Transactions On Edutainment X

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Transactions On Edutainment X
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Author : Zhigeng Pan
language : en
Publisher: Springer
Release Date : 2013-04-04
Transactions On Edutainment X written by Zhigeng Pan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-04 with Education categories.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
Game Design Issues Trend And Challenges Utem Press
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Author : Ibrahim Ahmad
language : en
Publisher: UTeM Press
Release Date : 2019-01-10
Game Design Issues Trend And Challenges Utem Press written by Ibrahim Ahmad and has been published by UTeM Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-10 with Computers categories.
Game Design Issues, Trend and Challenges is a book of chapter containing articles written by some authors who have been involved in research related to game design. The contents of this book begins with the presentation of issues in game design, in the game design trend and end up with challenges in game design in the future. This book is expected to be a reference to students, researchers and individuals involved directly in the game design industry or who are interested in the field of game development.
Transmedia Narratives For Cultural Heritage
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Author : Nicole Basaraba
language : en
Publisher: Routledge
Release Date : 2022-04-21
Transmedia Narratives For Cultural Heritage written by Nicole Basaraba and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-21 with Social Science categories.
Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media’s impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused ‘ludonarrative toolkit’ allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia ‘mothership’ narratives; and a methodology (based on ‘big data analysis’) for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework’s applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism.
Serious Games
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Author : Stefan Göbel
language : en
Publisher: Springer
Release Date : 2015-05-27
Serious Games written by Stefan Göbel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-27 with Computers categories.
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.
Serious Games And Innovation Gains
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Author : Stéphane Goria
language : en
Publisher: John Wiley & Sons
Release Date : 2025-05-06
Serious Games And Innovation Gains written by Stéphane Goria and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-06 with Business & Economics categories.
Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies. As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization. Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.
Entertainment For Education Digital Techniques And Systems
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Author : Xiaopeng Zhang
language : en
Publisher: Springer
Release Date : 2010-08-12
Entertainment For Education Digital Techniques And Systems written by Xiaopeng Zhang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-12 with Education categories.
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
It And The Development Of Digital Skills And Competences In Education
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Author : Ordóñez de Pablos, Patricia
language : en
Publisher: IGI Global
Release Date : 2020-10-16
It And The Development Of Digital Skills And Competences In Education written by Ordóñez de Pablos, Patricia and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-16 with Education categories.
Digital technologies are transforming economies and societies around the world. As such, markets demand new types of skills and competences that students must learn in order to be successful. IT and emerging technologies can be integrated into educational institutions to improve teaching methods and academic results as well as digital literacy. IT and the Development of Digital Skills and Competences in Education compiles critical research into one comprehensive reference source that explores the new demands of labor markets in the digital economy, how educational institutions can respond to these new opportunities and threats, the development of new teaching and learning methods, and the development of digital skills and competences. Through new theories, research findings, and case studies, the book seeks to incite new perspectives to understandings of the challenges and opportunities of the utilization of IT in the education sector around the world. Due to innovative topics that include digital competence, disruptive technologies, and digital transformation, this book is an ideal reference for academicians, directors of schools, vice-chancellors, education and IT experts, CEOs, policymakers in the field of education and IT, researchers, and students.
Interactive Storytelling
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Author : Henrik Schoenau-Fog
language : en
Publisher: Springer
Release Date : 2015-11-28
Interactive Storytelling written by Henrik Schoenau-Fog and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-28 with Computers categories.
This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.
Interactive Storytelling
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Author : Rebecca Rouse
language : en
Publisher: Springer
Release Date : 2018-11-26
Interactive Storytelling written by Rebecca Rouse and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-26 with Computers categories.
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Queer Technologies
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Author : Katherine Sender
language : en
Publisher: Taylor & Francis
Release Date : 2017-06-26
Queer Technologies written by Katherine Sender and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-26 with History categories.
Queer Technologies: Affordances, Affect, Ambivalence presents new scholarship that addresses queer media and practices across a wide range of media, including television, music, zines, video games, mobile applications, and online spaces. Contributors engage with critical contemporary concepts such as counterpublics, affect, temporality, non-binary practices, queer technique, and transmediation to productively explore intersections among communication and media studies and cutting-edge queer and transgender theory. This book was originally published as a special issue of Critical Studies in Media Communication.