Unity 2018 Game Development In 24 Hours Sams Teach Yourself

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Unity 2018 Game Development In 24 Hours Sams Teach Yourself
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Author : Mike Geig
language : en
Publisher: Sams Publishing
Release Date : 2018-05-01
Unity 2018 Game Development In 24 Hours Sams Teach Yourself written by Mike Geig and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-01 with Computers categories.
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games
Unity 2018 Game Development In 24 Hours Sams Teach Yourself
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Author : Mike Geig
language : en
Publisher: Sams Publishing
Release Date : 2018
Unity 2018 Game Development In 24 Hours Sams Teach Yourself written by Mike Geig and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.
The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from the essentials of game design for beginners, all the way through sophisticated physics and deployment to mobile devices.
Godot Engine Game Development Projects
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Author : Chris Bradfield
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29
Godot Engine Game Development Projects written by Chris Bradfield and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.
A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot's node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.
Sams Teach Yourself Node Js In 24 Hours
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Author : George Ornbo
language : en
Publisher: Sams Publishing
Release Date : 2012-09-05
Sams Teach Yourself Node Js In 24 Hours written by George Ornbo and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-05 with Computers categories.
In just 24 sessions of one hour or less, Sams Teach Yourself Node.js in 24 Hours will help you master the Node.js platform and use it to build server-side applications with extraordinary speed and scalability. Using this text’s straightforward, step-by-step approach, you’ll move from basic installation, configuration, and programming all the way through real-time messaging between browser and server, testing and deployment. Every lesson and case-study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Node.js development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present valuable additional information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... · Create end-to-end applications entirely in JavaScript · Master essential Node.js concepts like callbacks and quickly create your first program · Create basic sites with the HTTP module and Express web framework · Manage data persistence with Node.js and MongoDB · Debug and test Node.js applications · Deploy Node.js applications to thirdparty services, such as Heroku and Nodester · Build powerful real-time solutions, from chat servers to Twitter clients · Create JSON APIs using JavaScript on the server · Use core components of the Node.js API, including processes, child processes, events, buffers, and streams · Create and publish a Node.js module
Sams Teach Yourself Beginning Programming In 24 Hours
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Author : Greg M. Perry
language : en
Publisher: Sams Publishing
Release Date : 2001
Sams Teach Yourself Beginning Programming In 24 Hours written by Greg M. Perry and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.
Sams Teach Yourself Unreal Engine 4 Game Development In 24 Hours
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Author : Aram Cookson. Ryan DowlingSoka. Clinton Crumpler
language : en
Publisher:
Release Date : 2016
Sams Teach Yourself Unreal Engine 4 Game Development In 24 Hours written by Aram Cookson. Ryan DowlingSoka. Clinton Crumpler and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer games categories.
Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition
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Author : Mike Geig
language : en
Publisher:
Release Date : 2018
Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition written by Mike Geig and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.
General Video Game Artificial Intelligence
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Author : Diego Pérez Liébana
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2019-10-09
General Video Game Artificial Intelligence written by Diego Pérez Liébana and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-09 with Computers categories.
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Unity In Action
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Author : Joe Hocking
language : en
Publisher: Manning Publications
Release Date : 2015-05-01
Unity In Action written by Joe Hocking and has been published by Manning Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-01 with Computers categories.
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Sams Teach Yourself Hadoop In 24 Hours
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Author : Jeffrey Aven
language : en
Publisher: Sams Publishing
Release Date : 2017
Sams Teach Yourself Hadoop In 24 Hours written by Jeffrey Aven and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Apache Hadoop categories.
Apache Hadoop is the technology at the heart of the Big Data revolution, and Hadoop skills are in enormous demand. Now, in just 24 lessons of one hour or less, students can learn all the skills and techniques they'll need to deploy each key component of a Hadoop platform in a local environment or in the cloud, building a fully functional Hadoop cluster and using it with real programs and datasets. Each short, easy lesson builds on all that's come before, helping students master all of Hadoop's essentials, and extend it to meet real-world challenges. Apache Hadoop in 24 Hours, Sams Teach Yourself covers all this, and much more: Understanding Hadoop and the Hadoop Distributed File System (HDFS) Importing data into Hadoop, and process it there Mastering basic MapReduce Java programming, and using advanced MapReduce API concepts Making the most of Apache Pig and Apache Hive Implementing and administering YARN Taking advantage of the full Hadoop ecosystem Managing Hadoop clusters with Apache Ambari Working with the Hadoop User Environment (HUE) Scaling, securing, and troubleshooting Hadoop environments Integrating Hadoop into the enterprise Deploying Hadoop in the cloud Getting started with Apache Spark Step-by-step instructions walk students through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; Did You Know? tips offer insider advice and shortcuts; and Watch Out! alerts help avoid pitfalls. By the time they're finished, they'll be comfortable using Apache Hadoop to solve a wide spectrum of Big Data problems.