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Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition


Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition
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Unity 2018 Game Development In 24 Hours Sams Teach Yourself


Unity 2018 Game Development In 24 Hours Sams Teach Yourself
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Author : Mike Geig
language : en
Publisher: Sams Publishing
Release Date : 2018-05-01

Unity 2018 Game Development In 24 Hours Sams Teach Yourself written by Mike Geig and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-01 with Computers categories.


In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games



Godot Engine Game Development Projects


Godot Engine Game Development Projects
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Author : Chris Bradfield
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29

Godot Engine Game Development Projects written by Chris Bradfield and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.


A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot's node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.



Unity 2018 Game Development In 24 Hours Sams Teach Yourself


Unity 2018 Game Development In 24 Hours Sams Teach Yourself
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Author : Mike Geig
language : en
Publisher: Sams Publishing
Release Date : 2018

Unity 2018 Game Development In 24 Hours Sams Teach Yourself written by Mike Geig and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.


The Unity game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, this manual teaches you all you need to know to succeed - from the essentials of game design for beginners, all the way through sophisticated physics and deployment to mobile devices.



Unity Game Development Essentials


Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01

Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.


Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!



Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition


Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition
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Author : Mike Geig
language : en
Publisher:
Release Date : 2018

Sams Teach Yourself Unity 2018 Game Development In 24 Hours Third Edition written by Mike Geig and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Computer games categories.




Sams Teach Yourself R In 24 Hours


Sams Teach Yourself R In 24 Hours
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Author : Andy Nicholls
language : en
Publisher: Sams Publishing
Release Date : 2016

Sams Teach Yourself R In 24 Hours written by Andy Nicholls and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computer programming categories.


With the open source R programming language and its immense library of packages, you can perform virtually any data analysis task. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you'll need to import, manipulate, summarize, model, and plot data with R; formalize analytical code; and build powerful R packages using current best practices. Each short, easy lesson builds on all that's come before: you'll learn all of R's essentials as you create real R solutions. R in 24 hours, Sams Teach Yourself covers the entire data analysis workflow from the viewpoint of professionals whose code must be efficient, reproducible and suitable for sharing with others.



Unity 2018 Shaders And Effects Cookbook


Unity 2018 Shaders And Effects Cookbook
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Author : John P. Doran
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-06-29

Unity 2018 Shaders And Effects Cookbook written by John P. Doran and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-29 with Computers categories.


Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 Key Features Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Book Description Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. What you will learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own Who this book is for Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.



Artificial Intelligence And Games


Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Unity 2018 24


 Unity 2018 24
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Author : Майк Гейг
language : ru
Publisher: Litres
Release Date : 2020-02-05

Unity 2018 24 written by Майк Гейг and has been published by Litres this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-05 with Computers categories.


Unity – невероятно мощный игровой движок, популярный среди разработчиков игр как профессионального, так и любительского уровня. Автор книги – Майк Гейг, руководитель направления информационно-разъяснительной работы в компании Unity Technologies.Эта книга призвана ускорить обучение читателя и дать ему возможность как можно быстрее начать работу с Unity и освоить принципы игрового программирования.Вы не только приобретете теоретические знания об игровом движке Unity, но и создадите небольшое портфолио игр, которое пригодится вам в будущем.В файлах примеров содержатся листинги программ из каждой главы с авторскими комментариями, все сторонние графические ассеты (текстуры, шрифты, модели), а также аудиоматериалы. Для доступа к сопроводительным файлам перейдите по адресу http://addons.eksmo.ru/it/Unity.zip.



Mobile Game Development With Unity


Mobile Game Development With Unity
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Author : Jonathon Manning
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2017-08-02

Mobile Game Development With Unity written by Jonathon Manning and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-02 with Computers categories.


Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment