Ai Techniques For Game Programming


Ai Techniques For Game Programming
DOWNLOAD

Download Ai Techniques For Game Programming PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Ai Techniques For Game Programming book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Ai Techniques For Game Programming


Ai Techniques For Game Programming
DOWNLOAD

Author :
language : en
Publisher:
Release Date : 2002

Ai Techniques For Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Artificial intelligence categories.




Programming Game Ai By Example


Programming Game Ai By Example
DOWNLOAD

Author : Mat Buckland
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2005

Programming Game Ai By Example written by Mat Buckland and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.



Ai Game Programming Wisdom 4


Ai Game Programming Wisdom 4
DOWNLOAD

Author : Steve Rabin
language : en
Publisher: Course Technology PTR
Release Date : 2008

Ai Game Programming Wisdom 4 written by Steve Rabin and has been published by Course Technology PTR this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.



Ai For Game Developers


Ai For Game Developers
DOWNLOAD

Author : David M Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-07-23

Ai For Game Developers written by David M Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-23 with Computers categories.


Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.



Ai For Game Developers


Ai For Game Developers
DOWNLOAD

Author : David M Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-07-23

Ai For Game Developers written by David M Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-23 with Computers categories.


Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.



Artificial Intelligence And Games


Artificial Intelligence And Games
DOWNLOAD

Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17

Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.


This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.



Advance Ai Techniques For Game Programming


Advance Ai Techniques For Game Programming
DOWNLOAD

Author : Mark Collins
language : en
Publisher: Prima Lifestyles
Release Date : 2001-11-01

Advance Ai Techniques For Game Programming written by Mark Collins and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-11-01 with Computer games categories.




Ai Game Development


Ai Game Development
DOWNLOAD

Author : Alex J. Champandard
language : en
Publisher: New Riders
Release Date : 2003

Ai Game Development written by Alex J. Champandard and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.



Core Techniques And Algorithms In Game Programming


Core Techniques And Algorithms In Game Programming
DOWNLOAD

Author : Daniel Sánchez-Crespo Dalmau
language : en
Publisher: New Riders
Release Date : 2004

Core Techniques And Algorithms In Game Programming written by Daniel Sánchez-Crespo Dalmau and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.



Unity From Proficiency To Mastery


Unity From Proficiency To Mastery
DOWNLOAD

Author : Patrick Felicia
language : en
Publisher:
Release Date : 2020-11-11

Unity From Proficiency To Mastery written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-11 with categories.


Why this book can help you to create games that are more fun and challenging Creating a game that is both fun and challenging, and that players will love, can be very difficult, regardless of your experience in game programming. This is because a player often needs to be constantly challenged, yet not frustrated with your game. This is a very challenging balance to reach; however, by including artificial intelligence to your game, and some very simple principles, you can manage to make the game fun, and the Non-Player Characters (NPC) more realistic, by making sure that they behave in a way that will challenge the user. Regardless of your background, you will always need to use some of these techniques, because good AI can really make a difference between a boring game and an exciting game that the players will want to play for hours. Thankfully, you can easily overcome these issues and start to implement interesting AI with a step-by-step approach that gets you to progressively develop your knowledge and mastery of Artificial Intelligence with Unity. This is the approach that I have used successfully over the past years to help students create 3D games that are both challenging and addictive, thanks to a well-designed Artificial Intelligence using Unity and C#. By following the techniques and suggestions described in this book, I can promise you that you will manage to create some very challenging games with NPCs that are smart, believable, and more importantly, challenging to the player. Content and structure of this book In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path). Sense the world around them (e.g, hear, smell, or see). Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low). React to the players' moves (e.g., set an ambush, follow and attack the player, or flee). Along the way you will also learn other useful skills and concepts such as: Finite-State Machines in Unity, Animator Controllers, 3D character animation, Navigation costs and areas State Behaviors, Group movement, Melee combat, and much more... The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play. The content of each chapter is as follows: Chapter 1 shows you how to create a simple AI for your 3D games with no coding involved; Chapter 2 shows you how to create different types of navigation for your NPCs, including set paths, random paths, and wandering aimlessly. Chapter 3 shows you how to add senses to the NPC so that they can detect targets and take decisions accordingly. Chapter 4 shows how to make it possible for the NPCs to take more sensible decisions based on the environment and their own state. Chapter 5 shows how to implement group behaviors for NPCs. You will learn how to create a group of NPCs that follow the order of the player (e.g., follow the leader, attack targets or withdraw from the battle) and to create a team of NPCs led by the computer; Chapter 6 provides answers to frequently-asked questions. If you want to start creating fun and challenging 3D games using a tried-and-tested method: download this book now!