Webgpu Development Pixels

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Webgpu Development Pixels
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-12-19
Webgpu Development Pixels written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-19 with Education categories.
The motivation for this book stems from the growing demand for real-time rendering and GPU-accelerated computations in interactive applications. With the advent of WebGPU, a powerful graphics API for the web, WGSL has emerged as a vital tool for developers seeking to harness the full potential of modern GPUs. As the language matures, it promises to bring cutting-edge graphics capabilities directly to the browser, democratizing access to high-performance visuals across platforms. This book focuses on the extraordinary versatility of fragment shaders, exploring their ability to generate intricate visuals and dynamic effects entirely within the GPU pipeline. From simulating physical phenomena to producing stunning visual effects and procedural patterns, fragment shaders excel at operating at the pixel level. We explore how fragment shaders alone can create immersive environments, animations, and simulations - no 3D models, external textures, or traditional rendering pipelines required.
The Webgpu Sourcebook
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Author : Matthew Scarpino
language : en
Publisher: CRC Press
Release Date : 2024-10-02
The Webgpu Sourcebook written by Matthew Scarpino and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-02 with Computers categories.
The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client’s graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers. The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders. This book walks through several examples of WebGPU usage. It also: Discusses the classes and functions defined in the WebGPU API and shows how they’re used in practice Explains the theory of graphical rendering and shows how to implement rendering inside a web application Examines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network
Shader
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Author : Fouad Sabry
language : en
Publisher: One Billion Knowledgeable
Release Date : 2024-05-13
Shader written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-13 with Computers categories.
What is Shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene, a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Shader Chapter 2: OpenGL Chapter 3: Direct3D Chapter 4: High-Level Shader Language Chapter 5: OpenGL ES Chapter 6: Graphics pipeline Chapter 7: Shading language Chapter 8: Software rendering Chapter 9: OpenGL Shading Language Chapter 10: Computer graphics lighting (II) Answering the public top questions about shader. (III) Real world examples for the usage of shader in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Shader.
New Advances In Dependability Of Networks And Systems
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Author : Wojciech Zamojski
language : en
Publisher: Springer Nature
Release Date : 2022-05-26
New Advances In Dependability Of Networks And Systems written by Wojciech Zamojski and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-26 with Technology & Engineering categories.
The book consists of papers on selected topics of dependability analysis in computer systems and networks which were discussed during the 17th DepCoS-RELCOMEX conference held in Wrocław, Poland, from June 27th to July 1st, 2022. Their collection will be an interesting source material for scientists, researchers, practitioners and students who are dealing with design, analysis and engineering of computer systems and networks and must ensure their dependable operation. Being probably the most complex technical systems ever engineered by man (and also, the most dynamically evolving ones), organization of contemporary computer systems and networks cannot be interpreted only as a structure built on the base of unreliable technical resources. Their evaluation must take into account a unique blend of interacting people, networks (together with mobile properties, cloud organization, Internet of Everything, etc.) and a large number of users dispersed geographically and constantly producing an unconceivable number of applications. Research methods being continuously developed for dependability analyses apply newest results of artificial and computational intelligence. Selection of papers in this book illustrates broad range of topics, often multi-disciplinary, which is considered in present-day dependability explorations; it also reveals an increasing role of the latest methods based on machine/deep learning and neural networks in these studies.
Practical Webgpu Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2021-06-11
Practical Webgpu Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-11 with Computers categories.
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.
Webgpu Fundamentals
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Fundamentals written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Fundamentals: A Beginner's Guide to Web Graphics Programming Are you ready to take your web graphics to the next level? Look no further than WebGPU Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your web applications. With this eBook, you will discover how to: · Set up the WebGPU development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge WebGPU graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of WebGPU into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of WebGPU graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of WebGPU, including setting up the development environment and creating basic graphics objects · How to use the included npm package, webgpu-simplified, to streamline your coding experience · Different aspects of WebGPU graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like triangle-list and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of WebGPU graphics programming. · Experienced developers egger to expand their WebGPU knowledge. · Anyone interested in creating 3D graphics in web applications. Get started today and learn how to create stunning web graphics with WebGPU!
Webgpu Graphics And Compute Api In 20 Minutes
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2022-06-24
Webgpu Graphics And Compute Api In 20 Minutes written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-24 with categories.
WebGPU is a powerful JavaScript API for performing operations, such as rendering and compute computations, on a Graphics Processing Unit. This incredible API is a new standard being integrated into the latest browsers - allowing GPU accelerated graphics, image processing effects, physical simulations and more. WebGPU is so powerful and light on its feet that it's easy to forget it's a web-based API. WebGPU is a must-learn for its flexibility, power and beauty. It works in a bold and poignant way, providing you the kind of results that will leave you amazed. As you learn the WebGPU API, you'll find it difficult to believe the amazing things the WebGPU API can do. You'll adjust your expectations - from interested to impressed and eventually awe of what is possible using the WebGPU API. The WebGPU in 20 Minutes is an ambitious guide that helps you get started on the road to WebGPU development. Simplified examples with no-nonsense explanations, this book guides you through a series of chapters, progressively introducing you to the concepts and applications of WebGPU (including tips, code listings and visual illustrations). This introductory text is a practical resource to finding your way to getting started with WebGPU in a world where we never have enough time. The book explains simple yet important concepts and practicals that you can incorporate into your own programs.
Webgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!
Webgpu Shader Language Development
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-05-09
Webgpu Shader Language Development written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-09 with Computers categories.
In the vast landscape of graphics programming, shaders play a pivotal role in crafting stunning visual experiences across various platforms. Whether you're a seasoned developer looking to delve into the intricacies of WebGPU or a newcomer eager to explore the world of shader programming, this book serves as your comprehensive companion. With a focus on practicality, each chapter is crafted to provide you with a clear understanding of vertex, fragment, and compute shaders, empowering you to unleash your creativity and bring your ideas to life. Within these pages, you'll find a treasure trove of step-by-step examples and minimal working coding samples. From data manipulation and matrix multiplications to to captivating image effects, like ambient occlusion, ray-tracing and dynamic particle systems. The breadth of topics covered caters to a diverse range of interests and skill levels. Whether you aspire to create breathtaking visual effects, optimize compute performance, or simply deepen your understanding of shader development, this book offers invaluable insights and hands-on guidance every step of the way.
Webgpu Development Cookbook
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2024-07-26
Webgpu Development Cookbook written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-26 with Computers categories.
Do you feel like cookin up some WebGPU code dishes? WebGPU is poised to revolutionize the way we approach graphics and compute tasks on the web, offering unprecedented performance and flexibility. This book, ``WebGPU Development Cookbook, '' is designed to be your hands-on guide through the capabilities of this powerful API. Whether you're an experienced developer or a curious newcomer, this book provides a comprehensive exploration of WebGPU, demystifying its complexities through a series of detailed, practical examples. The chapters within this book cover a wide range of topics essential for mastering WebGPU. Starting with fundamental graphics techniques like lighting and particle systems, we progressively delve into more advanced subjects such as ray-tracing, off-screen rendering, and 3D volumetric techniques. Each topic is accompanied by hands-on examples, ensuring that you can immediately apply what you've learned to your projects. By working through these examples, you will gain a deep understanding of both the graphics and compute capabilities of WebGPU, equipping you with the skills to create stunning visuals and perform complex calculations efficiently. This cookbook is more than just a collection of recipes; it is a gateway to unlocking the full potential of WebGPU. The practical insights and expert tips shared throughout the book are designed to inspire and empower you to push the boundaries of what's possible on the web. As you embark on this journey, you'll discover how to harness the power of WebGPU to create immersive experiences and innovative applications, setting the stage for the next generation of web-based graphics and compute solutions.