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Advances In Computer Graphics Hardware I


Advances In Computer Graphics Hardware I
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Advances In Computer Graphics Hardware I


Advances In Computer Graphics Hardware I
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Author : Wolfgang Straßer
language : en
Publisher: Boom Koninklijke Uitgevers
Release Date : 1987-08-31

Advances In Computer Graphics Hardware I written by Wolfgang Straßer and has been published by Boom Koninklijke Uitgevers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987-08-31 with Computers categories.


The material presented in this book originates from the first Eurographics Workshop on Graphics Hardware, held in Lisbon, Portugal, in August 1986. Leading experts in the field present the state of their ongoing graphics hardware projects and give their individual views of future developments. The final versions of the contributions are written in the light of in-depth discussions at the workshop. The book starts a series of EurographicSeminars volumes on the state-of-the-art of graphics hardware. This volume presents a unique collection of material which covers the following topics: workstation architectures, traffic simulators, hardware support for geometric modeling, ray-tracing. It therefore will be of interest to all computer graphics professionals wishing to gain a deeper knowledge of graphics hardware.



Advances In Computer Graphics Hardware


Advances In Computer Graphics Hardware
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Author : Workshop on Graphics Hardware
language : en
Publisher:
Release Date : 1987

Advances In Computer Graphics Hardware written by Workshop on Graphics Hardware and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with categories.




Advances In Computer Graphics Hardware


Advances In Computer Graphics Hardware
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Author :
language : en
Publisher:
Release Date : 1987

Advances In Computer Graphics Hardware written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computer graphics categories.




Advances In Computer Graphics Hardware I


Advances In Computer Graphics Hardware I
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Author : Wolfgang Strasser
language : en
Publisher:
Release Date : 1987

Advances In Computer Graphics Hardware I written by Wolfgang Strasser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Computers categories.




Advances In Computer Graphics I


Advances In Computer Graphics I
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Author : Günter Enderle
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-29

Advances In Computer Graphics I written by Günter Enderle and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-29 with Computers categories.


This book is the sixth issue in the EurographicSeminars Series. This series has been set up by Eurographics, the European Association for Computer Graphics, in order to disseminate surveys and research results out of the field of Computer Graphics. Computer Graphics constitute a powerful and versatile tool for various application areas. The rapidly increasing use of Computer Graphics techniques and systems in many areas is caused by the availability of more powerful hardware at lower prices,' by the concise specification of Computer Graphics Interfaces in commonly·.agreed standards, and by the inven tion of new and often astonishing methods and algorithms for com position andpreserit~ti6n of pictJres and for graphical interaction. While s,o~e issues of this se.ries contain latest research results, e.g. the issues in window management systems or user interface manage ment systems, this book has the character of a state-of-the-art survey on important areas .of Computer Graphics. Starting from current practice and agreed consens, it will lead to the latest achievements in this field. The contributions in this issue are largely based on tutorials and seminars held at the Eurographics conferences 1984 in Copen hagen and 1985 in Nice.



Advances In Computer Graphics Hardware Iii


Advances In Computer Graphics Hardware Iii
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Author : A.A.M. Kuijk
language : en
Publisher: Springer Science & Business Media
Release Date : 1991-03-28

Advances In Computer Graphics Hardware Iii written by A.A.M. Kuijk and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-03-28 with Computers categories.


This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.



Advanced Game Development With Programmable Graphics Hardware


Advanced Game Development With Programmable Graphics Hardware
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Author : Alan Watt
language : en
Publisher: CRC Press
Release Date : 2005-08-01

Advanced Game Development With Programmable Graphics Hardware written by Alan Watt and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-01 with Computers categories.


Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen



Computer Graphics


Computer Graphics
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Author : Alexey Boreskov
language : en
Publisher: CRC Press
Release Date : 2013-10-25

Computer Graphics written by Alexey Boreskov and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.



Advances In Computer Graphics Hardware Iv


Advances In Computer Graphics Hardware Iv
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Author : Richard L. Grimsdale
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Advances In Computer Graphics Hardware Iv written by Richard L. Grimsdale and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


EUROGRAPHICS workshops on Graphics hardware have now become an established forum for an exchange of information con cerning the latest developments in this field of growing importance. The first workshop took place during EG'86 in Lisbon. All parti cipants in this event considered it a very rewarding workshop to be repeated at future EG conferences. This view was reinforced at the EG'87 Hardware Workshop in Amsterdam which firmly esta blished the need for and a high interest in such a colloquium of technical discussion in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and this volume is a record of the fourth workshop at EG'89 in Hamburg. The material in this book contains papers representing a com prehensive record of the contributions to the 1989 workshop. The first part considers Algorithms and Architectures of graphics systems. These papers discuss the broader issues of system design, without necessarily raising issues concerning the details of the implementation. The second part on Systems describes hardware solutions and realisations of machines dedicated to graphics processing. Many of these contributions make important references to algorithmic and architectural issues as well, but there is now a greater emphasis on realisation. Indeed many VLSI designs are described.



Advanced Methods In Computer Graphics


Advanced Methods In Computer Graphics
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Author : Ramakrishnan Mukundan
language : en
Publisher: Springer
Release Date : 2014-04-13

Advanced Methods In Computer Graphics written by Ramakrishnan Mukundan and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-13 with Computers categories.


This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.