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101 Basic Computer Games


101 Basic Computer Games
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Basic Computer Games


Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1981

Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with BASIC (Computer program language) categories.




101 Basic Computer Games


101 Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1973

101 Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with categories.




101 Basic Computer Games


101 Basic Computer Games
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Author : Digital Equipment Corporation
language : en
Publisher:
Release Date : 1975

101 Basic Computer Games written by Digital Equipment Corporation and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1975 with BASIC (Computer program language) categories.




More Basic Computer Games


More Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1980

More Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1980 with Computers categories.




Invent Your Own Computer Games With Python 4th Edition


Invent Your Own Computer Games With Python 4th Edition
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2016-12-16

Invent Your Own Computer Games With Python 4th Edition written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-16 with Computers categories.


Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.



Computer Games And Language Learning


Computer Games And Language Learning
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Author : M. Peterson
language : en
Publisher: Springer
Release Date : 2016-01-12

Computer Games And Language Learning written by M. Peterson and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-12 with Language Arts & Disciplines categories.


A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.



A History Of Video Games In 64 Objects


A History Of Video Games In 64 Objects
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Author : World Video Game Hall of Fame
language : en
Publisher: HarperCollins
Release Date : 2018-05-29

A History Of Video Games In 64 Objects written by World Video Game Hall of Fame and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-29 with Games & Activities categories.


Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!



Basic Computer Games


Basic Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 1978

Basic Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with BASIC (Computer program language) categories.




Big Computer Games


Big Computer Games
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Author : David H. Ahl
language : en
Publisher:
Release Date : 2022-07-02

Big Computer Games written by David H. Ahl and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-02 with categories.


Third in the Creative Computing series of best-selling computer games books, Big Computer Games contains 12 challenging games for solo and group play - Lost & Forgotten Island, Trucker, Dukedom, Cribbage, Star Merchant, Mu-Torere, Streets of the City, Eliza, Presidential Campaign, Monster Combat, Survival, and Rollercoaster. Also included are sections on how to write your own adventure game and how to integrate action video with your computer games. This "Enhanced Edition" has a new preface from David H. Ahl. Program listings, sample runs, and descriptions are presented with each game, and all games are written in standard Microsoft Basic, which is adaptable to most micro-computers. David H. Ahl is the editor-in-chief and founder of Creative Computing magazine



Basics Of Game Design


Basics Of Game Design
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Author : Michael Moore
language : en
Publisher: CRC Press
Release Date : 2016-04-19

Basics Of Game Design written by Michael Moore and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t