An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots
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An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots
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Author : Timothy D. McLean
language : en
Publisher:
Release Date : 1999-09-01

An Interactive Virtual Environment For Training Map Reading Skill In Helicopter Pilots written by Timothy D. McLean and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-09-01 with categories.


Currently, Student Naval Aviators are trained to interpret 1:50,000 scale contour maps by watching VHS videotapes. These tapes show a helicopter moving about twice its normal speed over desert terrain. Primarily due to the lack of interactivity in these videos, students often make mistakes very early in the videotaped flight. The helicopter does not stop until the tape is over, hence, the training evolution quickly becomes useless because students usually make mistakes during the first minute of the tape and are unable to recover or to learn from those mistakes. Based on a previous study at the Naval Postgraduate School, a training system that utilizes virtual environment technology was developed that is compliant with the Information for the 21st Century (IT-21) initiative. The system was built using a Windows NT / Intel (Wintel) based computer along with three 24-inch monitors to train the tasks of map interpretation and terrain association. This desktop system was fielded at Helicopter Antisubmarine Squadron 10 (HS-10) for experimentation. Results of this experiment indicate that student pilots who received VE training performed the navigation task better in the helicopter than students who received only conventional training. Also, an IT-21 Wintel based computer is capable of rendering a graphically intensive multi-monitor application at frame rates suitable for training.



An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots


An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots
DOWNLOAD

Author : Timothy D. McLean
language : en
Publisher:
Release Date : 1999

An Interactive Virtual Environment For Training Map Readings Skill In Helicopter Pilots written by Timothy D. McLean and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with categories.


Currently, Student Naval Aviators are trained to interpret 1:50,000 scale contour maps by watching VHS videotapes. These tapes show a helicopter moving about twice its normal speed over desert terrain. Primarily due to the lack of interactivity in these videos, students often make mistakes very early in the videotaped flight. The helicopter does not stop until the tape is over, hence, the training evolution quickly becomes useless because students usually make mistakes during the first minute of the tape and are unable to recover or to learn from those mistakes. Based on a previous study at the Naval Postgraduate School, a training system that utilizes virtual environment technology was developed that is compliant with the Information for the 21st Century (IT-21) initiative. The system was built using a Windows NT / Intel (Wintel) based computer along with three 24-inch monitors to train the tasks of map interpretation and terrain association. This desktop system was fielded at Helicopter Antisubmarine Squadron 10 (HS-10) for experimentation. Results of this experiment indicate that student pilots who received VE training performed the navigation task better in the helicopter than students who received only conventional training. Also, an IT-21 Wintel based computer is capable of rendering a graphically intensive multi-monitor application at frame rates suitable for training.



How Professionals Make Decisions


How Professionals Make Decisions
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Author : Henry Montgomery
language : en
Publisher: CRC Press
Release Date : 2004-09-23

How Professionals Make Decisions written by Henry Montgomery and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-23 with Psychology categories.


This volume is the fruit of the 5th conference on Naturalistic Decision Making which focused on the importance of studying people who have some degree of expertise in the domain in which they make decisions. The substantive concerns pertain to how individuals and groups make decisions in professional and organizational settings, and to develop suit



Helicopter Urban Navigation Training Using Virtual Environments


Helicopter Urban Navigation Training Using Virtual Environments
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Author : George T. Wright
language : en
Publisher:
Release Date : 2000

Helicopter Urban Navigation Training Using Virtual Environments written by George T. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.


Helicopter missions are never defined as "...successful navigation to and return from a location." Navigation, in and of itself, is not the mission - it is, however, a skill that all helicopter pilots are expected to master in order to function as pilots. Navigation is a means to an end. Helicopter operations, being inherently expensive and unforgiving of mistakes, are prime candidates for such innovative training techniques as virtual (3-D) fly- throughs. This thesis, as a logical extension of previous research, seeks Out ways to enhance current training methods for urban helicopter navigation using state-of-the-art-technology. Using empirical data from pilot surveys and controlled experiments, principles can be formulated to determine the level of computer graphics fidelity necessary for helicopter crews to conduct a virtual flight in an urban setting that is a credible, effective tool in preparation of an actual flight. This research does not seek a replacement method of training helicopter terrain navigation - pilots must still be taught the fundamental skills of map interpretation and terrain association using conventional training techniques. However, it is the intent of this research to explore methods of enhancing and supplementing site - specific helicopter navigation training through the transfer of spatial knowledge from the virtual world to real-world applications.



Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment


Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment
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Author : Joseph Sullivan
language : en
Publisher:
Release Date : 1998-09-01

Helicopter Terrain Navigation Training Using A Wide Field Of View Desktop Virtual Environment written by Joseph Sullivan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-01 with categories.


Helicopter terrain navigation is a unique task; training for this task presents unique challenges. Current training methods rely on dated technology and inadequately prepare pilots for real world missions. Improved training specifically tailored to address the unique needs of the helicopter community that capitalizes on recent improvements in desktop virtual environment (VE) technology could substantially improve the training process and reduce training costs. Based on the input of subject matter experts in current helicopter terrain navigation training techniques and VE technology, such a system was developed and tested on student pilots performing real world tasks. A desktop VE that presented a simple to control and learn, interactive fly though of a terrain model was used to augment conventional training at Helicopter Antisubmarine Squadron Ten (HS-1O). Results indicate that flight time for students that received VE training was more productive than for students that received conventional training. This work justifies the next logical step; fielding a system on a long term basis as a squadron asset. This system would provide improved training for the helicopter community and an invaluable source of research data for the Naval Postgraduate School.



Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters


Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters
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Author : Mark J. Lennerton
language : en
Publisher:
Release Date : 2004-06-01

Exploring A Chromakeyed Augmented Virtual Environment For Viability As An Embedded Training System For Military Helicopters written by Mark J. Lennerton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-06-01 with categories.


Once the military helicopter pilot deploys aboard a naval vessel he leaves behind all training platforms, short of the actual aircraft, that present enough fidelity for him to maintain the highest levels of readiness. To that end, this thesis takes a preliminary step in creating a trainer that places the pilot in an immersive and familiar environment to exercise myriad piloting tasks as faithfully and as rigorously as in actual flight. The focus of this thesis it to assess the viability of an chromakeyed augmented virtual environment (ChrAVE) trainer embedded into a helicopter for use in maintaining certain perishable skills. Specifically this thesis will address the task of helicopter low-level land navigation. The ChrAVE was developed to substantiate the viability of having embedded trainers in helicopters. The ChrAVE is comprised of commercial off the shelf (COTS) equipment on a transportable cart. In determining whether a system such as the ChrAVE is viable as a laboratory for continued training in virtual environment, the opinion of actual pilots that were tasked with realistic workloads was used. Additionally, empirical data was collected and evaluated according to the subject pool's thresholds for acceptable low-level navigation performance.



Developments In Current Game Based Learning Design And Deployment


Developments In Current Game Based Learning Design And Deployment
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2012-07-31

Developments In Current Game Based Learning Design And Deployment written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-31 with Education categories.


Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.



Readings In Human Computer Interaction


Readings In Human Computer Interaction
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Author : Ronald M. Baecker
language : en
Publisher: Elsevier
Release Date : 2014-06-28

Readings In Human Computer Interaction written by Ronald M. Baecker and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-28 with Computers categories.


The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation



Learning In Virtual Worlds


Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01

Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.


Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.



Flight Training Manual


Flight Training Manual
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Author :
language : en
Publisher:
Release Date : 1981

Flight Training Manual written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Airplanes categories.