Understanding Game Application Development

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Understanding Game Application Development
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Author : Vincent Maverick S. Durano
language : en
Publisher: Apress
Release Date : 2018-12-12
Understanding Game Application Development written by Vincent Maverick S. Durano and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-12 with Computers categories.
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader boardusing ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will Learn Understand the basic concept and fundamentals of the technologies used for building the applications Set up your development environment Create a SQL database from scratch Implement a data access layer Define REST service endpoints using the Web API Deploy, test, and debug iOS and Android applications Push your source code to GitHub Who This Book Is For .NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.
Game Programming Patterns
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Author : Robert Nystrom
language : en
Publisher: Genever Benning
Release Date : 2014-11-03
Game Programming Patterns written by Robert Nystrom and has been published by Genever Benning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-03 with Computers categories.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Hands On Rust
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Author : Herbert Wolverson
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2021-07-06
Hands On Rust written by Herbert Wolverson and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-06 with Computers categories.
Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X. A text editor, such as Visual Studio Code. A video card and drivers capable of running OpenGL 3.2.
3d Math Primer For Graphics And Game Development 2nd Edition
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Author : Fletcher Dunn
language : en
Publisher: CRC Press
Release Date : 2011-11-02
3d Math Primer For Graphics And Game Development 2nd Edition written by Fletcher Dunn and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-02 with Computers categories.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Game Design Theory
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Author : Keith Burgun
language : en
Publisher: CRC Press
Release Date : 2012-08-13
Game Design Theory written by Keith Burgun and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-13 with Computers categories.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Game Dev 101 A Step By Step Guide To Building Your Own Gaming App
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Author : Fredric Cardin
language : en
Publisher: DigitalSphere Creations
Release Date :
Game Dev 101 A Step By Step Guide To Building Your Own Gaming App written by Fredric Cardin and has been published by DigitalSphere Creations this book supported file pdf, txt, epub, kindle and other format this book has been release on with Business & Economics categories.
Embark on your game development journey with "Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App"! This comprehensive ebook is designed for aspiring game developers and enthusiasts who dream of creating their own gaming app but don't know where to start. Inside this guide, you will discover: Fundamentals of Game Development: Understand the basics of game design, programming, and the essential tools needed to create your first game. Step-by-Step Instructions: Follow detailed tutorials that take you from concept to a fully functional game app, with easy-to-follow examples and clear explanations. Hands-On Projects: Engage with practical projects that help you apply what you’ve learned and build your skills progressively. Industry Insights: Gain valuable insights from experienced game developers and learn best practices for game development and design. Resources and Tools: Access a curated list of resources, software, and tools that will support you in your game development journey. Whether you’re a beginner with no coding experience or someone looking to refine your game development skills, "Game Dev 101" is your ultimate guide to building your own gaming app. Start creating your dream game today and bring your creative visions to life! Get your copy now and begin your adventure in the exciting world of game development!
Hands On Game Development With Webassembly
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Author : Rick Battagline
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-31
Hands On Game Development With Webassembly written by Rick Battagline and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.
Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web
Game Programming Unleashed A Comprehensive Guide For Windows Applications Development
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-03-22
Game Programming Unleashed A Comprehensive Guide For Windows Applications Development written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-22 with Games & Activities categories.
Embark on an extraordinary journey into the world of game programming with this comprehensive guide, tailored for aspiring game developers seeking to master the art of creating captivating video games for the Windows platform. Whether you're a novice game enthusiast or a seasoned developer looking to expand your skillset, this book is your ultimate companion on the path to success. Within these pages, you'll delve into the fundamental concepts of game design, learning how to transform your creative ideas into engaging and immersive experiences. Discover the intricacies of graphics and animation, exploring techniques to bring your game world to life with stunning visuals and fluid motion. Dive into the realm of audio and sound design, mastering the art of crafting captivating soundtracks and immersive sound effects that enhance the overall gaming experience. Explore the intricacies of input and control, ensuring your game responds seamlessly to player actions. Delve into the fascinating world of physics and collisions, understanding how to simulate realistic interactions between objects in your game world. Conquer the challenges of networking and multiplayer, enabling players to connect and compete in thrilling online matches. Unlock the secrets of artificial intelligence, creating intelligent enemies and NPCs that challenge players' skills and strategic thinking. Learn the art of level design, crafting intricate and captivating game worlds that keep players engaged and entertained. Discover the essential game development tools and techniques, empowering you to streamline your workflow and create games with greater efficiency. This book is more than just a guide; it's an invitation to join a community of passionate game developers, eager to share their knowledge and experiences. With its clear explanations, engaging examples, and practical advice, this comprehensive resource will guide you through the entire game development process, from concept to completion. So, whether you dream of creating simple yet addictive mobile games or complex and immersive AAA titles, this book is your ultimate roadmap to success. Seize this opportunity to transform your game ideas into reality and become the game developer you've always aspired to be. Dive in today and embark on your game development journey! If you like this book, write a review!
Opengl Game Development By Example
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Author : Robert Madsen
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-03-08
Opengl Game Development By Example written by Robert Madsen and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-08 with Computers categories.
Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers will find nuggets of wisdom and practical advice as they learn to code two full games using OpenGL, C++, and a host of related tools. What You Will Learn Set up your development environment in Visual Studio using OpenGL Use 2D and 3D coordinate systems Implement an input system to handle the mouse and the keyboard Create a state machine to handle complex changes in the game Load, display, and manipulate both 2D and 3D graphics Implement collision detection and basic physics Discover the key components needed to complete a polished game Handle audio files and implement sound effects and music In Detail OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on mobile devices. You will learn to apply both 2D and 3D technologies to bring your game idea to life. There is a lot more to making a game than just drawing pictures and that is where this book is unique! It provides a complete tutorial on designing and coding games from the setup of the development environment to final credits screen, through the creation of a 2D and 3D game. The book starts off by showing you how to set up a development environment using Visual Studio, and create a code framework for your game. It then walks you through creation of two games–a 2D platform game called Roboracer 2D and a 3D first-person space shooter game–using OpenGL to render both 2D and 3D graphics using a 2D coordinate system. You'll create sprite classes, render sprites and animation, and navigate and control the characters. You will also learn how to implement input, use audio, and code basic collision and physics systems. From setting up the development environment to creating the final credits screen, the book will take you through the complete journey of creating a game engine that you can extend to create your own games. Style and approach An easy-to-follow guide full of code examples to illustrate every concept and help you build a 2D and 3D game from scratch, while learning the key tools that surround a typical OpenGL project.
Ios Game Development By Example
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Author : Samanyu Chopra
language : en
Publisher: Packt Publishing
Release Date : 2015-08-27
Ios Game Development By Example written by Samanyu Chopra and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-27 with Computers categories.
Learn how to develop an ace game for your iOS device, using Sprite KitAbout This Book• Learn about the Sprite Kit engine and create games on the iOS platform from the ground up• Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality in no time• An abridged and focused guide to develop an exhaustive mobile gameWho This Book Is ForThis book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.What You Will Learn• Learn about the Sprite Kit game engine and create indie games in no time• Set sail on the quest of game development career by successfully creating a runner game• Know more about the IDE provided by Apple for game development – Xcode• Get an overview of Apple's latest programming language, Swift• Discover the functionalities of scenes and nodes in a game• Explore how physics bodies work and how to add this feature into your game• Grasp knowledge of particle effect and shaders• Add a scoring system into your game to visualize high scoresIn DetailGame development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.Style and approachAn easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.