Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders


Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders
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Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders


Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders
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Author : Giuseppe Riva
language : en
Publisher: MDPI
Release Date : 2021-01-06

Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders written by Giuseppe Riva and has been published by MDPI this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-06 with Medical categories.


In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.



Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders


Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders
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Author : Giuseppe Riva
language : en
Publisher:
Release Date : 2021

Virtual Reality In The Assessment Understanding And Treatment Of Mental Health Disorders written by Giuseppe Riva and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human-computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.



Virtual And Augmented Reality In Mental Health Treatment


Virtual And Augmented Reality In Mental Health Treatment
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Author : Guazzaroni, Giuliana
language : en
Publisher: IGI Global
Release Date : 2018-11-02

Virtual And Augmented Reality In Mental Health Treatment written by Guazzaroni, Giuliana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-02 with Medical categories.


Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.



Virtual Reality For Psychological And Neurocognitive Interventions


Virtual Reality For Psychological And Neurocognitive Interventions
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Author : Albert "Skip" Rizzo
language : en
Publisher: Springer Nature
Release Date : 2019-08-24

Virtual Reality For Psychological And Neurocognitive Interventions written by Albert "Skip" Rizzo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-24 with Medical categories.


This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.



Advances In Virtual Reality And Anxiety Disorders


Advances In Virtual Reality And Anxiety Disorders
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Author : Brenda K. Wiederhold
language : en
Publisher: Springer
Release Date : 2014-10-27

Advances In Virtual Reality And Anxiety Disorders written by Brenda K. Wiederhold and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-27 with Psychology categories.


The interactive computer-generated world of virtual reality has been successful in treating phobias and other anxiety-related conditions, in part because of its distinct advantages over traditional in vivo exposure. Yet many clinicians still think of VR technology as it was in the 1990s–bulky, costly, technically difficult–with little knowledge of its evolution toward more modern, evidence-based, practice-friendly treatment. These updates, and their clinical usefulness, are the subject of Advances in Virtual Reality and Anxiety Disorders, a timely guidebook geared toward integrating up-to-date VR methods into everyday practice. Introductory material covers key virtual reality concepts, provides a brief history of VR as used in therapy for anxiety disorders, addresses the concept of presence, and explains the side effects, known as cybersickness, that affect a small percentage of clients. Chapters in the book's main section detail current techniques and review study findings for using VR in the treatment of: · Claustrophobia. · Panic disorder, agoraphobia, and driving phobia. · Acrophobia and aviophobia. · Arachnophobia. · Social phobia. · Generalized anxiety disorder and OCD. · PTSD. · Plus clinical guidelines for establishing a VR clinic. An in-depth framework for effective (and cost-effective) therapeutic innovations for entrenched problems, Advances in Virtual Reality and Anxiety Disorders will find an engaged audience among psychologists, psychiatrists, social workers, and mental health counselors.eractive



Virtual Reality In Psychological Medical And Pedagogical Applications


Virtual Reality In Psychological Medical And Pedagogical Applications
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Author : Christiane Eichenberg
language : en
Publisher: BoD – Books on Demand
Release Date : 2012-09-12

Virtual Reality In Psychological Medical And Pedagogical Applications written by Christiane Eichenberg and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-12 with Computers categories.


This book has an aim to present latest applications, trends and developments of virtual reality technologies in three humanities disciplines: in medicine, psychology and pedagogy. Studies show that people in both educational as well as in the medical therapeutic range expect more and more that modern media are included in the corresponding demand and supply structures. For the Internet and various mobile media, associated research and application projects now have fixed key words such as "E-learning" and "E-Mental Health" or "M-Learning", "M-Mental Health". This book aims to contribute to the current state of the corresponding efforts in the area of ??further promising technology - the Virtual Reality - designed to give an overview and secondly to provide a stimulus on specific projects, associated with the hope of giving to scientists and practitioners from the humanities an impulse for their own (further-) development, evaluation and implementation of various VR scenarios in the education and health sectors.



Virtual Reality Therapy For Anxiety


Virtual Reality Therapy For Anxiety
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Author : Elizabeth McMahon
language : en
Publisher: Routledge
Release Date : 2021-11-25

Virtual Reality Therapy For Anxiety written by Elizabeth McMahon and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-25 with Psychology categories.


Practical, down to earth, clearly written, and easy for therapists to understand and apply, Virtual Reality Therapy for Anxiety is a useful guide for any clinician treating anxiety, regardless of setting (in-office or via telehealth), theoretical orientation, or level of training. Written by an experienced psychologist who has used multiple VR systems since 2010, it’s the only up to date, clinically informed, evidence-based training manual available. Easy-to-understand concepts and diagrams explain anxiety and its treatment, and the book incorporates research findings and clinical expertise. VRT is described step by step with multiple case examples, and an extended case-vignette chapter presents a session-by-session treatment protocol of a complex case with transcript excerpts. Key findings and quotations from research are also presented. After completing the guide, therapists and other mental health professionals will understand the unique clinical benefits of VR, be prepared to use VR in therapy comfortably and effectively either in the office or remotely, and will have expertise in a new, needed, and empirically validated treatment for a common clinical problem.



Virtual Therapy


Virtual Therapy
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Author : Ralph J. Lamson
language : en
Publisher: Presses Polytechnique de Montréal
Release Date : 1997

Virtual Therapy written by Ralph J. Lamson and has been published by Presses Polytechnique de Montréal this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Anxiety categories.




Computers And Games For Mental Health And Well Being


Computers And Games For Mental Health And Well Being
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Author : Yasser Khazaal
language : en
Publisher: Frontiers Media SA
Release Date : 2018-07-12

Computers And Games For Mental Health And Well Being written by Yasser Khazaal and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-12 with Video games in education categories.


Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?



Virtual Reality In Neuro Psycho Physiology


Virtual Reality In Neuro Psycho Physiology
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Author : Giuseppe Riva
language : en
Publisher: IOS Press
Release Date : 1997

Virtual Reality In Neuro Psycho Physiology written by Giuseppe Riva and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Medical categories.


Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index