[PDF] 3 D Sound For Virtual Reality And Multimedia - eBooks Review

3 D Sound For Virtual Reality And Multimedia


3 D Sound For Virtual Reality And Multimedia
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3 D Sound For Virtual Reality And Multimedia


3 D Sound For Virtual Reality And Multimedia
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Author : Durand R. Begault
language : en
Publisher:
Release Date : 2000

3 D Sound For Virtual Reality And Multimedia written by Durand R. Begault and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer sound processing categories.




3 D Sound For Virtual Reality And Multimedia


3 D Sound For Virtual Reality And Multimedia
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Author : Durand Begault
language : it
Publisher:
Release Date :

3 D Sound For Virtual Reality And Multimedia written by Durand Begault and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Multimedia And Virtual Reality Engineering


Multimedia And Virtual Reality Engineering
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Author : Richard Brice
language : en
Publisher: Butterworth-Heinemann
Release Date : 1997-10-17

Multimedia And Virtual Reality Engineering written by Richard Brice and has been published by Butterworth-Heinemann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-10-17 with Computers categories.


This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered



Virtual Acoustics And 3 D Sound In Multimedia Signal Processing


Virtual Acoustics And 3 D Sound In Multimedia Signal Processing
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Author : Jyri Huopaniemi
language : en
Publisher:
Release Date : 1999

Virtual Acoustics And 3 D Sound In Multimedia Signal Processing written by Jyri Huopaniemi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computer sound processing categories.




Cases On Immersive Virtual Reality Techniques


Cases On Immersive Virtual Reality Techniques
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Author : Yang, Kenneth C.C.
language : en
Publisher: IGI Global
Release Date : 2019-04-12

Cases On Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-12 with Computers categories.


As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.



Immersive Sound


Immersive Sound
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Author : Agnieszka Roginska
language : en
Publisher: Taylor & Francis
Release Date : 2017-10-17

Immersive Sound written by Agnieszka Roginska and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-17 with Technology & Engineering categories.


Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.



Adaptive 3d Sound Systems


Adaptive 3d Sound Systems
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Author : John Garas
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Adaptive 3d Sound Systems written by John Garas and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Technology & Engineering categories.


Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.



Interactive 3d Multimedia Content


Interactive 3d Multimedia Content
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Author : Wojciech Cellary
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-01-06

Interactive 3d Multimedia Content written by Wojciech Cellary and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-06 with Computers categories.


The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.



3d Audio


3d Audio
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Author : Justin Paterson
language : en
Publisher: Routledge
Release Date : 2021-07-25

3d Audio written by Justin Paterson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-25 with Technology & Engineering categories.


3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.



3 D Audio Using Loudspeakers


3 D Audio Using Loudspeakers
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Author : William G. Gardner
language : en
Publisher: Springer Science & Business Media
Release Date : 1998-04-30

3 D Audio Using Loudspeakers written by William G. Gardner and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-04-30 with Technology & Engineering categories.


3-D Audio Using Loudspeakers is concerned with 3-D audio systems implemented using a pair of conventional loudspeakers. A well-known problem with these systems is the requirement that the listener be properly positioned for the 3-D illusion to function correctly. This book proposes using the tracked position of the listener's head to optimize the acoustical presentation, thus producing a much more realistic illusion over a larger listening area than existing loudspeaker 3-D audio systems. Head-tracking can be accomplished by applying pattern recognition techniques to images obtained from a video camera. Thus, an immersive audio environment can be created without donning headphones or other equipment. 3-D Audio Using Loudspeakers discusses the theory, implementation, and testing of a head-tracked loudspeaker 3-D audio system. Crosstalk cancellers that can be steered to the location of a tracked listener are described. The objective performance of these systems has been evaluated using simulations and acoustical measurements made at the ears of human subjects. Many sound localization experiments were also conducted; the results show that head-tracking both significantly improves localization when the listener is displaced from the ideal listening location, and also enables dynamic localization cues. Much of the theory and experimental results presented are also applicable to loudspeaker 3-D audio systems in general, not just head-tracked ones. 3-D Audio Using Loudspeakers is of interest to researchers studying virtual acoustic displays, and to engineers developing the same. The book serves as a valuable reference to anyone working in this field.