[PDF] Virtual Reality Filmmaking - eBooks Review

Virtual Reality Filmmaking


Virtual Reality Filmmaking
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Virtual Reality Filmmaking


Virtual Reality Filmmaking
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Author : Celine Tricart
language : en
Publisher: Taylor & Francis
Release Date : 2017-11-22

Virtual Reality Filmmaking written by Celine Tricart and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-22 with Art categories.


Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.



Filming The Fantastic With Virtual Technology


Filming The Fantastic With Virtual Technology
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Author : Mark Sawicki
language : en
Publisher: Routledge
Release Date : 2020-03-27

Filming The Fantastic With Virtual Technology written by Mark Sawicki and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-27 with Performing Arts categories.


This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.



Storytelling For Virtual Reality


Storytelling For Virtual Reality
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Author : John Bucher
language : en
Publisher: Taylor & Francis
Release Date : 2017-07-06

Storytelling For Virtual Reality written by John Bucher and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-06 with Art categories.


Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com



Fast Forward


Fast Forward
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Author : Holly Willis
language : en
Publisher: Columbia University Press
Release Date : 2016-08-16

Fast Forward written by Holly Willis and has been published by Columbia University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-16 with Performing Arts categories.


Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.



Cinematic Virtual Reality


Cinematic Virtual Reality
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Author : Kath Dooley
language : en
Publisher: Springer Nature
Release Date : 2021-04-27

Cinematic Virtual Reality written by Kath Dooley and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-27 with Art categories.


With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.



Intro To Virtual Reality Vr Filmmaking


Intro To Virtual Reality Vr Filmmaking
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Author :
language : en
Publisher:
Release Date : 2019

Intro To Virtual Reality Vr Filmmaking written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.


Leverage the immersive power of VR as a storyteller. Learn how to approach each phase of the production process and work with key tools to create your first VR film.



Virtual Reality Cinema


Virtual Reality Cinema
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Author : Eric Williams
language : en
Publisher: Routledge
Release Date : 2021-02-17

Virtual Reality Cinema written by Eric Williams and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-17 with Performing Arts categories.


Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.



Filmmaking Unveiled A Comprehensive Guide To Creating Motion Pictures


Filmmaking Unveiled A Comprehensive Guide To Creating Motion Pictures
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-04-26

Filmmaking Unveiled A Comprehensive Guide To Creating Motion Pictures written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-26 with Art categories.


Embark on a cinematic journey with Filmmaking Unveiled: A Comprehensive Guide to Creating Motion Pictures, the ultimate guide to unlocking the secrets of successful filmmaking. This comprehensive guidebook delves into every aspect of the filmmaking process, from the initial spark of an idea to the final cut, providing aspiring and experienced filmmakers with the tools and knowledge they need to craft compelling and captivating motion pictures. Within these pages, you'll discover the art of visual storytelling, learning how to translate your creative vision onto the screen. Explore the intricacies of pre-production, production, and post-production, gaining practical insights into each stage and the challenges and opportunities they present. From assembling a skilled team and securing funding to directing actors and capturing stunning visuals, this guidebook provides a step-by-step roadmap to filmmaking success. You'll also delve into the business side of filmmaking, understanding the intricacies of distribution, marketing, and promotion. Learn how to navigate the ever-changing landscape of film distribution, from traditional theatrical releases to digital streaming platforms. Discover the art of creating a buzz around your film, attracting audiences, and building a loyal fanbase. Filmmaking Unveiled: A Comprehensive Guide to Creating Motion Pictures features invaluable tips, expert advice, and inspiring stories from industry professionals who have left their mark on the world of cinema. Gain insights into their creative processes, the challenges they faced, and the lessons they learned along the way. These real-world experiences provide a wealth of knowledge and inspiration for aspiring filmmakers seeking to make their mark in the industry. Whether you're a seasoned filmmaker looking to expand your horizons or an aspiring storyteller eager to embark on your cinematic adventure, Filmmaking Unveiled: A Comprehensive Guide to Creating Motion Pictures is your ultimate guide to crafting films that captivate, inspire, and leave an enduring impact on audiences worldwide. This guidebook is an indispensable resource for anyone passionate about filmmaking, providing a comprehensive understanding of the art, craft, and business of creating motion pictures. With Filmmaking Unveiled: A Comprehensive Guide to Creating Motion Pictures as your guide, you'll be equipped to turn your cinematic dreams into a reality. If you like this book, write a review on google books!



Screenwriting For Virtual Reality


Screenwriting For Virtual Reality
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Author : Kath Dooley
language : en
Publisher: Springer Nature
Release Date : 2024-04-24

Screenwriting For Virtual Reality written by Kath Dooley and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-24 with Performing Arts categories.


This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.



Augmented And Virtual Reality In The Metaverse


Augmented And Virtual Reality In The Metaverse
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2024-05-11

Augmented And Virtual Reality In The Metaverse written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-11 with Computers categories.


This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective. Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of “metaverse augmented reality” and “metaverse virtual reality”.