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Artificial Intelligence Techniques For Computer Graphics


Artificial Intelligence Techniques For Computer Graphics
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Artificial Intelligence Techniques For Computer Graphics


Artificial Intelligence Techniques For Computer Graphics
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Author : Dimitri Plemenos
language : en
Publisher: Springer
Release Date : 2008-09-11

Artificial Intelligence Techniques For Computer Graphics written by Dimitri Plemenos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-11 with Technology & Engineering categories.


The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.



Artificial Intelligence Techniques For Computer Graphics


Artificial Intelligence Techniques For Computer Graphics
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-10-02

Artificial Intelligence Techniques For Computer Graphics written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-02 with Mathematics categories.


The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.



Intelligent Computer Graphics 2010


Intelligent Computer Graphics 2010
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-12-01

Intelligent Computer Graphics 2010 written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-01 with Computers categories.


Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.



Intelligent Computer Graphics 2011


Intelligent Computer Graphics 2011
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-10-19

Intelligent Computer Graphics 2011 written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-19 with Computers categories.


In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.



Intelligent Computer Graphics 2012


Intelligent Computer Graphics 2012
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Author : Dimitri Plemenos
language : en
Publisher: Springer
Release Date : 2012-08-29

Intelligent Computer Graphics 2012 written by Dimitri Plemenos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-29 with Technology & Engineering categories.


In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009), “Intelligent Computer Graphics 2010” (2010) and “Intelligent Computer Graphics 2011” (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume “Intelligent Computer Graphics 2012”. This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.



Intelligent Computer Graphics 2009


Intelligent Computer Graphics 2009
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Author : Dimitri Plemenos
language : en
Publisher: Springer
Release Date : 2009-10-13

Intelligent Computer Graphics 2009 written by Dimitri Plemenos and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-13 with Technology & Engineering categories.


The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume “Artificial Int- ligence Techniques for Computer Graphics”. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.



Visual Complexity And Intelligent Computer Graphics Techniques Enhancements


Visual Complexity And Intelligent Computer Graphics Techniques Enhancements
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Author : Dimitri Plemenos
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-07-09

Visual Complexity And Intelligent Computer Graphics Techniques Enhancements written by Dimitri Plemenos and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-09 with Computers categories.


In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.



Artificial Intelligence Techniques


Artificial Intelligence Techniques
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Author : Alan Bundy
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Artificial Intelligence Techniques written by Alan Bundy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


The purpose of "Artificial Intelligence Techniques: A Comprehensive Cata logue" is to promote interaction between members of the AI community. It does this by announcing the existence of AI techniques, and acting as a pointer into the literature. Thus the AI community has access to a common, extensional definition of the field, which promotes a common terminology, discourages the reinvention of wheels, and acts as a clearing house for ideas and algorithms. I am grateful to the impressive group of AI experts who have contributed the many descriptions of AI techniques which go to make up this Catalogue. They have managed to distill a very wide knowledge of AI into a very compact form. The Catalogue is a reference work providing a quick guide to the AI tech niques available for different tasks. Intentionally, it only provides a brief de scription of each technique, with no extended discussion of its historical origin or how it has been used in particular AI programs.



Modern Machine Learning Techniques And Their Applications In Cartoon Animation Research


Modern Machine Learning Techniques And Their Applications In Cartoon Animation Research
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Author : Jun Yu
language : en
Publisher: John Wiley & Sons
Release Date : 2013-03-27

Modern Machine Learning Techniques And Their Applications In Cartoon Animation Research written by Jun Yu and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-27 with Computers categories.


The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations



Methods And Applications Of Artificial Intelligence


Methods And Applications Of Artificial Intelligence
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Author : George A. Vouros
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-04-22

Methods And Applications Of Artificial Intelligence written by George A. Vouros and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-22 with Computers categories.


Arti?cial intelligence has attracted a renewed interest from distinguished sci- tists and has again raised new, more realistic this time, expectations for future advances regarding the development of theories, models and techniques and the use of them in applications pervading many areas of our daily life. The borders of human-level intelligence are still very far away and possibly unknown. Nev- theless, recent scienti?c work inspires us to work even harder in our exploration of the unknown lands of intelligence. This volume contains papers selected for presentation at the 3rd Hellenic Conference on Arti?cial Intelligence (SETN 2004), the o?cial meeting of the Hellenic Society for Arti?cial Intelligence (EETN). The ?rst meeting was held in the University of Piraeus, 1996 and the second in the Aristotle University of Thessaloniki (AUTH), 2002. SETN conferences play an important role in the dissemination of the in- vative and high-quality scienti?c results in arti?cial intelligence which are being produced mainly by Greek scientists in institutes all over the world. However, the most important e?ect of SETN conferences is that they provide the context in which people meet and get to know each other, as well as a very good opp- tunity for students to get closer to the results of innovative arti?cial intelligence research.