Fundamentals Of War Gaming


Fundamentals Of War Gaming
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Fundamentals Of War Gaming


Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Government Printing Office
Release Date : 1966

Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Government Printing Office this book supported file pdf, txt, epub, kindle and other format this book has been release on 1966 with History categories.


Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.



U S Navy Fundamentals Of War Gaming


U S Navy Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Skyhorse Publishing Inc.
Release Date : 2013-07

U S Navy Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Skyhorse Publishing Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07 with History categories.


Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. Original.



The United States Naval War College Fundamentals Of War Gaming


The United States Naval War College Fundamentals Of War Gaming
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Author : Francis J. McHugh
language : en
Publisher: Military Bookshop
Release Date : 2010-05-01

The United States Naval War College Fundamentals Of War Gaming written by Francis J. McHugh and has been published by Military Bookshop this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-01 with History categories.


Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.



The War Game


The War Game
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Author : Garry D. Brewer
language : en
Publisher:
Release Date : 1979

The War Game written by Garry D. Brewer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with History categories.


This book is a fascinating examination of a subject that has enormous consequences but few initiates--the system of military combat simulations and their advocates in defense establishments. The scope and importance of this field may be hinted at each spring during budget debates, but until now no one has made a full public inquiry into the military studies, the analysis system, and the people behind these obscure enterprises. How did war games come into vogue? Who designs the models that test and measure weapons capabilities--tests whose outcomes their supporters want to use to determine the allocation of millions of dollars, not to mention the deployment of U.S. armaments, around the globe? How are the potential uses of weapons studied when empirical testing is prohibitive or impossible? And what is the state of the war-gaming art and profession? These are but a few of the crucial questions addressed and answered in this work. The authors interviewed and observed war-gaming professionals in depth, exploring the extent and status of gaming in the defense community and examining these in terms of purpose, means of production, operations, uses, benefits, and costs. Consequently, their book is not simply an analysis but a portrait of the profession. As such, it will serve not only as a blueprint for necessary improvements in the military area but also as the catalyst for future work in diverse areas, since the problems of largescale models examined in a war-game context are now being experienced in such newer fields as energy policy and urban planning.



War Games


War Games
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Author : Thomas B. Allen
language : en
Publisher: Berkley
Release Date : 1989

War Games written by Thomas B. Allen and has been published by Berkley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Fiction categories.


Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.



Little Wars And Floor Games


Little Wars And Floor Games
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Author : H. G. Wells
language : en
Publisher: Courier Dover Publications
Release Date : 2015-02-18

Little Wars And Floor Games written by H. G. Wells and has been published by Courier Dover Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-18 with Games & Activities categories.


Playful illustrated writings by the science-fiction pioneer involve toy soldiers and mock combat. Little Wars provides simple rules for skirmishes. Floor Games offers lighthearted commentary on battles Wells waged with his sons.



Playing War


Playing War
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Author : John M. Lillard
language : en
Publisher: U of Nebraska Press
Release Date : 2016-04-01

Playing War written by John M. Lillard and has been published by U of Nebraska Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with History categories.


Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.



The Art Of Wargaming


The Art Of Wargaming
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Author : Peter P. Perla
language : en
Publisher: US Naval Institute Press
Release Date : 1990

The Art Of Wargaming written by Peter P. Perla and has been published by US Naval Institute Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with War Games categories.


The author discusses fundamental principles and techniques governing the design and use of war games.



Simulation And Wargaming


Simulation And Wargaming
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Author : Charles Turnitsa
language : en
Publisher: John Wiley & Sons
Release Date : 2022-02-15

Simulation And Wargaming written by Charles Turnitsa and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-15 with Technology & Engineering categories.


Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.



Zones Of Control


Zones Of Control
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Author : Pat Harrigan
language : en
Publisher: MIT Press
Release Date : 2016-04-15

Zones Of Control written by Pat Harrigan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-15 with Games & Activities categories.


Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong