Unity All In One

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Unity All In One
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :
Unity All In One written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Unleash Your Creativity and Master 3D Game Development! Are you ready to bring your game ideas to life? Unity All-In-One is the ultimate step-by-step guide for aspiring game developers and enthusiasts who want to create stunning 3D games while mastering Unity and C#. Whether you're a complete beginner or have some experience, this book is packed with practical projects and clear explanations to help you level up your skills. What You'll Learn: - Unity Basics: Understand Unity’s interface and essential tools to get started on your game development journey. - Core Mechanics: Create interactive game environments, implement navigation, and build engaging gameplay systems. - Player Interaction: Design intuitive controls, collect items, and manage scoring systems. - Advanced Features: Add weapons, NPCs, animations, and dynamic difficulty levels to enhance gameplay. - Adaptive Gameplay: Implement adaptive challenges and responsive game environments for a truly immersive experience. - Optimization Tips: Ensure smooth performance and scalability for your game worlds. Chapter Highlights: - Chapter 1 - Unity Basics: Learn the foundational tools and features of Unity, including the interface, prefabs, and manipulating objects in the scene. - Chapter 2 - Introduction to C# Coding: Master essential programming concepts such as variables, loops, functions, and object-oriented programming to power your games. - Chapter 3 - Game Mechanics: Develop critical mechanics like scoring, saving player progress, inventory management, collision detection, tags, loading scenes, ray-casting, and particles. - Chapter 4 - 3D Animation: Explore Unity’s Mecanim animation system, finite-state machines, transitions, and triggers to bring characters to life. - Chapter 5 - Building a User Interface: Create immersive UI elements like splash screens, buttons, images, and special effects to enhance user experience. - Chapter 6 - AI for NPCs: Implement intelligent NPC behaviors with navigation, obstacle jumping, enemy detection, group movement, and melee combat. - Chapter 7 - Adaptive Gameplay: Introduce difficulty levels, adjust NPC behaviors dynamically, and create games that adapt to player skill levels. Who Is This Book For? - Beginners with no prior coding or Unity experience. - Intermediate developers looking to deepen their knowledge of Unity and game mechanics. - Hobbyists and indie developers eager to turn their game ideas into reality. - Students and educators seeking a structured approach to learning Unity and C#. From designing simple game worlds to creating complex NPC behaviors and adaptive challenges, Unity All-In-One will guide you through every step of game development. With quizzes, challenges, and resource packs included, you'll not only build games but also the confidence to take on your next big project. Start your game development journey today—grab your copy of Unity All-In-One and bring your imagination to life!
Holistic Game Development With Unity
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Author : Penny De Byl
language : en
Publisher: Taylor & Francis
Release Date : 2012
Holistic Game Development With Unity written by Penny De Byl and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Art categories.
The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.
All From One
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Author : Pieter d' Hoine
language : en
Publisher: Oxford University Press
Release Date : 2017
All From One written by Pieter d' Hoine and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with History categories.
Proclus (412-485 A.D.) was one of the last official "successors" of Plato at the head of the Academy in Athens at the end of Antiquity, before the school was finally closed down in 529. As a prolific author of systematic works on a wide range of topics and one of the most influential commentators on Plato of all times, the legacy of Proclus in the cultural history of the west can hardly be overestimated. This book introduces the reader to Proclus' life and works, his place in the Platonic tradition of Antiquity, and the influence his work exerted in later ages. Various chapters are devoted to Proclus' metaphysical system, including his doctrines about the first principle of all reality, the One, and about the Forms and the soul. The broad range of Proclus' thought is further illustrated by highlighting his contribution to philosophy of nature, scientific theory, theory of knowledge, and philosophy of language. Finally, also his most original doctrines on evil and providence, his Neoplatonic virtue ethics, his complex views on theology and religious practice, and his metaphysical aesthetics receive separate treatments. This book is the first to bring together the leading scholars in the field and to present a state of the art of Proclean studies today. In doing so, it provides the most comprehensive introduction to Proclus' thought currently available.
Holistic Mobile Game Development With Unity
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Author : Penny de Byl
language : en
Publisher: CRC Press
Release Date : 2014-07-11
Holistic Mobile Game Development With Unity written by Penny de Byl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Computers categories.
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl’s holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison – the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Unity 2018 Augmented Reality Projects
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Author : Jesse Glover
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-07-30
Unity 2018 Augmented Reality Projects written by Jesse Glover and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-30 with Computers categories.
Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.
Beginning 3d Game Development With Unity 4
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2013-09-20
Beginning 3d Game Development With Unity 4 written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-20 with Computers categories.
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Unity Game Development Essentials
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Author : Will Goldstone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2009-10-01
Unity Game Development Essentials written by Will Goldstone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-01 with Computers categories.
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Holistic Game Development With Unity
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Author : Penny de Byl
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12
Holistic Game Development With Unity written by Penny de Byl and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.
The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming. Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors. Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.
One
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Author : Graham Priest
language : en
Publisher: Oxford University Press, USA
Release Date : 2014-02
One written by Graham Priest and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02 with Philosophy categories.
Explores philosophical questions concerning the one and the many, covering a wide range of issues in metaphysics and deploying techniques of paraconsistent logic while bringing together traditions of Western and Asian thought.
Beginning 3d Game Development With Unity
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Author : Sue Blackman
language : en
Publisher: Apress
Release Date : 2011-08-18
Beginning 3d Game Development With Unity written by Sue Blackman and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-18 with Computers categories.
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.