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15th European Conference On Game Based Learning Ecgbl 2021


15th European Conference On Game Based Learning Ecgbl 2021
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Ecgbl 2021 15th European Conference On Game Based Learning


Ecgbl 2021 15th European Conference On Game Based Learning
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Author : Panagiotis Fotaris
language : en
Publisher: Academic Conferences Limited
Release Date : 2021-09-23

Ecgbl 2021 15th European Conference On Game Based Learning written by Panagiotis Fotaris and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-23 with Computers categories.




Proceedings Of The 15th European Conference On Game Based Learning Ecgbl 2021


Proceedings Of The 15th European Conference On Game Based Learning Ecgbl 2021
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Author : Panagiotis Fotaris
language : en
Publisher: Acpil
Release Date : 2021-09-23

Proceedings Of The 15th European Conference On Game Based Learning Ecgbl 2021 written by Panagiotis Fotaris and has been published by Acpil this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-23 with Education categories.


These proceedings represent the work of contributors to the 15th European Conference on Games Based Learning (ECGBL 2021), hosted by The University of Brighton on 23-24 September 2021. The Conference Chair is Dr Panagiotis Fotaris and the Programme Chairs are Dr Cate Grundy and Dr Marcus Winter, all from University of Brighton, UK. ECGBL is now a well-established event on the academic research calendar and now in its 15th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The conference was due to be held at The University of Brighton, UK but due to the global Covid-19 pandemic it was moved online to be held as a virtual event. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Pete Jenkins, CEO of Gamification+ Ltd, on the topic of Seven Steps to Gamification Success. The second day of the conference will open with an address by Diana Laurillard, Professor of Learning with Digital Technology at UCL Knowledge Lab, University College London, who will talk about A Constructionist approach to games for conceptual change. With an initial submission of 163 abstracts, after the double blind, peer review process there are 88 Academic research papers, 12 PhD research papers, 1 Masters Research papers and 10 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Belgium, Brazil, Canada, Croatia, Cyprus, Denmark, Finland, France, Germany, Greece, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Malta, Mexico, Netherlands, Norway, Portugal, Republic of China, Taiwan, Romania, Russia, Scotland, Slovakia, South Africa, Spain, Sweden, Switzerland, Taiwan, UK and USA



Ecgbl 2022 16th European Conference On Game Based Learning


Ecgbl 2022 16th European Conference On Game Based Learning
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Author : Conceição Costa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2022-10-06

Ecgbl 2022 16th European Conference On Game Based Learning written by Conceição Costa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-06 with Education categories.




Proceedings Of The 17th European Conference On Game Based Learning


Proceedings Of The 17th European Conference On Game Based Learning
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Author : Ton Spil
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2023-10-05

Proceedings Of The 17th European Conference On Game Based Learning written by Ton Spil and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-05 with Education categories.


These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.



15th European Conference On Game Based Learning Ecgbl 2021


15th European Conference On Game Based Learning Ecgbl 2021
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Author : Panagiotis Fotaris
language : en
Publisher:
Release Date : 2022

15th European Conference On Game Based Learning Ecgbl 2021 written by Panagiotis Fotaris and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.




Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Proceedings Of Iac 2024 In Prague


Proceedings Of Iac 2024 In Prague
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Author : Group of Authors
language : en
Publisher: Czech Institute of Academic Education
Release Date : 2024-03-21

Proceedings Of Iac 2024 In Prague written by Group of Authors and has been published by Czech Institute of Academic Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-21 with Business & Economics categories.


International Academic Conferences: - Teaching, Learning and E-learning (IAC-TLEl) - Management, Economics and Marketing (IAC-MEM)



Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning


Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning
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Author : Lane, Carol-Ann
language : en
Publisher: IGI Global
Release Date : 2022-01-07

Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-07 with Language Arts & Disciplines categories.


Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.



Multidisciplinary Aspects Of Design


Multidisciplinary Aspects Of Design
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Author : Francesca Zanella
language : en
Publisher: Springer Nature
Release Date : 2023-12-30

Multidisciplinary Aspects Of Design written by Francesca Zanella and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-30 with Business & Economics categories.


This open access book gathers the contributions from the Design! OPEN International Conference, held in Parma, Italy in May 2022. The conference explored the multidisciplinary aspects of design starting from its dimensions: objects (design as focused on the object, on its functional and symbolic dimension, and at the same time on the object as a tool for representing cultures), processes (the designer’s self-reflective moment which is focused on the analysis and on the definition of processes in various contexts, spanning innovation, social engagement, reflection on emergencies or forecasting), experiences (design as a theoretical and practical strategy aimed at facilitating experiential interactions among people, people and objects or environments), and narratives (making history, representing through different media, archiving, narrating, and exhibiting design). The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.



The World Of Games Technologies For Experimenting Thinking Learning


The World Of Games Technologies For Experimenting Thinking Learning
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Author : Daria Bylieva
language : en
Publisher: Springer Nature
Release Date : 2023-11-17

The World Of Games Technologies For Experimenting Thinking Learning written by Daria Bylieva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-17 with Computers categories.


This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.