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View Dependent Character Animation


View Dependent Character Animation
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View Dependent Character Animation


View Dependent Character Animation
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Author : Parag Chaudhuri
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-24

View Dependent Character Animation written by Parag Chaudhuri and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-24 with Computers categories.


Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.



Immersive Video Technologies


Immersive Video Technologies
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Author : Giuseppe Valenzise
language : en
Publisher: Academic Press
Release Date : 2022-09-29

Immersive Video Technologies written by Giuseppe Valenzise and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-29 with Computers categories.


Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies



Data Driven 3d Facial Animation


Data Driven 3d Facial Animation
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Author : Zhigang Deng
language : en
Publisher: Springer Science & Business Media
Release Date : 2008

Data Driven 3d Facial Animation written by Zhigang Deng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.



Motion In Games


Motion In Games
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Author : Arjan Egges
language : en
Publisher: Springer
Release Date : 2008-11-07

Motion In Games written by Arjan Egges and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-07 with Computers categories.


This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.



The Algorithms And Principles Of Non Photorealistic Graphics


The Algorithms And Principles Of Non Photorealistic Graphics
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Author : Weidong Geng
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-02

The Algorithms And Principles Of Non Photorealistic Graphics written by Weidong Geng and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-02 with Computers categories.


"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.



Computer Vision Imaging And Computer Graphics Theory And Applications


Computer Vision Imaging And Computer Graphics Theory And Applications
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Author : José Braz
language : en
Publisher: Springer
Release Date : 2017-08-08

Computer Vision Imaging And Computer Graphics Theory And Applications written by José Braz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-08 with Computers categories.


This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.



The Impact Of Applications On Mathematics


The Impact Of Applications On Mathematics
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Author : Masato Wakayama
language : en
Publisher: Springer
Release Date : 2014-07-18

The Impact Of Applications On Mathematics written by Masato Wakayama and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-18 with Mathematics categories.


This book is a collection of papers presented at the Forum “The Impact of Applications on Mathematics” in October 2013. It describes an appropriate framework in which to highlight how real-world problems, over the centuries and today, have influenced and are influencing the development of mathematics and thereby, how mathematics is reshaped, in order to advance mathematics and its application. The contents of this book address productive and successful interaction between industry and mathematicians, as well as the cross-fertilization and collaboration that result when mathematics is involved with the advancement of science and technology.



Computer Vision Accv 2006


Computer Vision Accv 2006
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Author : P.J. Narayanan
language : en
Publisher: Springer
Release Date : 2006-01-14

Computer Vision Accv 2006 written by P.J. Narayanan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-01-14 with Computers categories.


These volumes present together a total of 64 revised full papers and 128 revised posters papers. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.



Encyclopedia Of Multimedia


Encyclopedia Of Multimedia
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Author : Borko Furht
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-11-26

Encyclopedia Of Multimedia written by Borko Furht and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-26 with Computers categories.


This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.



Computer Graphics


Computer Graphics
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Author :
language : en
Publisher:
Release Date : 1999

Computer Graphics written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer graphics categories.