Transparency Games
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Transparency Games
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Author : MR Richard G Field
language : en
Publisher: Richard Field
Release Date : 2015-03-25
Transparency Games written by MR Richard G Field and has been published by Richard Field this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-25 with categories.
This is the story of how bankers with help from the members of Wall Street's Opacity Protection Team (this includes politicians, economists, think-tanks, rating firms, investment charter constrained asset managers and the financial regulators) undermined the global financial system by reintroducing opacity. The result of reintroducing opacity was the worse financial crisis since the Great Depression and the slowest economic recovery. Transparency Games is about the bankers of Wall Street and the City of London creating and maintaining a veil of opacity to hide behind as they rig the global financial markets for their benefit. Their bad behavior isn't constrained to simply misrepresenting financial products like toxic subprime mortgage-backed securities, but includes rigging the global interest rate, foreign exchange, commodity and equity markets so the bankers' bets pay off. The bankers' bad behavior affects everyone. Whether you are buying electricity or a house or you are investing in your pension plan, opacity lets the bankers take money from you that they are not entitled to. In addition to misrepresenting securities and rigging the global financial markets for their benefit, the veil of opacity also allowed bankers to manipulate the response to the financial crisis that began on August 9, 2007. They used it to sell the idea banks should be bailed out using taxpayer money for fear financial contagion would trigger a second Great Depression. Naturally, part of bailing out the banks was not holding the bankers accountable for their misbehavior or stopping their looting. Transparency Games offers an inside look at how Wall Street and the City of London bankers reintroduced opacity and cynically fight any legislative or regulatory attempt to restore or retain transparency in the financial system. Filled with engaging anecdotes, the book illustrates the principles of transparency using clear plastic and brown paper bags. Based on meticulous research, the book examines the role of transparency in our financial system; the flaw in the design of our financial system that allowed opacity to creep back in; and the response to our current financial crisis that retained opacity for the benefit of Wall Street and the City of London bankers rather than restoring transparency and saving Main Street. It is told by an individual who had the temerity and tenacity over two plus decades to actually fight to bring transparency to all the opaque corners of the global financial system. Based on this experience, Transparency Games introduces the solution for fixing the design flaw in the global financial system. The solution is the Transparency Label InitiativeTM. This solution restores transparency by using a label to steer investors away from blindly gambling. This effectively ends Wall Street and the City of London bankers' ability to hide behind the veil of opacity where they rig the global financial markets for the bankers' benefit. This solution also ends bank bailouts due to the fear of financial contagion and the problem of Too Big to Fail.
Mouse On A Mission
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Author : Ed Dunlop
language : en
Publisher: Sword of the Lord Publishers
Release Date : 1999
Mouse On A Mission written by Ed Dunlop and has been published by Sword of the Lord Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Juvenile Nonfiction categories.
Welcome to the world of Bible games! In this latest resource for today's busy teachers, veteran children's evangelist Ed Dunlop presents one of the most exciting teaching methods of all times. Book jacket.
Transparency And Interpretability For Learned Representations Of Artificial Neural Networks
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Author : Richard Meyes
language : en
Publisher: Springer Nature
Release Date : 2022-11-26
Transparency And Interpretability For Learned Representations Of Artificial Neural Networks written by Richard Meyes and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-26 with Computers categories.
Artificial intelligence (AI) is a concept, whose meaning and perception has changed considerably over the last decades. Starting off with individual and purely theoretical research efforts in the 1950s, AI has grown into a fully developed research field of modern times and may arguably emerge as one of the most important technological advancements of mankind. Despite these rapid technological advancements, some key questions revolving around the matter of transparency, interpretability and explainability of an AI’s decision-making remain unanswered. Thus, a young research field coined with the general term Explainable AI (XAI) has emerged from increasingly strict requirements for AI to be used in safety critical or ethically sensitive domains. An important research branch of XAI is to develop methods that help to facilitate a deeper understanding for the learned knowledge of artificial neural systems. In this book, a series of scientific studies are presented that shed light on how to adopt an empirical neuroscience inspired approach to investigate a neural network’s learned representation in the same spirit as neuroscientific studies of the brain.
Computer Games
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Author : Tristan Cazenave
language : en
Publisher: Springer
Release Date : 2018-02-14
Computer Games written by Tristan Cazenave and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-14 with Computers categories.
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Programming Linux Games
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Author : Loki Software, Inc
language : en
Publisher: No Starch Press
Release Date : 2001
Programming Linux Games written by Loki Software, Inc and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.
Designing Feedback In Voluntary Contribution Games The Role Of Transparency
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Author : Bernd Irlenbusch
language : en
Publisher:
Release Date : 2018
Designing Feedback In Voluntary Contribution Games The Role Of Transparency written by Bernd Irlenbusch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.
Transparency Democracy And Autocracy
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Author : James R. Hollyer
language : en
Publisher: Cambridge University Press
Release Date : 2018-09-27
Transparency Democracy And Autocracy written by James R. Hollyer and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-27 with Business & Economics categories.
Increasing economic transparency benefits democracy: it helps elections work. Yet under autocracy, transparency contributes to political instability.
Enterprise Games
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Author : Michael Hugos
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-09-17
Enterprise Games written by Michael Hugos and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-17 with Business & Economics categories.
Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today’s real-time economy. It’s not about giving workers a smiley face for producing more widgets. You’ll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. Discover why industrial age business structures from the 20th century no longer work Design real-time business collaboration systems, using massively multiplayer online game concepts Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing Understand game dynamics: goals, rules, real-time feedback, and voluntary participation Apply virtual worlds and 3-D animation to business intelligence and data analytics applications
Games At Work
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Author : Mauricio Goldstein
language : en
Publisher: John Wiley & Sons
Release Date : 2009-04-20
Games At Work written by Mauricio Goldstein and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-20 with Business & Economics categories.
AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.
Probability And Games
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Author : Bowen Kerins
language : en
Publisher: American Mathematical Soc.
Release Date : 2018-01-24
Probability And Games written by Bowen Kerins and has been published by American Mathematical Soc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-24 with Mathematical statistics categories.
Designed for precollege teachers by a collaborative of teachers, educators, and mathematicians, Probability and Games is based on a course offered in the Summer School Teacher Program at the Park City Mathematics Institute. This course leads participants through an introduction to probability and statistics, with particular focus on conditional probability, hypothesis testing, and the mathematics of election analysis. These ideas are tied together through low-threshold entry points including work with real and fake coin-flipping data, short games that lead to key concepts, and inroads to connecting the topics to number theory and algebra. But this book isn't a “course” in the traditional sense. It consists of a carefully sequenced collection of problem sets designed to develop several interconnected mathematical themes. These materials provide participants with the opportunity for authentic mathematical discovery—participants build mathematical structures by investigating patterns, use reasoning to test and formalize their ideas, offer and negotiate mathematical definitions, and apply their theories and mathematical machinery to solve problems. Probability and Games is a volume of the book series “IAS/PCMI—The Teacher Program Series” published by the American Mathematical Society. Each volume in this series covers the content of one Summer School Teacher Program year and is independent of the rest.