Trends And Applications Of Serious Gaming And Social Media


Trends And Applications Of Serious Gaming And Social Media
DOWNLOAD eBooks

Download Trends And Applications Of Serious Gaming And Social Media PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Trends And Applications Of Serious Gaming And Social Media book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Trends And Applications Of Serious Gaming And Social Media


Trends And Applications Of Serious Gaming And Social Media
DOWNLOAD eBooks

Author : Youngkyun Baek
language : en
Publisher: Springer
Release Date : 2014-07-08

Trends And Applications Of Serious Gaming And Social Media written by Youngkyun Baek and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-08 with Technology & Engineering categories.


This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.



Handbook Of Research On Serious Games For Educational Applications


Handbook Of Research On Serious Games For Educational Applications
DOWNLOAD eBooks

Author : Zheng, Robert
language : en
Publisher: IGI Global
Release Date : 2016-08-01

Handbook Of Research On Serious Games For Educational Applications written by Zheng, Robert and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-01 with Education categories.


Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.



Serious Game Design And Development Technologies For Training And Learning


Serious Game Design And Development Technologies For Training And Learning
DOWNLOAD eBooks

Author : Cannon-Bowers, Jan
language : en
Publisher: IGI Global
Release Date : 2010-02-28

Serious Game Design And Development Technologies For Training And Learning written by Cannon-Bowers, Jan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.


"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.



Entertainment Computing And Serious Games


Entertainment Computing And Serious Games
DOWNLOAD eBooks

Author : Ralf Dörner
language : en
Publisher: Springer
Release Date : 2016-10-05

Entertainment Computing And Serious Games written by Ralf Dörner and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-05 with Computers categories.


The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.



Handbook Of Research On Promoting Economic And Social Development Through Serious Games


Handbook Of Research On Promoting Economic And Social Development Through Serious Games
DOWNLOAD eBooks

Author : Bernardes, Oscar
language : en
Publisher: IGI Global
Release Date : 2022-03-18

Handbook Of Research On Promoting Economic And Social Development Through Serious Games written by Bernardes, Oscar and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-18 with Computers categories.


While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development. The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
DOWNLOAD eBooks

Author : Minhua Ma
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-12-09

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-09 with Computers categories.


The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.



Enabling Person Centric Healthcare Using Ambient Assistive Technology


Enabling Person Centric Healthcare Using Ambient Assistive Technology
DOWNLOAD eBooks

Author : Paolo Barsocchi
language : en
Publisher: Springer Nature
Release Date : 2023-10-03

Enabling Person Centric Healthcare Using Ambient Assistive Technology written by Paolo Barsocchi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-03 with Technology & Engineering categories.


This book experiences the future of patient-centered healthcare and dives into the latest advancements and transformative technologies that are revolutionizing the well-being of individuals around the globe. The readers can join authors on an engaging journey as the authors explore the captivating realm of ambient assisted living and unlock its immense potential for improving healthcare outcomes. This book goes beyond mere exploration; it invites readers to embark on a voyage of discovery as authors unveil the outcomes of groundbreaking research ideas. With a diverse range of applications, from deep learning in healthcare to cutting-edge models, the authors offer a comprehensive view of the opportunities and challenges that lie ahead. Whether you're a healthcare professional, an academic seeking the latest insights, or a researcher delving into the realms of ambient assistive technology, biomedical engineering, or computational intelligence, this book is an invaluable resource. Additionally, postgraduate students pursuing data engineering systems find it to be an essential guide. Each chapter stands independently, providing a comprehensive overview of problem formulation and its tangible outcomes. The readers can immerse themselves in the world of patient-centered healthcare today and become part of the forefront of innovation.



Fusion Of Smart Multimedia And Computer Gaming Technologies


Fusion Of Smart Multimedia And Computer Gaming Technologies
DOWNLOAD eBooks

Author : Dharmendra Sharma
language : en
Publisher: Springer
Release Date : 2015-02-11

Fusion Of Smart Multimedia And Computer Gaming Technologies written by Dharmendra Sharma and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-11 with Technology & Engineering categories.


This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.



Gamification In Education Breakthroughs In Research And Practice


Gamification In Education Breakthroughs In Research And Practice
DOWNLOAD eBooks

Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-01-05

Gamification In Education Breakthroughs In Research And Practice written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-05 with Education categories.


Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.



Handbook Of Research On Holistic Perspectives In Gamification For Clinical Practice


Handbook Of Research On Holistic Perspectives In Gamification For Clinical Practice
DOWNLOAD eBooks

Author : Novák, Daniel
language : en
Publisher: IGI Global
Release Date : 2015-09-14

Handbook Of Research On Holistic Perspectives In Gamification For Clinical Practice written by Novák, Daniel and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-14 with Medical categories.


Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.