Worldmodelling

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Worldmodelling
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Author : Mark Morris
language : en
Publisher: John Wiley & Sons
Release Date : 2021-06-08
Worldmodelling written by Mark Morris and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-08 with Architecture categories.
In light of current developments in modelling, and with the aim of reinvigorating debates around the potentiality of the architectural model – its philosophies, technologies and futures – this issue of AD examines how the model has developed to become an immersive worldbuilding machine. Worldbuilding is the creation of imaginary worlds through forms of cultural production. Although this discourse began with an analysis of imaginary places constructed in works of literature, it has evolved to encompass worlds from fields such as cinema, games, design, landscape, urbanism and architecture. Worldbuilding differs from the notion of worldmaking, which deals with how speculative thinking can influence the construction of the phenomenal world. As architects postulate ever-increasingly complex world models from which to draw inspiration and inform their practice, questions of scale, representation and collaboration emerge. Discussed through a range of articles from acclaimed international contributors in the fields of both architecture and media studies, this issue explores how the architectural model is situated between concepts of worldbuilding and worldmaking – in the creative space of worldmodelling. Contributors: Kathy Battista, Thea Brejzek and Lawrence Wallen, Pascal Bronner and Thomas Hillier, Mark Cousins, James A Craig and Matt Ozga-Lawn, Kate Davies, Ryan Dillon, Christian Hubert, Chad Randl, Theodore Spyropoulos, and Mark JP Wolf. Featured architects: Phil Ayres, FleaFolly Architects, Minimaforms, and Stasus.
Ai For Games Third Edition
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2019-03-18
Ai For Games Third Edition written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-18 with Art categories.
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Real World Semantic Web Applications
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Author : Vipul Kashyap
language : en
Publisher: John Wiley & Sons
Release Date : 2002
Real World Semantic Web Applications written by Vipul Kashyap and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Worldmodelling
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Author : Mark Morris
language : en
Publisher: Wiley
Release Date : 2021-05-07
Worldmodelling written by Mark Morris and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-07 with Architecture categories.
In light of current developments in modelling, and with the aim of reinvigorating debates around the potentiality of the architectural model – its philosophies, technologies and futures – this issue of AD examines how the model has developed to become an immersive worldbuilding machine. Worldbuilding is the creation of imaginary worlds through forms of cultural production. Although this discourse began with an analysis of imaginary places constructed in works of literature, it has evolved to encompass worlds from fields such as cinema, games, design, landscape, urbanism and architecture. Worldbuilding differs from the notion of worldmaking, which deals with how speculative thinking can influence the construction of the phenomenal world. As architects postulate ever-increasingly complex world models from which to draw inspiration and inform their practice, questions of scale, representation and collaboration emerge. Discussed through a range of articles from acclaimed international contributors in the fields of both architecture and media studies, this issue explores how the architectural model is situated between concepts of worldbuilding and worldmaking – in the creative space of worldmodelling. Contributors: Kathy Battista, Thea Brejzek and Lawrence Wallen, Pascal Bronner and Thomas Hillier, Mark Cousins, James A Craig and Matt Ozga-Lawn, Kate Davies, Ryan Dillon, Christian Hubert, Chad Randl, Theodore Spyropoulos, and Mark JP Wolf. Featured architects: Phil Ayres, FleaFolly Architects, Minimaforms, and Stasus.
Artificial Intelligence For Games
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Author : Ian Millington
language : en
Publisher: CRC Press
Release Date : 2018-12-14
Artificial Intelligence For Games written by Ian Millington and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-14 with Computers categories.
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
State Of The Art In Computer Animation
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
State Of The Art In Computer Animation written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
The Future Of Ecocriticism
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Author : Serpil Oppermann
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2011-05-25
The Future Of Ecocriticism written by Serpil Oppermann and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-25 with Science categories.
As we enter the second decade of the twenty-first century, environmental concerns dominate the media headlines, from rampant poverty in the developing world to nuclear accidents in industrialized nations. How did human civilization arrive at its current predicaments, and what can we do to temper our habits of mind and mitigate society’s environmentally (and socially) destructive behaviors? The field of ecocriticism (also sometimes called “environmental criticism”) attempts to grapple with such issues. A branch of literary and cultural studies that essentially began in North America in the 1970s, ecocriticism is currently one of the most quickly developing areas of environmental research and teaching. The Future of Ecocriticism: New Horizons brings together thirty-two of the latest articles in the field, including work by some of the leading scholars from around the world. Although ecocriticism has been particularly active in North America, Western Europe, and East Asia, important studies of traditional environmental thought, environmental communication strategies, and environmental aesthetics have begun to emerge in every region of this world. This new book, co-edited by three prominent Turkish scholars and a leading American ecocritic, offers a special cluster of Turkish ecocriticism, with a focus on environmental stories and ideas in this culture that bridges Europe and Asia. Another unique feature of The Future of Ecocriticism: New Horizons is the concluding dialogue among the four editors about the current state of the field.
Ahmm
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Author : Neil Spiller
language : en
Publisher: John Wiley & Sons
Release Date : 2021-05-10
Ahmm written by Neil Spiller and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-10 with Architecture categories.
AHMM is a premier international architectural practice. Established over 30 years ago, it has won numerous awards including the Stirling Prize. Through the contributions of journalists, clients, fellow professionals and academics, this AD issue celebrates the practice’s achievements in all areas of architectural production, featuring archive material, new works and unparalleled access to the AHMM organisation, revealing new insights into their work and urban philosophies. To get to this eminent position, the office has consistently responded in innovative and imaginative ways to the changing imperatives of art, science and economics that influence our built environment. These parameters have metamorphosed considerably since AHMM was founded, in terms of advances in digitisation, material science and changes to contract management, what constitutes sustainability, procurement routes, construction methods, collaboration and architectural education. Above all this AD will explore AHMM’s practice as a holistic design project in itself, in terms of building buildings, but also in using a design ethos to cope with shifts in workload and the firm’s varying business activities and its administration over the years, thus providing insight for a future generation of potentially successful architectural professionals.
Software Architectures For Humanoid Robotics
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Author : Lorenzo Natale
language : en
Publisher: Frontiers Media SA
Release Date : 2018-10-11
Software Architectures For Humanoid Robotics written by Lorenzo Natale and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-11 with categories.
Robocup
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Author :
language : en
Publisher:
Release Date : 2001
Robocup written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Artificial intelligence categories.