Zero To Code

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Programming With C 20
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Author : Andreas Fertig
language : en
Publisher: Fertig Publications
Release Date : 2021-11-26
Programming With C 20 written by Andreas Fertig and has been published by Fertig Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-26 with Computers categories.
Programming with C++20 teaches programmers with C++ experience the new features of C++20 and how to apply them. It does so by assuming C++11 knowledge. Elements of the standards between C++11 and C++20 will be briefly introduced, if necessary. However, the focus is on teaching the features of C++20. You will start with learning about the so-called big four Concepts, Coroutines, std::ranges, and modules. The big four a followed by smaller yet not less important features. You will learn about std::format, the new way to format a string in C++. In chapter 6, you will learn about a new operator, the so-called spaceship operator, which makes you write less code. You then will look at various improvements of the language, ensuring more consistency and reducing surprises. You will learn how lambdas improved in C++20 and what new elements you can now pass as non-type template parameters. Your next stop is the improvements to the STL. Of course, you will not end this book without learning about what happened in the constexpr-world.
Zero Code Builder
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Author : Aaron Hayes
language : en
Publisher: Aaron Hayes
Release Date : 2025-06-14
Zero Code Builder written by Aaron Hayes and has been published by Aaron Hayes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-14 with Business & Economics categories.
Unlock Your Inner Creator: Build the Web Apps You Imagine, Without Writing a Single Line of Code. Do you have a brilliant idea for a web app, a game-changing startup concept, or a tool to streamline your business, only to feel stopped dead in your tracks by the thought of code? You see the potential, feel the frustration, but the mountain of complex programming languages, expensive developers, and endless timelines seems insurmountable. Your vision feels locked behind a technical wall you can't climb. You're not alone. Countless entrepreneurs, designers, marketers, and innovators face this exact barrier, watching great ideas wither because traditional development feels out of reach. Maybe you've tried dipping your toes in, only to be overwhelmed by jargon. Perhaps the cost of hiring a team is simply prohibitive. You know there has to be a better way to bring your digital creations to life, a faster, more accessible path from idea to reality. Enter Zero Code Builder: The Practical Blueprint to Design, Build, and Launch Web Apps Without Code Using Visual Tools. This isn't just another book about technology; it's your hands-on guide to joining the no-code revolution and becoming an empowered creator. Taylor Finch demystifies the world of visual development, providing a step-by-step blueprint that transforms you from a frustrated visionary into a confident builder. Forget complex syntax; learn to wield powerful, intuitive tools that let you design, build, and launch sophisticated web applications using drag-and-drop interfaces and visual logic. Imagine finally launching that MVP that’s been stuck in your head, building the custom internal tool your team desperately needs, or creating the online platform for your community – all faster and more affordably than you ever thought possible. This book equips you not just with technical know-how, but with the strategic mindset to turn ideas into impactful digital products. You'll move from feeling limited by technology to feeling liberated by its possibilities. Inside Zero Code Builder, you'll discover: How to shift your mindset and embrace the power and speed of no-code development. Proven techniques for brainstorming, validating, and strategically planning your app idea before you build. Deep dives into leading no-code platforms like Bubble and Webflow, helping you choose the right tools for your specific project. Essential UX/UI principles tailored for no-code, ensuring your apps are not just functional but engaging and user-friendly. A step-by-step guide to the build process, from database setup and user authentication to implementing core logic visually. Actionable strategies for launching your app effectively and attracting your first users. Fundamentals of scaling and monetizing your application for long-term success. Stop letting the coding barrier hold you back. The power to create is now in your hands. Grab your copy of Zero Code Builder today and start building the future you envision, code-free!
Beginning Game Programming With Pygame Zero
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Author : Stewart Watkiss
language : en
Publisher: Apress
Release Date : 2020-02-04
Beginning Game Programming With Pygame Zero written by Stewart Watkiss and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-04 with Computers categories.
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll Learn Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Code Simplicity
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Author : Max Kanat-Alexander
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-03-23
Code Simplicity written by Max Kanat-Alexander and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-23 with Computers categories.
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Deep Learning For Coders With Fastai And Pytorch
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Author : Jeremy Howard
language : en
Publisher: O'Reilly Media
Release Date : 2020-06-29
Deep Learning For Coders With Fastai And Pytorch written by Jeremy Howard and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-29 with Computers categories.
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Deep Learning And The Game Of Go
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Author : Kevin Ferguson
language : en
Publisher: Simon and Schuster
Release Date : 2019-01-06
Deep Learning And The Game Of Go written by Kevin Ferguson and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-06 with Computers categories.
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Digital Transmission Systems
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Author : David R. Smith
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11
Digital Transmission Systems written by David R. Smith and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Technology & Engineering categories.
In the development of telecommunication networks throughout the world, digital transmission has now replaced analog transmission as the predominant choice for new transmission facilities. This trend began in the early 1960s when the American Telephone and Telegraph Company first introduced pulse code modulation as a means of increasing capacity in their cable plant. Since that time, digital transmission applications have grown dramatically, notably in the United States, Canada, Japan, and Western Europe. With the rapidity of digital transmission developments and imple mentation, however, there has been a surprising lack of textbooks written on the subject. This book grew out of my work, research, and teaching in digital transmission systems. My objective is to provide an overview of the subject. To accomplish this end, theory has been blended with practice in order to illustrate how one applies theoretical principles to actual design and imple mentation. The book has abundant design examples and references to actual systems. These examples have been drawn from common carriers, manufac turers, and my own experience. Considerable effort has been made to include up-to-date standards, such as those published by the CCITT and CCIR, and to interpret their recommendations in the context of present-day digital transmission systems.
Five Lines Of Code
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Author : Christian Clausen
language : en
Publisher: Simon and Schuster
Release Date : 2021-10-26
Five Lines Of Code written by Christian Clausen and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-26 with Computers categories.
Five Lines of Code is a fresh look at refactoring for developers of all skill levels. In it, you'll master author Christian Clausen's innovative approach, learning concrete rules to get any method down to five lines--or less! You'll learn when to refactor, specific refactoring patterns that apply to most common problems, and characteristics of code that should be deleted altogether.
Zero To Code
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Author : Om Sinha
language : en
Publisher: Notion Press
Release Date : 2025-04-17
Zero To Code written by Om Sinha and has been published by Notion Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-17 with Computers categories.
Zero to Code: A Fun and Easy Guide to Master Programming from Scratch Ever wanted to learn coding but felt overwhelmed by technical jargon? Zero to Code makes programming fun, simple, and beginner-friendly-so easy that even a 5-year-old can start coding! This book breaks down complex concepts into bite-sized lessons with clear explanations, real-world examples, and interactive exercises that make learning to code effortless. Whether you're a complete beginner, a student, or someone looking to switch careers into tech, this book is your shortcut to mastering programming without frustration. Inside, you'll discover: The building blocks of coding in the easiest way possible Hands-on exercises to reinforce your learning How to think like a programmer and solve problems logically No prior experience? No problem! Zero to Code is your fun and stress-free path to becoming a confident coder. Start your coding journey today!
Beautiful Code
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Author : Greg Wilson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-06-26
Beautiful Code written by Greg Wilson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-26 with Computers categories.
How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, KarlFogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers,Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren,Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and PiotrLuszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, AndrewKuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho andRafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, SimonPeyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, AndrewPatzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman,Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.