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Wireless Game Development In Java With Midp 2 0


Wireless Game Development In Java With Midp 2 0
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Wireless Game Development In Java With Midp 2 0


Wireless Game Development In Java With Midp 2 0
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Author : Ralph Barbagallo
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004

Wireless Game Development In Java With Midp 2 0 written by Ralph Barbagallo and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.



Programming Wireless Devices With The Java 2 Platform


Programming Wireless Devices With The Java 2 Platform
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Author : Roger Riggs
language : en
Publisher: Addison-Wesley Professional
Release Date : 2003

Programming Wireless Devices With The Java 2 Platform written by Roger Riggs and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform



Micro Java Game Development


Micro Java Game Development
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Author : David Fox
language : en
Publisher: Addison-Wesley Professional
Release Date : 2002

Micro Java Game Development written by David Fox and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


-- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.



Location Based Information Systems


Location Based Information Systems
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Author : Miguel A. Labrador
language : en
Publisher: CRC Press
Release Date : 2010-10-21

Location Based Information Systems written by Miguel A. Labrador and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-21 with Computers categories.


Drawing on the authors' more than six years of R&D in location-based information systems (LBIS) as well as their participation in defining the Java ME Location API 2.0, Location-Based Information Systems: Developing Real-Time Tracking Applications provides information and examples for creating real-time LBIS based on GPS-enabled cellular phones



Official Butterfly Net Game Developer S Guide


Official Butterfly Net Game Developer S Guide
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004-09

Official Butterfly Net Game Developer S Guide written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09 with Computers categories.


This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimize the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly Grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player synchronization works using the Dead Reckoning process.



The Art Of Flash Animation


The Art Of Flash Animation
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Author : Mark Smith
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2010-08-30

The Art Of Flash Animation written by Mark Smith and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-30 with Computers categories.


Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.



Lightwave V9 Lighting W Cd


Lightwave V9 Lighting W Cd
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Author : Nicholas Boughen
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2007-04-30

Lightwave V9 Lighting W Cd written by Nicholas Boughen and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-30 with Computers categories.


Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.



Programming Java 2 Micro Edition For Symbian Os


Programming Java 2 Micro Edition For Symbian Os
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Author : Martin de Jode
language : en
Publisher: John Wiley & Sons
Release Date : 2004-10-22

Programming Java 2 Micro Edition For Symbian Os written by Martin de Jode and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10-22 with Computers categories.


Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications



Macromedia Captivate


Macromedia Captivate
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Author : Brenda Huettner
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Macromedia Captivate written by Brenda Huettner and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.



Beginning Mobile Phone Game Programming


Beginning Mobile Phone Game Programming
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Author : Michael Morrison
language : en
Publisher: Pearson Education
Release Date : 2004-11-22

Beginning Mobile Phone Game Programming written by Michael Morrison and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-11-22 with Computers categories.


Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.