the Naval War College was the Navy's primary think tank. War gaming was the means the college used to test alternative strategies, tactics, evolving naval aviation, and warship types in a way that the Navy's full-scale exercises could not. The think tank perspective taken by this book is a new way of looking at the inter-war Naval War College and the war games that formed the core of its curriculum. Although the influence of both the Naval War College's gaming and of the college itself declined after 1933, most of the key decisions shaping the wartime U.S. Navy had already been taken. The two most important ones were on the role of naval aviation and the form the U.S. war plan against Japan ultimately assumed. As shown here, U.S. naval commanders successfully applied the lessons learned from war gaming to victorious operations in World War II