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Virtual Acoustics And 3 D Sound In Multimedia Signal Processing


Virtual Acoustics And 3 D Sound In Multimedia Signal Processing
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Virtual Acoustics And 3 D Sound In Multimedia Signal Processing


Virtual Acoustics And 3 D Sound In Multimedia Signal Processing
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Author : Jyri Huopaniemi
language : en
Publisher:
Release Date : 1999

Virtual Acoustics And 3 D Sound In Multimedia Signal Processing written by Jyri Huopaniemi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer sound processing categories.




3 D Sound For Virtual Reality And Multimedia


3 D Sound For Virtual Reality And Multimedia
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Author : Durand R. Begault
language : en
Publisher:
Release Date : 2000

3 D Sound For Virtual Reality And Multimedia written by Durand R. Begault and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer sound processing categories.




The Art And Science Of 3d Audio Recording


The Art And Science Of 3d Audio Recording
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Author : Edwin Pfanzagl-Cardone
language : en
Publisher: Springer Nature
Release Date : 2023-03-11

The Art And Science Of 3d Audio Recording written by Edwin Pfanzagl-Cardone and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-11 with Technology & Engineering categories.


This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.



Speech And Audio Processing In Adverse Environments


Speech And Audio Processing In Adverse Environments
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Author : Eberhard Hänsler
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-07-22

Speech And Audio Processing In Adverse Environments written by Eberhard Hänsler and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-07-22 with Technology & Engineering categories.


Users of signal processing systems are never satis?ed with the system they currently use. They are constantly asking for higher quality, faster perf- mance, more comfort and lower prices. Researchers and developers should be appreciative for this attitude. It justi?es their constant e?ort for improved systems. Better knowledge about biological and physical interrelations c- ing along with more powerful technologies are their engines on the endless road to perfect systems. This book is an impressive image of this process. After “Acoustic Echo 1 and Noise Control” published in 2004 many new results lead to “Topics in 2 Acoustic Echo and Noise Control” edited in 2006 . Today – in 2008 – even morenew?ndingsandsystemscouldbecollectedinthisbook.Comparingthe contributions in both edited volumes progress in knowledge and technology becomesclearlyvisible:Blindmethodsandmultiinputsystemsreplace“h- ble” low complexity systems. The functionality of new systems is less and less limited by the processing power available under economic constraints. The editors have to thank all the authors for their contributions. They cooperated readily in our e?ort to unify the layout of the chapters, the ter- nology, and the symbols used. It was a pleasure to work with all of them. Furthermore, it is the editors concern to thank Christoph Baumann and the Springer Publishing Company for the encouragement and help in publi- ing this book.



Handbook Of Signal Processing In Acoustics


Handbook Of Signal Processing In Acoustics
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Author : David Havelock
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-26

Handbook Of Signal Processing In Acoustics written by David Havelock and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-26 with Science categories.


The Handbook of Signal Processing in Acoustics brings together a wide range of perspectives from over 100 authors to reveal the interdisciplinary nature of the subject. It brings the key issues from both acoustics and signal processing into perspective and is a unique resource for experts and practitioners alike to find new ideas and techniques within the diversity of signal processing in acoustics.



Advances In Multimedia Information Processing Pcm 2016


Advances In Multimedia Information Processing Pcm 2016
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Author : Enqing Chen
language : en
Publisher: Springer
Release Date : 2016-11-25

Advances In Multimedia Information Processing Pcm 2016 written by Enqing Chen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-25 with Computers categories.


The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016. The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions. The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.



Advances In Multimedia Information Processing Pcm 2017


Advances In Multimedia Information Processing Pcm 2017
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Author : Bing Zeng
language : en
Publisher: Springer
Release Date : 2018-05-09

Advances In Multimedia Information Processing Pcm 2017 written by Bing Zeng and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-09 with Computers categories.


The two-volume set LNCS 10735 and 10736 constitutes the thoroughly refereed proceedings of the 18th Pacific-Rim Conference on Multimedia, PCM 2017, held in Harbin, China, in September 2017. The 184 full papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on: Best Paper Candidate; Video Coding; Image Super-resolution, Debluring, and Dehazing; Person Identity and Emotion; Tracking and Action Recognition; Detection and Classification; Multimedia Signal Reconstruction and Recovery; Text and Line Detection/Recognition; Social Media; 3D and Panoramic Vision; Deep Learning for Signal Processing and Understanding; Large-Scale Multimedia Affective Computing; Sensor-enhanced Multimedia Systems; Content Analysis; Coding, Compression, Transmission, and Processing.



Spatial Audio Processing


Spatial Audio Processing
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Author : Jeroen Breebaart
language : en
Publisher: John Wiley & Sons
Release Date : 2008-03-11

Spatial Audio Processing written by Jeroen Breebaart and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-11 with Science categories.


This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of advanced entertainment, communications and signal processing applications. Until recently, technologies for coding audio signals, such as redundancy reduction and sophisticated source and receiver models did not incorporate spatial characteristics of source and receiving ends. Spatial audio coding achieves much higher compression ratios than conventional coders. It does this by representing multi-channel audio signals as a downmix signal plus side information that describes the perceptually-relevant spatial information. Written by experts in spatial audio coding, Spatial Audio Processing: reviews psychoacoustics (the relationship between physical measures of sound and the corresponding percepts) and spatial audio sound formats and reproduction systems; brings together the processing, acquisition, mixing, playback, and perception of spatial audio, with the latest coding techniques; analyses algorithms for the efficient manipulation of multiple, discrete and combined spatial audio channels, including both MP3 and MPEG Surround; shows how the same insights on source and receiver models can also be applied for manipulation of audio signals, such as the synthesis of virtual auditory scenes employing head-related transfer function (HRTF) processing and stereo to N-channel audio upmix. Audio processing research engineers and audio coding research and implementation engineers will find this an insightful guide. Academic audio and psychoacoustic researchers, including post-graduate and third/fourth year students taking courses in signal processing, audio and speech processing, and telecommunications, will also benefit from the information inside.



Audio Signal Processing For Next Generation Multimedia Communication Systems


Audio Signal Processing For Next Generation Multimedia Communication Systems
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Author : Yiteng (Arden) Huang
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-05-08

Audio Signal Processing For Next Generation Multimedia Communication Systems written by Yiteng (Arden) Huang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-08 with Technology & Engineering categories.


Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.



3d User Interfaces


3d User Interfaces
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Author : Doug Bowman
language : en
Publisher: Addison-Wesley
Release Date : 2004-07-26

3d User Interfaces written by Doug Bowman and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-26 with Business & Economics categories.


Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.