The Webgpu Sourcebook

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The Webgpu Sourcebook
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Author : Matthew Scarpino
language : en
Publisher: CRC Press
Release Date : 2024-10-02
The Webgpu Sourcebook written by Matthew Scarpino and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-02 with Computers categories.
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Webgpu For 3d Surfaces
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu For 3d Surfaces written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!
Webgpu Graphics And Compute Api In 20 Minutes
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2022-06-24
Webgpu Graphics And Compute Api In 20 Minutes written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-24 with categories.
WebGPU is a powerful JavaScript API for performing operations, such as rendering and compute computations, on a Graphics Processing Unit. This incredible API is a new standard being integrated into the latest browsers - allowing GPU accelerated graphics, image processing effects, physical simulations and more. WebGPU is so powerful and light on its feet that it's easy to forget it's a web-based API. WebGPU is a must-learn for its flexibility, power and beauty. It works in a bold and poignant way, providing you the kind of results that will leave you amazed. As you learn the WebGPU API, you'll find it difficult to believe the amazing things the WebGPU API can do. You'll adjust your expectations - from interested to impressed and eventually awe of what is possible using the WebGPU API. The WebGPU in 20 Minutes is an ambitious guide that helps you get started on the road to WebGPU development. Simplified examples with no-nonsense explanations, this book guides you through a series of chapters, progressively introducing you to the concepts and applications of WebGPU (including tips, code listings and visual illustrations). This introductory text is a practical resource to finding your way to getting started with WebGPU in a world where we never have enough time. The book explains simple yet important concepts and practicals that you can incorporate into your own programs.
Practical Webgpu Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2021-06-11
Practical Webgpu Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-11 with Computers categories.
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.
Webgpu Development Cookbook
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-07-26
Webgpu Development Cookbook written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-26 with Computers categories.
Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web, offering unprecedented performance and flexibility. This book, ``WebGPU Development Cookbook, '' is designed to be your hands-on guide through the capabilities of this powerful API. Whether you're an experienced developer or a curious newcomer, this book provides a comprehensive exploration of WebGPU, demystifying its complexities through a series of detailed, practical examples. The chapters within this book cover a wide range of topics essential for mastering WebGPU. Starting with fundamental graphics techniques like lighting and particle systems, we progressively delve into more advanced subjects such as ray-tracing, off-screen rendering, and 3D volumetric techniques. Each topic is accompanied by hands-on examples, ensuring that you can immediately apply what you've learned to your projects. By working through these examples, you will gain a deep understanding of both the graphics and compute capabilities of WebGPU, equipping you with the skills to create stunning visuals and perform complex calculations efficiently. This cookbook is more than just a collection of recipes; it is a gateway to unlocking the full potential of WebGPU. The practical insights and expert tips shared throughout the book are designed to inspire and empower you to push the boundaries of what's possible on the web. As you embark on this journey, you'll discover how to harness the power of WebGPU to create immersive experiences and innovative applications, setting the stage for the next generation of web-based graphics and compute solutions.
Webgpu Data Visualization Cookbook
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Author : ... Kenwright
language : en
Publisher:
Release Date : 2025
Webgpu Data Visualization Cookbook written by ... Kenwright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025 with categories.
Webgpu Gone Wrong
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-09-24
Webgpu Gone Wrong written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-24 with Computers categories.
Is WebGPU a dream? Or is it a car crash? When WebGPU was first announced, it promised to revolutionize graphics on the web. Developers and tech enthusiasts alike were eager for a future where GPU-accelerated web applications would be faster, more efficient, and more powerful than ever before. But reality hasn't quite lived up to the hype. Beneath the sleek surface, WebGPU is riddled with issues that can't be ignored. Security vulnerabilities leave it exposed in ways that could put users at risk. The shader language - meant to be the heart of this new technology - is supported almost nowhere else, creating a steep barrier to entry for developers. Worse yet, WebGPU struggles with robustness and compatibility, meaning what works in one environment may fall apart in another. In writing WebGPU Gone Wrong, my goal is not to dismiss the potential of WebGPU, but to bring to light the flaws that have been glossed over. This book is a casual dive into the dark side of WebGPU - examining its critical failings in security, robustness, cross-platform support, and overall usability. This isn't a story of outright failure. It's a story of broken promises and missed opportunities, but also of hope - because understanding these problems is the first step toward fixing them. For developers, tech leaders, and anyone invested in the future of web technologies, this book offers a frank and necessary exploration of WebGPU's flaws and the steps needed to make it the tool it could be.
Webgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!
Webgpu For Complex Function Visualization
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu For Complex Function Visualization written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using WebGPU and Compute Shaders Embark on a journey into the future of web-based visualization with “WebGPU for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using WebGPU and compute shaders. Inside this book, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before on the web. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of WebGPU by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your web applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic web-based visualization. Join the revolution in web graphics and start crafting stunning visuals with WebGPU today!
Webgpu Marching Cubes
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Marching Cubes written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders Welcome to the future of web graphics development! WebGPU Marching Cubes is an immersive eBook that takes a practical approach to learning WebGPU, the next-generation graphics API currently under development by the W3C GPU for the Web Community Group. This comprehensive resource equips you with the tools you need to make your web projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the web, all using the power of the new WebGPU graphics API. We've simplified the learning process by breaking down WebGPU concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: - How to use the marching cubes algorithm to create intricate 3D surfaces - How to harness the power of compute shaders to enhance your 3D graphics in web applications - A complete guide to implicit 3D surface generation in WebGPU, with comprehensive sample code listings - Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book WebGPU Marching Cubes is your gateway to unlocking the full potential of WebGPU and bringing breathtaking 3D graphics to your web applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking web developers who are embracing the future of graphics with WebGPU. Get your copy today and embark on a journey that will elevate your web development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.