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Augmented And Virtual Reality In Social Learning


Augmented And Virtual Reality In Social Learning
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Augmented And Virtual Reality In Social Learning


Augmented And Virtual Reality In Social Learning
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Author : Rajendra Kumar
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2023-11-06

Augmented And Virtual Reality In Social Learning written by Rajendra Kumar and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-06 with Computers categories.


This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.



New Perspectives On Virtual And Augmented Reality


New Perspectives On Virtual And Augmented Reality
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Author : Linda Daniela
language : en
Publisher: Routledge
Release Date : 2022-02

New Perspectives On Virtual And Augmented Reality written by Linda Daniela and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02 with categories.


New Perspectives on Virtual and Augmented Reality discusses the possibilities of using virtual and augmented reality in the role of innovative pedagogy, where there is an urgent need to find ways to teach and support learning in a transformed learning environment. Technology creates opportunities to learn differently and presents challenges for education. Virtual Reality solutions can be exciting, create interest in learning, make learning more accessible, and make learning faster. This book analyzes the capabilities of Virtual, Augmented and Mixed Reality by providing ideas on how to make learning more effective, how existing VR/AR solutions can be used as learning tools, and how a learning process can be structured. The VR solutions can be used successfully for educational purposes as their use can contribute to the construction of knowledge and the development of metacognitive processes. They also contribute to inclusive education by providing access to knowledge that would not otherwise be available. This book will be of great interest to academics, researchers, and post-graduate students in the field of educational technology.



Virtual Augmented And Mixed Realities In Education


Virtual Augmented And Mixed Realities In Education
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Author : Dejian Liu
language : en
Publisher: Springer
Release Date : 2017-11-13

Virtual Augmented And Mixed Realities In Education written by Dejian Liu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-13 with Education categories.


This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.



Icts And Innovation For Didactics Of Social Sciences


Icts And Innovation For Didactics Of Social Sciences
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Author : Delgado-Algarra, Emilio José
language : en
Publisher: IGI Global
Release Date : 2020-02-14

Icts And Innovation For Didactics Of Social Sciences written by Delgado-Algarra, Emilio José and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-14 with Computers categories.


The advancement of technology in today’s world has led to the progression of several professional fields. This includes the classroom, as teachers have begun using new technological strategies to increase student involvement and motivation. ICT innovation including virtual reality and blended learning methods has changed the scope of classroom environments across the globe; however, significant research is lacking in this area. ICTs and Innovation for Didactics of Social Sciences is a fundamental reference focused on didactics of social sciences and ICTs including issues related to innovation, resources, and strategies for teachers that can link to the transformation of social sciences teaching and learning as well as societal transformation. While highlighting topics such as blended learning, augmented reality, and virtual classrooms, this book is ideally designed for researchers, administrators, educators, practitioners, and students interested in understanding current relevant ICT resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, decision making, development of social skills, attention, and motivation promoting a necessary technological literacy.



Virtual And Augmented Reality In Education Art And Museums


Virtual And Augmented Reality In Education Art And Museums
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Author : Guazzaroni, Giuliana
language : en
Publisher: IGI Global
Release Date : 2019-11-22

Virtual And Augmented Reality In Education Art And Museums written by Guazzaroni, Giuliana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with Computers categories.


Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.



Virtual And Augmented Reality Simulation And Serious Games For Education


Virtual And Augmented Reality Simulation And Serious Games For Education
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2021-08-13

Virtual And Augmented Reality Simulation And Serious Games For Education written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-13 with Technology & Engineering categories.


This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.



Emerging Tools And Applications Of Virtual Reality In Education


Emerging Tools And Applications Of Virtual Reality In Education
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Author : Choi, Dong Hwa
language : en
Publisher: IGI Global
Release Date : 2016-01-18

Emerging Tools And Applications Of Virtual Reality In Education written by Choi, Dong Hwa and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-18 with Education categories.


Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.



Designing Deploying And Evaluating Virtual And Augmented Reality In Education


Designing Deploying And Evaluating Virtual And Augmented Reality In Education
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Author : Gokce Akcayir
language : en
Publisher: Information Science Reference
Release Date : 2020-10-11

Designing Deploying And Evaluating Virtual And Augmented Reality In Education written by Gokce Akcayir and has been published by Information Science Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-11 with Augmented reality in education categories.


"This book examines the use of virtual and augmented reality in educational settings"--



Museum Experience Revisited


Museum Experience Revisited
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Author : John H Falk
language : en
Publisher: Left Coast Press
Release Date : 2013

Museum Experience Revisited written by John H Falk and has been published by Left Coast Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.


The first book to take a "visitor's eye view" of the museum visit, updated to incorporate advances in research, theory, and practice in the museum field over the last twenty years.



Current And Prospective Applications Of Virtual Reality In Higher Education


Current And Prospective Applications Of Virtual Reality In Higher Education
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Author : Choi, Dong Hwa
language : en
Publisher: IGI Global
Release Date : 2020-07-31

Current And Prospective Applications Of Virtual Reality In Higher Education written by Choi, Dong Hwa and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-31 with Education categories.


For the last decade, virtual reality has been utilized in diverse fields such as entertainment, medicine, and industry. Recently, virtual reality has been applied in educational settings in order to transform student learning and experiences through such methods as building prototypes using digital devices or exploring new cultures through immersive interactions. Teachers who can incorporate virtual reality into their classrooms can provide their students with more meaningful learning experiences and can witness higher engagement. Current and Prospective Applications of Virtual Reality in Higher Education is a cutting-edge academic research book that provides comprehensive research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future. Highlighting a wide range of topics such as gamification, teacher training, and virtual reality, this book is ideal for teachers, instructional designers, curriculum developers, academicians, program developers, administrators, educational software developers, policymakers, researchers, education professionals, and students.