Tricks Of The Windows Game Programming Gurus With Cd Rom


Tricks Of The Windows Game Programming Gurus With Cd Rom
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Tricks Of The Windows Game Programming Gurus With Cd Rom


Tricks Of The Windows Game Programming Gurus With Cd Rom
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Author : Andre LaMothe
language : en
Publisher: Turtleback
Release Date : 2002-06

Tricks Of The Windows Game Programming Gurus With Cd Rom written by Andre LaMothe and has been published by Turtleback this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-06 with categories.


"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



Tricks Of The Windows Game Programming Gurus Cd Rom 1


Tricks Of The Windows Game Programming Gurus Cd Rom 1
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Author : ANDRE LAMOTHE
language : ko
Publisher:
Release Date : 2000-12-07

Tricks Of The Windows Game Programming Gurus Cd Rom 1 written by ANDRE LAMOTHE and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-12-07 with categories.




Tricks Of The Windows Game Programming Gurus


Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002

Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.



Tricks Of The 3d Game Programming Gurus


Tricks Of The 3d Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2003

Tricks Of The 3d Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.



Tricks Of The Game Programming Gurus


Tricks Of The Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Prentice Hall
Release Date : 1994

Tricks Of The Game Programming Gurus written by André LaMothe and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.



More Tricks Of The Game Programming Gurus


More Tricks Of The Game Programming Gurus
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Author : Greg Anderson
language : en
Publisher: Sams
Release Date : 1995

More Tricks Of The Game Programming Gurus written by Greg Anderson and has been published by Sams this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also application programmers.



Tricks Of The Mac Game Programming Gurus


Tricks Of The Mac Game Programming Gurus
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Author : Bill Dugan
language : en
Publisher: Alpha Computer
Release Date : 1995

Tricks Of The Mac Game Programming Gurus written by Bill Dugan and has been published by Alpha Computer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game



The Black Art Of Video Game Console Design


The Black Art Of Video Game Console Design
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2006

The Black Art Of Video Game Console Design written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.


Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.



Windows Game Programming For Dummies


Windows Game Programming For Dummies
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Author : André LaMothe
language : en
Publisher: For Dummies
Release Date : 1998-03-11

Windows Game Programming For Dummies written by André LaMothe and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-03-11 with Computers categories.


Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."



Black Art Of 3d Game Programming


Black Art Of 3d Game Programming
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Author : André LaMothe
language : en
Publisher:
Release Date : 1995

Black Art Of 3d Game Programming written by André LaMothe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computer games categories.


Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.