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Virtual World Design And Creation For Teens


Virtual World Design And Creation For Teens
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Virtual World Design And Creation For Teens


Virtual World Design And Creation For Teens
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Author : Charles R. Hardnett
language : en
Publisher:
Release Date : 2009

Virtual World Design And Creation For Teens written by Charles R. Hardnett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computer animation categories.




Designing Virtual Worlds


Designing Virtual Worlds
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Author : Richard A. Bartle
language : en
Publisher: New Riders
Release Date : 2004

Designing Virtual Worlds written by Richard A. Bartle and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.



Connected Play


Connected Play
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Author : Yasmin B. Kafai
language : en
Publisher: MIT Press
Release Date : 2013-10-11

Connected Play written by Yasmin B. Kafai and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-11 with Education categories.


How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well—responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.



Design For Learning In Virtual Worlds


Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22

Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.


Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.



Hidden Youth And The Virtual World


Hidden Youth And The Virtual World
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Author : Gloria Hongyee Chan
language : en
Publisher: Taylor & Francis
Release Date : 2016-10-04

Hidden Youth And The Virtual World written by Gloria Hongyee Chan and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-04 with Psychology categories.


Hidden Youth and the Virtual World examines the phenomenon of ‘hidden youth’ or hikikomori, as it is better known in Japan as well as Hong Kong. Exposure to the Internet has allowed these young persons to develop a high level of capability within the virtual world, however these are skills that are not highly valued by society. This book uncovers the truth about hidden youth, the causes, coping strategies, power relations between them and adults in society, and their relationship with the virtual world. Key topics surrounding the phenomenon of hidden youth are explored in detail, including: The framework of Social Censure Theory The theoretical concepts of hegemony and the impact that labelling by the Government, the media and institutions has had on hidden youth The willingness of the hidden youth to remain hidden within the virtual world Subcultures as a platform for hidden youth empowerment This is a particularly useful volume to researchers in child and adolescent psychology, clinical psychology, counselling and psychotherapy, school psychology, sociology, social work, and youth policy; as well as youth workers, school counsellors and mental health professionals, and will appeal to the interest of both academics and practitioners alike.



Designing Digital Experiences For Positive Youth Development


Designing Digital Experiences For Positive Youth Development
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Author : Marina Umaschi Bers
language : en
Publisher: OUP USA
Release Date : 2012-03-02

Designing Digital Experiences For Positive Youth Development written by Marina Umaschi Bers and has been published by OUP USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-02 with Computers categories.


Based on over a decade and a half of research, this title aims to guide readers in the design of digital technologies to promote positive behaviours in children and teenagers.



Understanding Kids Play And Interactive Design


Understanding Kids Play And Interactive Design
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Author : Mark Schlichting
language : en
Publisher: CRC Press
Release Date : 2019-09-23

Understanding Kids Play And Interactive Design written by Mark Schlichting and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-23 with Computers categories.


This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds



Innovative Design And Creation Of Visual Interfaces Advancements And Trends


Innovative Design And Creation Of Visual Interfaces Advancements And Trends
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Author : Falchuk, Ben
language : en
Publisher: IGI Global
Release Date : 2012-03-31

Innovative Design And Creation Of Visual Interfaces Advancements And Trends written by Falchuk, Ben and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-31 with Computers categories.


Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.



Dynamic Fair Dealing


Dynamic Fair Dealing
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Author : Rosemary J. Coombe
language : en
Publisher: University of Toronto Press
Release Date : 2014-01-01

Dynamic Fair Dealing written by Rosemary J. Coombe and has been published by University of Toronto Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-01 with Language Arts & Disciplines categories.


Dynamic Fair Dealing presents a range of insightful and provocative essays that rethink our relationship to Canadian fair dealing policy.



Emerging Technologies For The Classroom


Emerging Technologies For The Classroom
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Author : Chrystalla Mouza
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-11-07

Emerging Technologies For The Classroom written by Chrystalla Mouza and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-07 with Education categories.


This book provides contemporary examples of the ways in which educators can use digital technologies to create effective learning environments that support improved learning and instruction. These examples are guided by multiple conceptual and methodological traditions evolving from the learning sciences and instructional technology communities as well as other communities doing important work on learning technologies. In particular, the book provides examples of technology innovations and the ways in which educators can use them to foster deep understanding, collaboration, creativity, invention, and reflection. Additional examples demonstrate the ways in which emerging mobile and networked technologies can help extend student learning beyond the confines of the classroom wall and support student-directed learning and new media literacies.