Virtual Cities An Atlas Exploration Of Video Game Cities


Virtual Cities An Atlas Exploration Of Video Game Cities
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Virtual Cities An Atlas Exploration Of Video Game Cities


Virtual Cities An Atlas Exploration Of Video Game Cities
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Author : Konstantinos Dimopoulos
language : en
Publisher: The Countryman Press
Release Date : 2020-11-10

Virtual Cities An Atlas Exploration Of Video Game Cities written by Konstantinos Dimopoulos and has been published by The Countryman Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-10 with Design categories.


Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.



Virtual Cities


Virtual Cities
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Author : Konstantinos Dimopoulos
language : en
Publisher: Unbound Publishing
Release Date : 2020-11-12

Virtual Cities written by Konstantinos Dimopoulos and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-12 with Games & Activities categories.


Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.



Ideology And The Virtual City


Ideology And The Virtual City
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Author : Jon Bailes
language : en
Publisher: John Hunt Publishing
Release Date : 2019-09-27

Ideology And The Virtual City written by Jon Bailes and has been published by John Hunt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-27 with Social Science categories.


Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.



Architectonics Of Game Spaces


Architectonics Of Game Spaces
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Author : Andri Gerber
language : en
Publisher: transcript Verlag
Release Date : 2020-03-31

Architectonics Of Game Spaces written by Andri Gerber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-31 with Architecture categories.


What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.



Gamescenes


Gamescenes
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Author : Matteo Bittanti
language : it
Publisher: Johan & Levi Editore
Release Date : 2006

Gamescenes written by Matteo Bittanti and has been published by Johan & Levi Editore this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Art categories.


Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.



Anime Architecture


Anime Architecture
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Author : Stefan Riekele
language : en
Publisher: National Geographic Books
Release Date : 2020-11-17

Anime Architecture written by Stefan Riekele and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-17 with Architecture categories.


An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.



Things I Learned From Mario S Butt


Things I Learned From Mario S Butt
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Author : Laura Kate Dale
language : en
Publisher: Unbound Publishing
Release Date : 2021-02-04

Things I Learned From Mario S Butt written by Laura Kate Dale and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-04 with Games & Activities categories.


Have you ever wondered why some video game characters wear trousers and others don’t? Or pondered the connection between a character’s toned, muscular derrière and their level of dexterity? What about the depth of a crack, the jiggle of a cheek? When it comes to video game character designs, one of the most overlooked aspects is the buttocks. Sure, we might appreciate a nice toned butt on a character or giggle at GIFs of farts from time to time, but how often do we stop to really think about the meaning of the butt? In Things I Learned from Mario’s Butt, video game critic Laura Kate Dale brings backsides to the foreground, analysing dozens of posteriors and asking the important questions: Has Mario let himself go? Do Link’s small buttocks hold him back? When he dies, is Pac-Man eaten by his own caboose? Wedged full of original artwork by Zack Flavin, and featuring interviews with game developers and guest butt reviews from gaming favourites such as Jim Sterling, Stuart Ashen, Brentalfloss and more, this book is a deep dive into why butts are downright integral to the games we play. So, crack it open and have a cheeky look inside at some of the most interesting bottoms the world of video games has to offer.



Graphic Horizons


Graphic Horizons
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Author : Luis Hermida González
language : en
Publisher: Springer Nature
Release Date :

Graphic Horizons written by Luis Hermida González and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Collaborative Worldbuilding For Video Games


Collaborative Worldbuilding For Video Games
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Author : Kaitlin Tremblay
language : en
Publisher: CRC Press
Release Date : 2023-03-08

Collaborative Worldbuilding For Video Games written by Kaitlin Tremblay and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-08 with Games & Activities categories.


This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding



Ai Enabled Business


Ai Enabled Business
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Author : Melodena Stephens
language : en
Publisher: IAP
Release Date : 2023-07-01

Ai Enabled Business written by Melodena Stephens and has been published by IAP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-01 with Education categories.


As the use of AI becomes more and more ubiquitous in companies around the world, managers charged with taking key decisions require resources to enable them to evaluate new projects effectively. The business case for AI projects is not necessarily clear cut and part of the reason for this is the lack of understanding on key decision criteria. AI touches on many ethical concepts - data privacy, validity and more importantly, its potential misuse. AI is often being used to replace human decision-making and there is often no real understanding of the implications of this. This book provides a detailed primer for practitioners without a deep technological background. It guides the reader through the basic issues and offers advice on ‘how to take decisions’. There is a dearth of such books currently available and this book aspires to fill a growing niche. ENDORSEMENTS: "This book is sure to offer value to business users, students and the general public." — K. Ananth Krishnan, Tata Consultancy Services "I highly recommend this book for the leader seeking an up-to-date review of AI to make strategic investments." — Kes Sampanthar, Innovation, BCG Brighthouse "The specificity of application in case studies and easy to understand definitions and recommendations make this a must read in the ever-growing field of literature around AI." — John C. Havens "The AI Enabled Organization is the perfect tool to embark on a thorough assessment of what AI means for your business." — Arno Fehler, Schmidt Kranz Group, Germany