Vector Analysis For Computer Graphics

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Vector Analysis For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-05-15
Vector Analysis For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-15 with Computers categories.
In my last book, Geometry for Computer Graphics, I employed a mixture of algebra and vector analysis to prove many of the equations used in computer graphics. At the time, I did not make any distinction between the two methodologies, but slowly it dawned upon me that I had had to discover, for the first time, how to use vector analysis and associated strategies for solving geometric problems. I suppose that mathematicians are taught this as part of their formal mathematical training, but then, I am not a mathematician! After some deliberation, I decided to write a book that would introduce the beginner to the world of vectors and their application to the geometric problems encountered in computer graphics. I accepted the fact that there would be some duplication of formulas between this and my last book; however, this time I would concentrate on explaining how problems are solved. The book contains eleven chapters: The first chapter distinguishes between scalar and vector quantities, which is reasonably straightforward. The second chapter introduces vector repres- tation, starting with Cartesian coordinates and concluding with the role of direction cosines in changes in axial systems. The third chapter explores how the line equation has a natural vector interpretation and how vector analysis is used to resolve a variety of line-related, geometric problems. Chapter 4 repeats Chapter 3 in the context of the plane.
Vector Analysis For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-06-18
Vector Analysis For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-18 with Computers categories.
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.
Calculus For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer
Release Date : 2019-03-12
Calculus For Computer Graphics written by John Vince and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-12 with Computers categories.
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Geometric Algebra For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-02-10
Geometric Algebra For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-10 with Computers categories.
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
Mathematics For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-11-09
Mathematics For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-09 with Computers categories.
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Computer Graphics
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Author : Jeffrey J. McConnell
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005
Computer Graphics written by Jeffrey J. McConnell and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Computer Graphics & Graphics Applications
Mathematics For Computer Graphics Applications
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Author : Michael E. Mortenson
language : en
Publisher: Industrial Press Inc.
Release Date : 1999
Mathematics For Computer Graphics Applications written by Michael E. Mortenson and has been published by Industrial Press Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.
Applied Geometry For Computer Graphics And Cad
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Author : Duncan Marsh
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-03
Applied Geometry For Computer Graphics And Cad written by Duncan Marsh and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-03 with Computers categories.
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
A Sampler Of Useful Computational Tools For Applied Geometry Computer Graphics And Image Processing
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Author : Daniel Cohen-Or
language : en
Publisher: CRC Press
Release Date : 2015-05-21
A Sampler Of Useful Computational Tools For Applied Geometry Computer Graphics And Image Processing written by Daniel Cohen-Or and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-21 with Computers categories.
A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing shows how to use a collection of mathematical techniques to solve important problems in applied mathematics and computer science areas. The book discusses fundamental tools in analytical geometry and linear algebra. It covers a wide range of topics
Geometric Tools For Computer Graphics
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Author : Philip Schneider
language : en
Publisher: Elsevier
Release Date : 2002-10-10
Geometric Tools For Computer Graphics written by Philip Schneider and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-10-10 with Computers categories.
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features - Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. - Covers problems relevant for both 2D and 3D graphics programming. - Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. - Provides the math and geometry background you need to understand the solutions and put them to work. - Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. - Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.