This Virtual Life


This Virtual Life
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This Virtual Life


This Virtual Life
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Author : Andrew Evans
language : en
Publisher: Fusion Press
Release Date : 2001

This Virtual Life written by Andrew Evans and has been published by Fusion Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


As the media becomes more sophisticated and lifelike, we spend more and moreime in front of television screens. Distinguished psychologist Andrew Evansxamines this warping of reality, and asks where such a path will lead us.;he 21st century presents serious challenges to us all. However, our childrenre growing up thinking the world can be saved by super-heroes, crashedlanes start again at the flick of a switch and people come back to life forhe next round. The author looks at the effects of this distortion of reality.aybe our need to escape the boredom and routine of every day life is beingxploited by the companies who make money by selling us fantasy andimulation. From humour and comedy, to science fiction and computer games,vans examines the variety of distractions available to take our minds offhe daily grind. But how does this new media affect today's children? Whatill be their future tomorrow? And have we become so reliant on escapistantasy that reality can no longer be faced?



Learning The Virtual Life


Learning The Virtual Life
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Author : Peter Pericles Trifonas
language : en
Publisher: Routledge
Release Date : 2012-04-23

Learning The Virtual Life written by Peter Pericles Trifonas and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-23 with Education categories.


Digital technologies have transformed cultural perceptions of learning and what it means to be literate, expanding the importance of experience alongside interpretation and reflection. Learning the Virtual Life offers ways to consider the local and global effects of digital media on educational environments, as well as the cultural transformations of how we now define learning and literacy. While some have welcomed the educational challenges of digital culture and emphasized its possibilities for individual emancipation and social transformation in the new information age, others accuse digital culture of absorbing its recipients in an all-pervasive virtual world. Unlike most accounts of the educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues involved with the integration of digital culture and education. This edited collection presents international perspectives on a wide range of issues, and each chapter combines upper-level theory with "real-world" practice, making this essential reading for all those interested in digital media and education.



The Virtual Life Of Film


The Virtual Life Of Film
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Author : D. N. RODOWICK
language : en
Publisher: Harvard University Press
Release Date : 2009-06-30

The Virtual Life Of Film written by D. N. RODOWICK and has been published by Harvard University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-30 with Performing Arts categories.


As almost every aspect of making and viewing movies is replaced by digital technologies, even the notion of "watching a film" is fast becoming an anachronism. With the likely disappearance of celluloid film stock as a medium, and the emergence of new media, what will happen to cinema--and to cinema studies? In the first of two books exploring this question, Rodowick considers the fate of film and its role in the aesthetics and culture of the twenty-first century.



Resisting The Virtual Life


Resisting The Virtual Life
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Author : James Brook
language : en
Publisher: City Lights Books
Release Date : 1995

Resisting The Virtual Life written by James Brook and has been published by City Lights Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


A variety of contributors gauge the impact of the new video, computer, and networked communications on the ways of life in a restructured world, exposing relations of power and dependence and offering strategies of resistance.



Reality Virtual Worlds And The Problems Of Philosophy


Reality Virtual Worlds And The Problems Of Philosophy
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Author : David J. Chalmers
language : en
Publisher: W. W. Norton & Company
Release Date : 2022-01-25

Reality Virtual Worlds And The Problems Of Philosophy written by David J. Chalmers and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-25 with Philosophy categories.


A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.



Exodus To The Virtual World


Exodus To The Virtual World
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Author : Edward Castronova
language : en
Publisher: St. Martin's Press
Release Date : 2007-11-27

Exodus To The Virtual World written by Edward Castronova and has been published by St. Martin's Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-27 with Social Science categories.


Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.



Virtual Lives


Virtual Lives
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Author : James D. Ivory Ph.D.
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2012-01-06

Virtual Lives written by James D. Ivory Ph.D. and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-06 with Computers categories.


This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.



Life Online


Life Online
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Author : Annette N. Markham
language : en
Publisher: Rowman Altamira
Release Date : 1998

Life Online written by Annette N. Markham and has been published by Rowman Altamira this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Communication categories.


In Life Online, Annette Markham adopts an ethnographic approach to understanding Internet users by immersing herself in online reality. She finds that to understand how people experience the Internet, she must learn how to be embodied there.



The Virtual Life Of Fizzy Oceans


The Virtual Life Of Fizzy Oceans
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Author : David A. Ross
language : en
Publisher: Open Books
Release Date : 2011-01-02

The Virtual Life Of Fizzy Oceans written by David A. Ross and has been published by Open Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-02 with Fiction categories.


Fizzy Oceans lives, works and travels in the virtual world where the dead are very much alive, places like ancient Babylon have been reconstructed, and with the click of a button †WHOOSH! †one is transported throughout the Ages to events and destinations that make up our human history.



Making Virtual Worlds


Making Virtual Worlds
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Author : Thomas Malaby
language : en
Publisher: Cornell University Press
Release Date : 2011-01-15

Making Virtual Worlds written by Thomas Malaby and has been published by Cornell University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-15 with Social Science categories.


The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.