Advanced Graphics In C


Advanced Graphics In C
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Advanced Graphics In C


Advanced Graphics In C
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Author : Nelson Johnson
language : en
Publisher: Osborne Publishing
Release Date : 1987

Advanced Graphics In C written by Nelson Johnson and has been published by Osborne Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with C (Computer program language) categories.


Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.



Advanced Graphics Programming In C And C


Advanced Graphics Programming In C And C
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1991

Advanced Graphics Programming In C And C written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with C (Computer program language) categories.




Advanced Graphics Programming In C And C


Advanced Graphics Programming In C And C
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Author : Roger T. Stevens
language : en
Publisher: Prentice Hall
Release Date : 1991

Advanced Graphics Programming In C And C written by Roger T. Stevens and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with C (Computer program language) categories.


Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.



Advanced Graphics Programming Using C C


Advanced Graphics Programming Using C C
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Author : Loren Heiny
language : en
Publisher: Wiley
Release Date : 1993-05-03

Advanced Graphics Programming Using C C written by Loren Heiny and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-05-03 with Computers categories.


A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.



Advanced Graphics Programming C And C


Advanced Graphics Programming C And C
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Author : Roger T. Stevens
language : en
Publisher:
Release Date : 1993

Advanced Graphics Programming C And C written by Roger T. Stevens and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with C (Computer program language) categories.


Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++



Advanced Graphics Programming In C And C


Advanced Graphics Programming In C And C
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Author : Roger T. Stevens
language : en
Publisher: M & T Books
Release Date : 1992

Advanced Graphics Programming In C And C written by Roger T. Stevens and has been published by M & T Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with C (Computer program language) categories.


Companion to the bestselling Graphics Programming in C, this comprehensive text is for all C and C++ programmers who want to create impressive graphic designs on their IBM PC or compatible. All source code is available on disk in MS/PC-DOS format. Contains 16 pages of full-color graphics.



The C Graphics Programming Handbook


The C Graphics Programming Handbook
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Author : Roger T. Stevens
language : en
Publisher: Academic Press
Release Date : 1996

The C Graphics Programming Handbook written by Roger T. Stevens and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with C categories.


Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.



Advanced Graphics On Vga And Xga Cards Using Borland C


Advanced Graphics On Vga And Xga Cards Using Borland C
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Author : Ian O. Angell
language : en
Publisher:
Release Date : 1992

Advanced Graphics On Vga And Xga Cards Using Borland C written by Ian O. Angell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Borland C+ categories.




Advanced Graphics Programming Using Opengl


Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17

Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.


Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.



Computer Graphics Programming In Opengl With C


Computer Graphics Programming In Opengl With C
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Author : V. Scott Gordon
language : en
Publisher: Mercury Learning and Information
Release Date : 2020-12-09

Computer Graphics Programming In Opengl With C written by V. Scott Gordon and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-09 with Computers categories.


This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.