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Toward A Ludic Architecture


Toward A Ludic Architecture
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Toward A Ludic Architecture


Toward A Ludic Architecture
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Author : Steffen P. Walz
language : en
Publisher: Lulu.com
Release Date : 2010

Toward A Ludic Architecture written by Steffen P. Walz and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Architecture categories.


“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?



Toward A Ludic Architecture


Toward A Ludic Architecture
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Author : Steffen Peter Walz
language : en
Publisher:
Release Date : 2008

Toward A Ludic Architecture written by Steffen Peter Walz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with categories.




Toward An Integral Practice Of Architecture


Toward An Integral Practice Of Architecture
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Author : Richter - Dahl Rocha & Associés
language : en
Publisher: Walter de Gruyter
Release Date : 2014-02-06

Toward An Integral Practice Of Architecture written by Richter - Dahl Rocha & Associés and has been published by Walter de Gruyter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-06 with Architecture categories.


The task of design is to integrate functional requirements, contextual conditions and technological means into the creation of a work of architectural culture. After twenty years of practice, a team involving Ignacio Dahl Rocha, Kenneth Ross, Christian Leibbrand, Manuela Toscan and others of the Lausanne-based Swiss office of Richter ∙ Dahl Rocha & Associés has undertaken to formulate the knowledge behind their architectural practice in a comprehensive manual. Covering the full span from initial design, building typology, technology to the cooperation with other professions in four extensive sections, this book conveys the concepts, methods and details that constitute the tools of state-of-the-art architectural projects. The material used is completely first-hand, with the technical drawings redrawn to this purpose, coming from projects like the much-acclaimed integral renovation of Nestlé Headquarters, from residential, office and healthcare buildings to the groundbreaking Swiss Tech Convention Center on the Lausanne Polytechnic Campus. Written with the editorial collaboration of Denise Bratton, this book sets new standards for architectural publications as tools for design.



The Semiotics Of Architecture In Video Games


The Semiotics Of Architecture In Video Games
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Author : Gabriele Aroni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-09-08

The Semiotics Of Architecture In Video Games written by Gabriele Aroni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Literary Criticism categories.


Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: - How digital architecture relates to real architecture - Where the inspiration for digital gaming architecture comes from, and how it moves into new directions - How the design of virtual architecture influences gameplay and storytelling. Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from NaissanceE, Assassin's Creed II and Final Fantasy XV, The Semiotics of Architecture in Video Games discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.



The Routledge Companion To Contemporary Architectural History


The Routledge Companion To Contemporary Architectural History
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Author : Duanfang Lu
language : en
Publisher: Routledge
Release Date : 2023-07-17

The Routledge Companion To Contemporary Architectural History written by Duanfang Lu and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-17 with Architecture categories.


The Routledge Companion to Contemporary Architectural History offers a comprehensive and up-to-date knowledge report on recent developments in architectural production and research. Divided into three parts – Practices, Interrogations, and Innovations – this book charts diversity, criticality, and creativity in architectural interventions to meet challenges and enact changes in different parts of the world through featured exemplars and fresh theoretical orientations. The collection features 29 chapters written by leading architectural scholars and highlights the reciprocity between the historical and the contemporary, research and practice, and disciplinary and professional knowledge. Providing an essential map for navigating the complex currents of contemporary architecture, the Companion will interest students, academics, and practitioners who wish to bolster their understanding of built environments.



Pervasive Information Architecture


Pervasive Information Architecture
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Author : Andrea Resmini
language : en
Publisher: Elsevier
Release Date : 2011-03-23

Pervasive Information Architecture written by Andrea Resmini and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-23 with Language Arts & Disciplines categories.


Pervasive Information Architecture explains the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets. The book provides examples showing how to: model and shape information to adapt itself to users' needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals. This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful. - Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets - Find out the 'why' and 'how' of pervasive information architecture (IA) through detailed examples and real-world stories - Learn about trade-offs that can be made and techniques for even the most unique design challenges



Expressive Space


Expressive Space
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Author : Gregory Whistance-Smith
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-01-19

Expressive Space written by Gregory Whistance-Smith and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-19 with History categories.


Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.



Digarec Lectures 2008 09


Digarec Lectures 2008 09
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2009

Digarec Lectures 2008 09 written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Art categories.


Der zweite Band der DIGAREC Series beinhaltet Beiträge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beiträgen von Oliver Castendyk (Erich Pommer Institut), Stephan Günzel mit Michael Liebe und Dieter Mersch (Universität Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid Möller mit Barbara Krahé (Universität Potsdam), Klaus Spieler (Institut für digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan Böhme (HBK Braunschweig), Robert Glashüttner (Wien), Sven Jöckel (Universität Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universität Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Zürich).



Phantasmal Spaces


Phantasmal Spaces
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Author : Mathias Fuchs
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-06-13

Phantasmal Spaces written by Mathias Fuchs and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-13 with Social Science categories.


Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.



Games And Play In The Creative Smart And Ecological City


Games And Play In The Creative Smart And Ecological City
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Author : Dale Leorke
language : en
Publisher: Routledge
Release Date : 2020-12-30

Games And Play In The Creative Smart And Ecological City written by Dale Leorke and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Architecture categories.


This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760