Xna 4 3d Game Development By Example

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Xna 4 3d Game Development By Example
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Author : Kurt Jaegers
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-09-25
Xna 4 3d Game Development By Example written by Kurt Jaegers and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-25 with Computers categories.
Create action-packed 3D games with the Microsoft XNA Framework.
Learning Xna 4 0
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Author : Aaron Reed
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-12-09
Learning Xna 4 0 written by Aaron Reed and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-09 with Computers categories.
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7
Building Your First Mobile Game Using Xna 4 0
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Author : Brecht Kets
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-01-01
Building Your First Mobile Game Using Xna 4 0 written by Brecht Kets and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-01 with Computers categories.
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Windows Phone, You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!
Microsoft Xna Game Studio 3 0 Unleashed
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Author : Chad Carter
language : en
Publisher: Pearson Education
Release Date : 2009-02-25
Microsoft Xna Game Studio 3 0 Unleashed written by Chad Carter and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-25 with Computers categories.
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.
Essential Xna Game Studio 2 0 Programming
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2008-06-16
Essential Xna Game Studio 2 0 Programming written by Jim Perry and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-16 with Computers categories.
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL).Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.
3d Game Engine Design
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Author : David Eberly
language : en
Publisher: CRC Press
Release Date : 2006-11-03
3d Game Engine Design written by David Eberly and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-03 with Art categories.
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Learning Net High Performance Programming
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Author : Antonio Esposito
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-30
Learning Net High Performance Programming written by Antonio Esposito and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-30 with Computers categories.
This book will help you understand what "programming for performance" means, and use effective coding patterns and techniques to optimize your .NET applications. You will begin by understanding what "high performance coding" means, and the different performance concerns. You will see how CLR works and get an understanding of concepts such as memory management, garbage collection, and thread life cycles. You will proceed to learn about the theoretical and practical concepts of PLINQ programming. You will also see what Big Data is, and how to architect a Big Data solution to manipulate large datasets. Finally, you will learn how to launch and analyze a profile session and execute tests against a code block or application for performance analysis. By the end of this book, you will have a complete understanding of efficient programming using high-performance techniques, and will able to write highly optimized applications.
Introduction To 3d Game Programming With Directx 10
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Author : Frank D. Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008
Introduction To 3d Game Programming With Directx 10 written by Frank D. Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.
Rpg Programming With Xna Game Studio 3 0
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2009-06-19
Rpg Programming With Xna Game Studio 3 0 written by Jim Perry and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-19 with Computers categories.
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
Professional Xna Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-02-26
Professional Xna Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-26 with Computers categories.
Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.