Unity3d Tutorial For Beginners By Kartik Gupta

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Unity3d Tutorial For Beginners By Kartik Gupta
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Author : Kartik Gupta
language : en
Publisher: FutureZenGroup
Release Date : 2021-05-19
Unity3d Tutorial For Beginners By Kartik Gupta written by Kartik Gupta and has been published by FutureZenGroup this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-19 with Computers categories.
And if you want to sew well then subscribe my youtube channel. https://youtube.com/channel/UCvmnFSZUkqqIexmVI5QhgwQ If you are interested in developing amazing, commercial-quality games that are playable on a variety of platforms, then you've come to the right place. What better way to learn how to develop games in Unity than with their authorized course? The Ultimate Guide to Game Development with Unity introduces you to the Unity Engine and to the fundamentals of C# programming. The course then dives into developing your first 2D and 3D games. You will discover how to set your games apart from the crowd by polishing them with Unity’s latest features, including post-processing effects and the animation system. About Of Author Kartik Gupta (born 2003) is an Indian video game developer, programmer, businessman, and entrepreneur, known as the work of FuturezenGroup. Kartik Gupta launched his game development book through which young children can learn to make games, can make their career. This is his first book and in the coming time, he will launch many of his books on game development. Through this, children will be able to learn to make games and will be able to make a good career. Has been developing and designing games since 2015. the Work on FutureZenGroup company, a Business Development Company based in Kanpur, India. I love Development, Designing, Programming, and Writing.
Everyday Calculus
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Author : Oscar E. Fernandez
language : en
Publisher: Princeton University Press
Release Date : 2017-03-07
Everyday Calculus written by Oscar E. Fernandez and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-07 with Mathematics categories.
A fun look at calculus in our everyday lives Calculus. For some of us, the word conjures up memories of ten-pound textbooks and visions of tedious abstract equations. And yet, in reality, calculus is fun and accessible, and surrounds us everywhere we go. In Everyday Calculus, Oscar Fernandez demonstrates that calculus can be used to explore practically any aspect of our lives, including the most effective number of hours to sleep and the fastest route to get to work. He also shows that calculus can be both useful—determining which seat at the theater leads to the best viewing experience, for instance—and fascinating—exploring topics such as time travel and the age of the universe. Throughout, Fernandez presents straightforward concepts, and no prior mathematical knowledge is required. For advanced math fans, the mathematical derivations are included in the appendixes. The book features a new preface that alerts readers to new interactive online content, including demonstrations linked to specific figures in the book as well as an online supplement. Whether you're new to mathematics or already a curious math enthusiast, Everyday Calculus will convince even die-hard skeptics to view this area of math in a whole new way.
Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18
Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Test Your C Skills
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Author : Yashavant P. Kanetkar
language : en
Publisher:
Release Date : 2003-03
Test Your C Skills written by Yashavant P. Kanetkar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-03 with C++ (Computer program language) categories.
Irresistible Integrals
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Author : George Boros
language : en
Publisher: Cambridge University Press
Release Date : 2004-06-21
Irresistible Integrals written by George Boros and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-21 with Mathematics categories.
This book, first published in 2004, uses the problem of exact evaluation of definite integrals as a starting point for exploring many areas of mathematics.
Rust In Action
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Author : Tim McNamara
language : en
Publisher: Simon and Schuster
Release Date : 2021-08-10
Rust In Action written by Tim McNamara and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-10 with Computers categories.
Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques.You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Hello Android
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Author : Ed Burnette
language : en
Publisher:
Release Date : 2015
Hello Android written by Ed Burnette and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Android (Electronic resource) categories.
Game Physics Engine Development
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2010-07-23
Game Physics Engine Development written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Art categories.
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Almost Impossible Integrals Sums And Series
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Author : Cornel Ioan Vălean
language : en
Publisher: Springer
Release Date : 2019-05-24
Almost Impossible Integrals Sums And Series written by Cornel Ioan Vălean and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-24 with Mathematics categories.
This book contains a multitude of challenging problems and solutions that are not commonly found in classical textbooks. One goal of the book is to present these fascinating mathematical problems in a new and engaging way and illustrate the connections between integrals, sums, and series, many of which involve zeta functions, harmonic series, polylogarithms, and various other special functions and constants. Throughout the book, the reader will find both classical and new problems, with numerous original problems and solutions coming from the personal research of the author. Where classical problems are concerned, such as those given in Olympiads or proposed by famous mathematicians like Ramanujan, the author has come up with new, surprising or unconventional ways of obtaining the desired results. The book begins with a lively foreword by renowned author Paul Nahin and is accessible to those with a good knowledge of calculus from undergraduate students to researchers, and will appeal to all mathematical puzzlers who love a good integral or series.
Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2018-11-08
Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-08 with Computers categories.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures