[PDF] Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction - eBooks Review

Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction


Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction
DOWNLOAD

Download Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction


Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction
DOWNLOAD
Author : James John Kuch
language : en
Publisher:
Release Date : 1994

Vision Based Hand Modeling And Gesture Recognition For Human Computer Interaction written by James John Kuch and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with categories.




Real Time Vision For Human Computer Interaction


Real Time Vision For Human Computer Interaction
DOWNLOAD
Author : Branislav Kisacanin
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-23

Real Time Vision For Human Computer Interaction written by Branislav Kisacanin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-23 with Computers categories.


The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.



Human Computer Interaction Using Hand Gestures


Human Computer Interaction Using Hand Gestures
DOWNLOAD
Author : Prashan Premaratne
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-03-20

Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-20 with Technology & Engineering categories.


Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.



Gesture Based Communication In Human Computer Interaction


Gesture Based Communication In Human Computer Interaction
DOWNLOAD
Author : Annelies Braffort
language : en
Publisher: Springer
Release Date : 2003-06-29

Gesture Based Communication In Human Computer Interaction written by Annelies Braffort and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-29 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.



Gesture Based Human Computer Interaction And Simulation


Gesture Based Human Computer Interaction And Simulation
DOWNLOAD
Author : Miguel Sales Dias
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-01-12

Gesture Based Human Computer Interaction And Simulation written by Miguel Sales Dias and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-12 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.



Vision Based Interaction


Vision Based Interaction
DOWNLOAD
Author : Matthew Turk
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2013-10-01

Vision Based Interaction written by Matthew Turk and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Computers categories.


In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.



Face Detection And Gesture Recognition For Human Computer Interaction


Face Detection And Gesture Recognition For Human Computer Interaction
DOWNLOAD
Author : Ming-Hsuan Yang
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Face Detection And Gesture Recognition For Human Computer Interaction written by Ming-Hsuan Yang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.



Gesture Based Communication In Human Computer Interaction


Gesture Based Communication In Human Computer Interaction
DOWNLOAD
Author : Antonio Camurri
language : en
Publisher: Springer
Release Date : 2011-04-02

Gesture Based Communication In Human Computer Interaction written by Antonio Camurri and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-02 with Computers categories.


Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.



Gesture In Human Computer Interaction And Simulation


Gesture In Human Computer Interaction And Simulation
DOWNLOAD
Author : Sylvie Gibet
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-03-16

Gesture In Human Computer Interaction And Simulation written by Sylvie Gibet and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-03-16 with Computers categories.


This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.



Gesture Recognition


Gesture Recognition
DOWNLOAD
Author : Qiguang Miao
language : en
Publisher: Elsevier
Release Date : 2024-07-26

Gesture Recognition written by Qiguang Miao and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-26 with Computers categories.


Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms. Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges