Webgpu Development Cookbook

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Webgpu Development Cookbook
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-07-26
Webgpu Development Cookbook written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-26 with Computers categories.
Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web, offering unprecedented performance and flexibility. This book, ``WebGPU Development Cookbook, '' is designed to be your hands-on guide through the capabilities of this powerful API. Whether you're an experienced developer or a curious newcomer, this book provides a comprehensive exploration of WebGPU, demystifying its complexities through a series of detailed, practical examples. The chapters within this book cover a wide range of topics essential for mastering WebGPU. Starting with fundamental graphics techniques like lighting and particle systems, we progressively delve into more advanced subjects such as ray-tracing, off-screen rendering, and 3D volumetric techniques. Each topic is accompanied by hands-on examples, ensuring that you can immediately apply what you've learned to your projects. By working through these examples, you will gain a deep understanding of both the graphics and compute capabilities of WebGPU, equipping you with the skills to create stunning visuals and perform complex calculations efficiently. This cookbook is more than just a collection of recipes; it is a gateway to unlocking the full potential of WebGPU. The practical insights and expert tips shared throughout the book are designed to inspire and empower you to push the boundaries of what's possible on the web. As you embark on this journey, you'll discover how to harness the power of WebGPU to create immersive experiences and innovative applications, setting the stage for the next generation of web-based graphics and compute solutions.
Webgpu Data Visualization Cookbook
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Author : ... Kenwright
language : en
Publisher:
Release Date : 2025
Webgpu Data Visualization Cookbook written by ... Kenwright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025 with categories.
Practical Webgpu Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2021-06-11
Practical Webgpu Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-11 with Computers categories.
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.
The Webgpu Sourcebook
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Author : Matthew Scarpino
language : en
Publisher: CRC Press
Release Date : 2024-10-02
The Webgpu Sourcebook written by Matthew Scarpino and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-02 with Computers categories.
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Webgpu For 3d Surfaces
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu For 3d Surfaces written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!
Webgpu Development Pixels
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-12-19
Webgpu Development Pixels written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-19 with Education categories.
The motivation for this book stems from the growing demand for real-time rendering and GPU-accelerated computations in interactive applications. With the advent of WebGPU, a powerful graphics API for the web, WGSL has emerged as a vital tool for developers seeking to harness the full potential of modern GPUs. As the language matures, it promises to bring cutting-edge graphics capabilities directly to the browser, democratizing access to high-performance visuals across platforms. This book focuses on the extraordinary versatility of fragment shaders, exploring their ability to generate intricate visuals and dynamic effects entirely within the GPU pipeline. From simulating physical phenomena to producing stunning visual effects and procedural patterns, fragment shaders excel at operating at the pixel level. We explore how fragment shaders alone can create immersive environments, animations, and simulations - no 3D models, external textures, or traditional rendering pipelines required.
Webgpu Graphics And Compute Api In 20 Minutes
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2022-06-24
Webgpu Graphics And Compute Api In 20 Minutes written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-24 with categories.
WebGPU is a powerful JavaScript API for performing operations, such as rendering and compute computations, on a Graphics Processing Unit. This incredible API is a new standard being integrated into the latest browsers - allowing GPU accelerated graphics, image processing effects, physical simulations and more. WebGPU is so powerful and light on its feet that it's easy to forget it's a web-based API. WebGPU is a must-learn for its flexibility, power and beauty. It works in a bold and poignant way, providing you the kind of results that will leave you amazed. As you learn the WebGPU API, you'll find it difficult to believe the amazing things the WebGPU API can do. You'll adjust your expectations - from interested to impressed and eventually awe of what is possible using the WebGPU API. The WebGPU in 20 Minutes is an ambitious guide that helps you get started on the road to WebGPU development. Simplified examples with no-nonsense explanations, this book guides you through a series of chapters, progressively introducing you to the concepts and applications of WebGPU (including tips, code listings and visual illustrations). This introductory text is a practical resource to finding your way to getting started with WebGPU in a world where we never have enough time. The book explains simple yet important concepts and practicals that you can incorporate into your own programs.
Webgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!
Javascript Cloud Native Development Cookbook
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Author : John Gilbert
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-09-27
Javascript Cloud Native Development Cookbook written by John Gilbert and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-27 with Computers categories.
Master over 60 recipes to help you deliver completely scalable and serverless cloud-native applications Key FeaturesDevelop global scale and event-driven autonomous servicesContinuously deploy, test, observe, and optimize your servicesPractical Node.js recipes for serverless cloud-native developmentBook Description Cloud-native development is a modern approach to building and running applications that leverages the merits of the cloud computing model. With cloud-native development, teams can deliver faster and in a more lean and agile manner as compared to traditional approaches. This recipe-based guide provides quick solutions for your cloud-native applications. Beginning with a brief introduction, JavaScript Cloud-Native Development Cookbook guides you in building and deploying serverless, event-driven, cloud-native microservices on AWS with Node.js. You'll then move on to the fundamental patterns of developing autonomous cloud-native services and understand the tools and techniques involved in creating globally scalable, highly available, and resilient cloud-native applications. The book also covers multi-regional deployments and leveraging the edge of the cloud to maximize responsiveness, resilience, and elasticity. In the latter chapters you'll explore techniques for building fully automated, continuous deployment pipelines and gain insights into polyglot cloud-native development on popular cloud platforms such as Azure and Google Cloud Platform (GCP). By the end of the book, you'll be able to apply these skills to build powerful cloud-native solutions. What you will learnImplement patterns such as Event Streaming, CQRS, and Event SourcingDeploy multi-regional, multi-master solutionsSecure your cloud-native services with OAuth and OpenID ConnectCreate a robust cloud-native continuous deployment pipelineRun services on AWS, Azure, and GCPImplement autonomous services to limit the impact of failuresWho this book is for If you want to develop powerful serverless, cloud-native solutions, this book is for you. You are expected to have basic knowledge of concepts of microservices and hands-on experience with Node.js to understand the recipes in this book.
Webgpu Texture Mapping
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Texture Mapping written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Texture Mapping: A Practical Guide to Creating Stunning Web Applications WebGPU Texture Mapping is the essential guide for mastering texture mapping with WebGPU. Learn how to use texture mapping to create stunning web graphics, from the basics to advanced techniques. This book covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, parallax mapping, and procedural texturing. With step-by-step real-world examples, you'll learn how to use WebGPU to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, WebGPU Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning web graphics. What you'll learn: The basics of texture mapping. Multi-texturing. Normal mapping. Parallax mapping. Procedural textures. How to use WebGPU to create realistic and immersive visuals. By the end of this book, you'll be able to: Create stunning web graphics using texture mapping. Use WebGPU to harness the power of the GPU. Implement advanced texture mapping techniques. Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!