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Tricks Of The Mac Game Programming Gurus


Tricks Of The Mac Game Programming Gurus
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Tricks Of The Mac Game Programming Gurus


Tricks Of The Mac Game Programming Gurus
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Author : Bill Dugan
language : en
Publisher: Alpha Computer
Release Date : 1995

Tricks Of The Mac Game Programming Gurus written by Bill Dugan and has been published by Alpha Computer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game



Tricks Of The Windows Game Programming Gurus


Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002

Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



Tricks Of The 3d Game Programming Gurus


Tricks Of The 3d Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2003

Tricks Of The 3d Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.



Tricks Of The Game Programming Gurus


Tricks Of The Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Prentice Hall
Release Date : 1994

Tricks Of The Game Programming Gurus written by André LaMothe and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.



Mactech Magazine


Mactech Magazine
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Author :
language : en
Publisher:
Release Date : 1996

Mactech Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Macintosh (Computer) categories.




Tricks Of The Doom Programming Gurus


Tricks Of The Doom Programming Gurus
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Author : Steve Benner
language : en
Publisher: Sams
Release Date : 1995

Tricks Of The Doom Programming Gurus written by Steve Benner and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.



Apple Developer Catalog


Apple Developer Catalog
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Author :
language : en
Publisher:
Release Date : 1996

Apple Developer Catalog written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computer software categories.




Mastering Netscape 2 0


Mastering Netscape 2 0
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Author : Greg Holden
language : en
Publisher: Hayden
Release Date : 1995

Mastering Netscape 2 0 written by Greg Holden and has been published by Hayden this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


A complete guide including detailed information on using the new Netscape 2.0 interface, understanding dynamic documents, using enhanced sound-file capabilities, and learning the new Java-based scripting language.



Game Developer S Marketplace


Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998

Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR



Cd Roms In Print


Cd Roms In Print
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Author :
language : en
Publisher:
Release Date : 2003

Cd Roms In Print written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with CD-ROMs categories.