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World History Conflict Simulations


World History Conflict Simulations
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World History Conflict Simulations


World History Conflict Simulations
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Author : David W. Felder
language : en
Publisher:
Release Date : 1995-12-01

World History Conflict Simulations written by David W. Felder and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-12-01 with categories.




Simulating War


Simulating War
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Author : Philip Sabin
language : en
Publisher: Bloomsbury Publishing
Release Date : 2012-01-19

Simulating War written by Philip Sabin and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-19 with History categories.


Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.



War And Games


War And Games
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Author : Tim Cornell
language : en
Publisher: Boydell Press
Release Date : 2002

War And Games written by Tim Cornell and has been published by Boydell Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games categories.


These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.



Wargame Design


Wargame Design
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Author : Richard H. Berg
language : en
Publisher: Hippocrene Books
Release Date : 1977

Wargame Design written by Richard H. Berg and has been published by Hippocrene Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with War games categories.


Describes the principles of conflict simulation design and offers the serious enthusiast guidance in designing original games



Playing With The Past


Playing With The Past
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Author : Matthew Wilhelm Kapell
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2013-10-24

Playing With The Past written by Matthew Wilhelm Kapell and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-24 with Social Science categories.


Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.



Confronting History


Confronting History
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Author : Katie Collins
language : en
Publisher: PRUFROCK PRESS INC.
Release Date : 1996

Confronting History written by Katie Collins and has been published by PRUFROCK PRESS INC. this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Education categories.


Explore four conflicts in American history through simulations that allow students to take on the roles of characters and find a resolution that will accommodate the different points of view. Each simulation provides practice in decision making, public speaking, and conflict resolution. Grades 5-8



American History Conflict Simulations


American History Conflict Simulations
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Author : David W. Felder
language : en
Publisher:
Release Date : 1996-02-01

American History Conflict Simulations written by David W. Felder and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-02-01 with categories.




War Games


War Games
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Author : Philip Hammond
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-12-12

War Games written by Philip Hammond and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-12 with Social Science categories.


Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?



Classical Antiquity In Video Games


Classical Antiquity In Video Games
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Author : Christian Rollinger
language : en
Publisher: Bloomsbury Publishing
Release Date : 2020-01-09

Classical Antiquity In Video Games written by Christian Rollinger and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Games & Activities categories.


From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.



History In Games


History In Games
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Author : Martin Lorber
language : en
Publisher: transcript Verlag
Release Date : 2020-10-31

History In Games written by Martin Lorber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-31 with Social Science categories.


Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.