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2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex


2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex
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2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex


2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex
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Author : IEEE Staff
language : en
Publisher:
Release Date : 2019-06-05

2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex written by IEEE Staff and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-05 with categories.


The Eleventh International Conference on Quality of Multimedia Experience will bring together leading experts from academia and industry to present and discuss current and future research on multimedia quality, quality of experience (QoE) and user experience (UX) This way, it will contribute towards an integrated view on QoE and UX, and foster the exchange between the so far distinct communities



2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex


2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex
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Author :
language : en
Publisher:
Release Date : 2019

2019 Eleventh International Conference On Quality Of Multimedia Experience Qomex written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Interactive multimedia categories.




Immersive Video Technologies


Immersive Video Technologies
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Author : Giuseppe Valenzise
language : en
Publisher: Academic Press
Release Date : 2022-09-29

Immersive Video Technologies written by Giuseppe Valenzise and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-29 with Computers categories.


Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies



Assessing The Quality Of Experience Of Cloud Gaming Services


Assessing The Quality Of Experience Of Cloud Gaming Services
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Author : Steven Schmidt
language : en
Publisher: Springer Nature
Release Date : 2022-09-07

Assessing The Quality Of Experience Of Cloud Gaming Services written by Steven Schmidt and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-07 with Technology & Engineering categories.


This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.



Influencing Factors In Speech Quality Assessment Using Crowdsourcing


Influencing Factors In Speech Quality Assessment Using Crowdsourcing
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Author : Rafael Zequeira Jiménez
language : en
Publisher: Springer Nature
Release Date : 2022-04-04

Influencing Factors In Speech Quality Assessment Using Crowdsourcing written by Rafael Zequeira Jiménez and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-04 with Technology & Engineering categories.


This book evaluates the impact of relevant factors affecting the results of speech quality assessment studies carried out in crowdsourcing. The author describes how these factors relate to the test structure, the effect of environmental background noise, and the influence of language differences. He details multiple user-centered studies that have been conducted to derive guidelines for reliable collection of speech quality scores in crowdsourcing. Specifically, different questions are addressed such as the optimal number of speech samples to include in a listening task, the influence of the environmental background noise in the speech quality ratings, as well as methods for classifying background noise from web audio recordings, or the impact of language proficiency in the user perception of speech quality. Ultimately, the results of these studies contributed to the definition of the ITU-T Recommendation P.808 that defines the guidelines to conduct speech quality studies in crowdsourcing.



Quality Of Experience Modeling For Cloud Gaming Services


Quality Of Experience Modeling For Cloud Gaming Services
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Author : Saman Zadtootaghaj
language : en
Publisher: Springer Nature
Release Date : 2022-05-04

Quality Of Experience Modeling For Cloud Gaming Services written by Saman Zadtootaghaj and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-04 with Technology & Engineering categories.


This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.



Deep Learning Based Speech Quality Prediction


Deep Learning Based Speech Quality Prediction
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Author : Gabriel Mittag
language : en
Publisher: Springer Nature
Release Date : 2022-02-24

Deep Learning Based Speech Quality Prediction written by Gabriel Mittag and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-24 with Technology & Engineering categories.


This book presents how to apply recent machine learning (deep learning) methods for the task of speech quality prediction. The author shows how recent advancements in machine learning can be leveraged for the task of speech quality prediction and provides an in-depth analysis of the suitability of different deep learning architectures for this task. The author then shows how the resulting model outperforms traditional speech quality models and provides additional information about the cause of a quality impairment through the prediction of the speech quality dimensions of noisiness, coloration, discontinuity, and loudness.



The Influence Of Delay On Cloud Gaming Quality Of Experience


The Influence Of Delay On Cloud Gaming Quality Of Experience
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Author : Saeed Shafiee Sabet
language : en
Publisher: Springer Nature
Release Date : 2022-06-18

The Influence Of Delay On Cloud Gaming Quality Of Experience written by Saeed Shafiee Sabet and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-18 with Technology & Engineering categories.


This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.



Multimedia Modeling


Multimedia Modeling
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Author : Duc-Tien Dang-Nguyen
language : en
Publisher: Springer Nature
Release Date : 2023-03-28

Multimedia Modeling written by Duc-Tien Dang-Nguyen and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-28 with Computers categories.


The two-volume set LNCS 13833 and LNCS 13834 constitutes the proceedings of the 29th International Conference on MultiMedia Modeling, MMM 2023, which took place in Bergen, Norway, during January 9-12, 2023. The 86 papers presented in these proceedings were carefully reviewed and selected from a total of 267 submissions. They focus on topics related to multimedia content analysis; multimedia signal processing and communications; and multimedia applications and services.



Advances On P2p Parallel Grid Cloud And Internet Computing


Advances On P2p Parallel Grid Cloud And Internet Computing
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Author : Leonard Barolli
language : en
Publisher: Springer Nature
Release Date : 2021-10-19

Advances On P2p Parallel Grid Cloud And Internet Computing written by Leonard Barolli and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-19 with Technology & Engineering categories.


This book provide latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to P2P, grid, cloud and Internet computing as well as to reveal synergies among such large-scale computing paradigms. P2P, grid, cloud and Internet computing technologies have been very fast established as breakthrough paradigms for solving complex problems by enabling aggregation and sharing of an increasing variety of distributed computational resources at large scale. Grid computing originated as a paradigm for high performance computing, as an alternative to expensive supercomputers through different forms of large-scale distributed computing. P2P computing emerged as a new paradigm after client-server and web-based computing and has shown useful to the development of social networking, Business to Business (B2B), Business to Consumer (B2C), Business to Government (B2G), Business to Employee (B2E) and so on. Cloud computing has been defined as a “computing paradigm where the boundaries of computing are determined by economic rationale rather than technical limits.” Cloud computing has fast become the computing paradigm with applicability and adoption in all application domains and providing utility computing at large scale. Finally, Internet computing is the basis of any large-scale distributed computing paradigms; it has very fast developed into a vast area of flourishing field with enormous impact on today’s information societies serving thus as a universal platform comprising a large variety of computing forms such as grid, P2P, cloud and mobile computing.