[PDF] Wargame Design - eBooks Review

Wargame Design


Wargame Design
DOWNLOAD

Download Wargame Design PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Wargame Design book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Wargame Design


Wargame Design
DOWNLOAD

Author : Richard H. Berg
language : en
Publisher: Hippocrene Books
Release Date : 1977

Wargame Design written by Richard H. Berg and has been published by Hippocrene Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with War games categories.


Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games



Wargames Handbook


Wargames Handbook
DOWNLOAD

Author : James F. Dunnigan
language : en
Publisher: iUniverse
Release Date : 2000

Wargames Handbook written by James F. Dunnigan and has been published by iUniverse this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Games & Activities categories.


Describes origins of commercial wargames as well as how to play and design them.



Zones Of Control


Zones Of Control
DOWNLOAD

Author : Pat Harrigan
language : en
Publisher: MIT Press
Release Date : 2016-04-15

Zones Of Control written by Pat Harrigan and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-15 with Games & Activities categories.


Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong



The Complete Wargames Handbook


The Complete Wargames Handbook
DOWNLOAD

Author : James F. Dunnigan
language : en
Publisher: William Morrow
Release Date : 1992

The Complete Wargames Handbook written by James F. Dunnigan and has been published by William Morrow this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Games & Activities categories.


With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.



The Craft Of Wargaming


The Craft Of Wargaming
DOWNLOAD

Author : Jeffrey Appleget
language : en
Publisher: Naval Institute Press
Release Date : 2020-09-01

The Craft Of Wargaming written by Jeffrey Appleget and has been published by Naval Institute Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with History categories.


The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.



The Craft Of Wargaming


The Craft Of Wargaming
DOWNLOAD

Author : Robert Burks
language : en
Publisher:
Release Date : 2020-09

The Craft Of Wargaming written by Robert Burks and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09 with categories.


The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct and analyze wargames. Although the methodology is built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the book discusses the key tasks that a wargaming team must address if it is to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five phases are critical in the process of constructing any wargame, it should be understood that wargaming is a craft that is learned through active participation, not by reading or watching. The craft of wargaming must be practiced as part of the learning process and the included practical exercises provide an opportunity to experience the construction of an analytical wargame.



Simulation And Gaming In The Network Society


Simulation And Gaming In The Network Society
DOWNLOAD

Author : Toshiyuki Kaneda
language : en
Publisher: Springer
Release Date : 2016-08-02

Simulation And Gaming In The Network Society written by Toshiyuki Kaneda and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-02 with Mathematics categories.


This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.



On Wargaming


On Wargaming
DOWNLOAD

Author : Matthew B. Caffrey (Jr.)
language : en
Publisher:
Release Date : 2019

On Wargaming written by Matthew B. Caffrey (Jr.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.




Paper Time Machines


Paper Time Machines
DOWNLOAD

Author : Maurice W. Suckling
language : en
Publisher: Taylor & Francis
Release Date : 2024-08-14

Paper Time Machines written by Maurice W. Suckling and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-14 with Games & Activities categories.


James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby



Designing Wargames


Designing Wargames
DOWNLOAD

Author : George Phillies
language : en
Publisher:
Release Date : 2014-06

Designing Wargames written by George Phillies and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06 with categories.