[PDF] What Gamers Want - eBooks Review

What Gamers Want


What Gamers Want
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What Gamers Want


What Gamers Want
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Author : Dhaval Mehta
language : en
Publisher: OrangeBooks Publication
Release Date : 2021-01-31

What Gamers Want written by Dhaval Mehta and has been published by OrangeBooks Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-31 with Business & Economics categories.


What Gamers Want - A Framework to Predict Gaming Habits provides students and professionals with a usable and strategic understanding of consumer behaviour and Artificial Intelligence field. The authors believe that knowledge of the factors that influence consumer behaviour and the popular techniques of Artificial Intelligence field, with practice, can be used to determine the Gamin habits of the gamers. Hence, the text integrates theory, consumer behaviour models and popular techniques of Artificial Intelligence field.



Level Up


Level Up
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Author : Scott Rogers
language : en
Publisher: John Wiley & Sons
Release Date : 2010-09-29

Level Up written by Scott Rogers and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-29 with Computers categories.


Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!



Ultimate Gamer Career Mode


Ultimate Gamer Career Mode
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Author : Craig Steele
language : en
Publisher: Pan Macmillan
Release Date : 2021-02-04

Ultimate Gamer Career Mode written by Craig Steele and has been published by Pan Macmillan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-04 with Juvenile Nonfiction categories.


SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY) Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode – the ultimate handbook to becoming a top game developer, Twitch streamer or the next eSports pro! Written by Craig Steele – who has led gaming workshops at Resonate and Insomnia – and illustrated in graphic-novel style by Berat Pekmezci, this book will give you the low-down on the coolest jobs in the gaming industry. Learn how to storyboard, code and test games, just like your favourite devs, or boost your Twitch subs by learning how to go pro. Think you have the skills to compete in eSports tournaments, or do you need some tips on getting good? This book will give you the know-how on making it big in all areas of the gaming industry! "The judges unanimously thought that Ultimate Gamer was hugely popular with their students. It was probably the most picked-up book on the list. My 10-year-old, who is not a reader, grabbed this book off me and read it from cover to cover." ? Judge of the UKLA Book Awards 2022 (Information Books category)



The Awesome Inner Workings Of Video Games


The Awesome Inner Workings Of Video Games
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Author : Arie Kaplan
language : en
Publisher: Lerner Publications ™
Release Date : 2017-01-01

The Awesome Inner Workings Of Video Games written by Arie Kaplan and has been published by Lerner Publications ™ this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.


Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.



You Wouldn T Want To Live Without Gaming


You Wouldn T Want To Live Without Gaming
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Author : Jim Pipe
language : en
Publisher: The Salariya Book Company
Release Date : 2021-02-02

You Wouldn T Want To Live Without Gaming written by Jim Pipe and has been published by The Salariya Book Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-02 with Juvenile Nonfiction categories.


Humans have always loved to play games, from dice games in ancient Iran 5,000 years ago to chess and cards in the Middle Ages. Today, fanaticism over console games is at an all-time high, with players arguing passionately why one console is better than another. Learn about the many uses and positive effects of video games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, and bring people together. You Wouldn’t Want to Live Without Gaming! is part of a brand-new science and technology strand within the internationally acclaimed You Wouldn’t Want to Be series. The clear, engaging text and humorous illustrations bring the subject to life and stimulate young readers' curiosity about the world around them. Specially commissioned cartoon-style illustrations in full colour make these books attractive and accessible even to reluctant readers. Information is conveyed through captions, labels and humorous speech bubbles in addition to the main text. Illustrated sidebars headed ‘How It Works’, ‘Top Tip’ or ‘You Can Do It’ supply more facts, describe simple, safe experiments, or steps that readers can take to help make the world a better place. Each volume includes a timeline and a list of ‘Did You Know?’ facts.



The Ultimate History Of Video Games Volume 2


The Ultimate History Of Video Games Volume 2
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2021-08-24

The Ultimate History Of Video Games Volume 2 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-24 with Social Science categories.


The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.



Building Your Gaming Pc For Beginners And Dummies


Building Your Gaming Pc For Beginners And Dummies
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Author : Aaron Nelson Ph D
language : en
Publisher:
Release Date : 2020-12-21

Building Your Gaming Pc For Beginners And Dummies written by Aaron Nelson Ph D and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-21 with categories.


Building a gaming PC is arguably the best technological investment you can make. A quality gaming rig lasts longer than a smartphone, boasts more power than a gaming console, and is infinitely more versatile than even the most powerful streaming box. Whether you're typing up documents, editing video or cranking up the settings on the latest and greatest games, a gaming PC is the best tool for the job. With regular maintenance, one of these systems could last five years - with regular upgrades, maybe ten.Still, building a PC can be a daunting process, particularly for newcomers. There are plenty of good guides out there, particularly from our sister sites like PC Gamer and Tom's Hardware. However both of these stories focus a lot on mechanics: what components you need, and how to fit them all into a motherboard. Before I built my first PC, even these guides would have been a little daunting.Instead to split the process into two parts and take a more experiential tack. Before you build a PC, you need to decide why you want to build it. What do you want that you can't get from a prebuilt machine? Which parts will facilitate that goal? And how can you make sense of the hundreds of different tech specs between the half-a-dozen different pieces you'll need?With that in mind, this book focuses on picking parts. In a broad sense, I'd like to discuss my thought process behind each part.



Games Vs Hardware The History Of Pc Video Games


Games Vs Hardware The History Of Pc Video Games
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Author : Bogdan Ion Purcaru
language : en
Publisher: Purcaru Ion Bogdan
Release Date : 2014-03-13

Games Vs Hardware The History Of Pc Video Games written by Bogdan Ion Purcaru and has been published by Purcaru Ion Bogdan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-13 with Computers categories.


My two biggest passions concerning computers are hardware and gaming. I wrote this book because I don’t want that important pieces of history regarding computer hardware, games and, in a smaller amount the 80’s operating systems to be forgotten and lost. I want everyone to appreciate the hardware and software industry and especially the people behind them as they worked many days and nights to deliver us fast and advanced computers and entertaining and complex games.



The Gamer S Bucket List


The Gamer S Bucket List
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Author : Chris Watters
language : en
Publisher: Mango Media Inc.
Release Date : 2015-11-24

The Gamer S Bucket List written by Chris Watters and has been published by Mango Media Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-24 with Games & Activities categories.


Discover what video games are worth playing and why in this comprehensive guide by a video game expert. From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition and friendly cooperation. Powerful emotions and uproarious laughter. Video games are fantastically diverse and wonderfully creative, but not all games are created equal. With so many games out there on so many different consoles, computers, and devices, how do you decide which games are worth playing? Backed by years of writing about games professionally and decades spent playing them, Chris Watters lays out a list of 50 games to entertain and enlighten you. Whether you’re trying to learn more about the world of gaming or strengthening your claim to true gaming fluency, these are the games you’ll want to play, and why you’ll want to play them. Praise for The Gamer’s Bucket List “A comprehensive starter’s guide to the wonderful world of video games. Watters’s punchy prose is a delight; his brief, informal summaries perfectly capture the best of what the art form has to offer. The perfect book for anyone who’s never played Minecraft, but is too ashamed to admit it.” —Laura Parker, contributing writer, The Economist “We are all going to die. You can’t avoid it. But you can choose how you go. Outside, in the sunshine, like some sort of animal, or inside your darkened living room, playing games? If you want to get through the 50 excellent games in this book, then the choice is clear.” —Tim Schafer, President and CEO of Double Fine Productions



Gadgets Games And Gizmos For Learning


Gadgets Games And Gizmos For Learning
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Author : Karl M. Kapp
language : en
Publisher: John Wiley & Sons
Release Date : 2007-09-24

Gadgets Games And Gizmos For Learning written by Karl M. Kapp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-24 with Business & Economics categories.


Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.