An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots
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An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots
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Author : Timothy D. McLean
language : en
Publisher:
Release Date : 1999-09-01

An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots written by Timothy D. McLean and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-09-01 with categories.


Currently, Student Naval Aviators are trained to interpret 1:50,000 scale contour maps by watching VHS videotapes. These tapes show a helicopter moving about twice its normal speed over desert terrain. Primarily due to the lack of interactivity in these videos, students often make mistakes very early in the videotaped flight. The helicopter does not stop until the tape is over, hence, the training evolution quickly becomes useless because students usually make mistakes during the first minute of the tape and are unable to recover or to learn from those mistakes. Based on a previous study at the Naval Postgraduate School, a training system that utilizes virtual environment technology was developed that is compliant with the Information for the 21st Century (IT-21) initiative. The system was built using a Windows NT / Intel (Wintel) based computer along with three 24-inch monitors to train the tasks of map interpretation and terrain association. This desktop system was fielded at Helicopter Antisubmarine Squadron 10 (HS-10) for experimentation. Results of this experiment indicate that student pilots who received VE training performed the navigation task better in the helicopter than students who received only conventional training. Also, an IT-21 Wintel based computer is capable of rendering a graphically intensive multi-monitor application at frame rates suitable for training.



An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots
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Author : Timothy D. McLean
language : en
Publisher:
Release Date : 1999

An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots written by Timothy D. McLean and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with categories.


Currently, Student Naval Aviators are trained to interpret 1:50,000 scale contour maps by watching VHS videotapes. These tapes show a helicopter moving about twice its normal speed over desert terrain. Primarily due to the lack of interactivity in these videos, students often make mistakes very early in the videotaped flight. The helicopter does not stop until the tape is over, hence, the training evolution quickly becomes useless because students usually make mistakes during the first minute of the tape and are unable to recover or to learn from those mistakes. Based on a previous study at the Naval Postgraduate School, a training system that utilizes virtual environment technology was developed that is compliant with the Information for the 21st Century (IT-21) initiative. The system was built using a Windows NT / Intel (Wintel) based computer along with three 24-inch monitors to train the tasks of map interpretation and terrain association. This desktop system was fielded at Helicopter Antisubmarine Squadron 10 (HS-10) for experimentation. Results of this experiment indicate that student pilots who received VE training performed the navigation task better in the helicopter than students who received only conventional training. Also, an IT-21 Wintel based computer is capable of rendering a graphically intensive multi-monitor application at frame rates suitable for training.



How Professionals Make Decisions


How Professionals Make Decisions
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Author : Henry Montgomery
language : en
Publisher: CRC Press
Release Date : 2004-09-23

How Professionals Make Decisions written by Henry Montgomery and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-23 with Psychology categories.


This volume is the fruit of the 5th conference on Naturalistic Decision Making which focused on the importance of studying people who have some degree of expertise in the domain in which they make decisions. The substantive concerns pertain to how individuals and groups make decisions in professional and organizational settings, and to develop suit



The Psi Handbook Of Virtual Environments For Training And Education


The Psi Handbook Of Virtual Environments For Training And Education
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Author : Joseph V. Cohn
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2008-11-30

The Psi Handbook Of Virtual Environments For Training And Education written by Joseph V. Cohn and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-30 with Psychology categories.


The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.



Virtual Environments And Advanced Interface Design


Virtual Environments And Advanced Interface Design
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Author : Woodrow Barfield
language : en
Publisher: Oxford University Press
Release Date : 1995-06-01

Virtual Environments And Advanced Interface Design written by Woodrow Barfield and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-06-01 with Computers categories.


This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.



Helicopter Urban Navigation Training Using Virtual Environments


Helicopter Urban Navigation Training Using Virtual Environments
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Author : George T. Wright
language : en
Publisher:
Release Date : 2000

Helicopter Urban Navigation Training Using Virtual Environments written by George T. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.


Helicopter missions are never defined as "...successful navigation to and return from a location." Navigation, in and of itself, is not the mission - it is, however, a skill that all helicopter pilots are expected to master in order to function as pilots. Navigation is a means to an end. Helicopter operations, being inherently expensive and unforgiving of mistakes, are prime candidates for such innovative training techniques as virtual (3-D) fly- throughs. This thesis, as a logical extension of previous research, seeks Out ways to enhance current training methods for urban helicopter navigation using state-of-the-art-technology. Using empirical data from pilot surveys and controlled experiments, principles can be formulated to determine the level of computer graphics fidelity necessary for helicopter crews to conduct a virtual flight in an urban setting that is a credible, effective tool in preparation of an actual flight. This research does not seek a replacement method of training helicopter terrain navigation - pilots must still be taught the fundamental skills of map interpretation and terrain association using conventional training techniques. However, it is the intent of this research to explore methods of enhancing and supplementing site - specific helicopter navigation training through the transfer of spatial knowledge from the virtual world to real-world applications.



Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment


Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment
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Author : Joseph Sullivan
language : en
Publisher:
Release Date : 1998-09-01

Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment written by Joseph Sullivan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-01 with categories.


Helicopter terrain navigation is a unique task; training for this task presents unique challenges. Current training methods rely on dated technology and inadequately prepare pilots for real world missions. Improved training specifically tailored to address the unique needs of the helicopter community that capitalizes on recent improvements in desktop virtual environment (VE) technology could substantially improve the training process and reduce training costs. Based on the input of subject matter experts in current helicopter terrain navigation training techniques and VE technology, such a system was developed and tested on student pilots performing real world tasks. A desktop VE that presented a simple to control and learn, interactive fly though of a terrain model was used to augment conventional training at Helicopter Antisubmarine Squadron Ten (HS-1O). Results indicate that flight time for students that received VE training was more productive than for students that received conventional training. This work justifies the next logical step; fielding a system on a long term basis as a squadron asset. This system would provide improved training for the helicopter community and an invaluable source of research data for the Naval Postgraduate School.



Human Perception And Performance Technical Report


Human Perception And Performance Technical Report
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Author :
language : en
Publisher:
Release Date : 1991

Human Perception And Performance Technical Report written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991 with Perception categories.




Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters


Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters
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Author : Mark J. Lennerton
language : en
Publisher:
Release Date : 2004-06-01

Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters written by Mark J. Lennerton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-01 with categories.


Once the military helicopter pilot deploys aboard a naval vessel he leaves behind all training platforms, short of the actual aircraft, that present enough fidelity for him to maintain the highest levels of readiness. To that end, this thesis takes a preliminary step in creating a trainer that places the pilot in an immersive and familiar environment to exercise myriad piloting tasks as faithfully and as rigorously as in actual flight. The focus of this thesis it to assess the viability of an chromakeyed augmented virtual environment (ChrAVE) trainer embedded into a helicopter for use in maintaining certain perishable skills. Specifically this thesis will address the task of helicopter low-level land navigation. The ChrAVE was developed to substantiate the viability of having embedded trainers in helicopters. The ChrAVE is comprised of commercial off the shelf (COTS) equipment on a transportable cart. In determining whether a system such as the ChrAVE is viable as a laboratory for continued training in virtual environment, the opinion of actual pilots that were tasked with realistic workloads was used. Additionally, empirical data was collected and evaluated according to the subject pool's thresholds for acceptable low-level navigation performance.



Learning In Virtual Worlds


Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01

Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.


Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.