Beginning Pbr Texturing

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Beginning Pbr Texturing
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Author : Abhishek Kumar
language : en
Publisher: Apress
Release Date : 2020-05-20
Beginning Pbr Texturing written by Abhishek Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-20 with Computers categories.
Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will Learn Know the fundamentals of PBR-based texturing from the ground up Create production-ready textured models from scratch Integrate PBR textures with standard 3D modeling and rendering applications Create portfolio-ready renders using offline renderers Who This Book Is For Beginners in the fields of 3D animation, computer graphics, and game technology
Physically Based Rendering
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Author : Matt Pharr
language : en
Publisher: Morgan Kaufmann
Release Date : 2010-06-28
Physically Based Rendering written by Matt Pharr and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-28 with Computers categories.
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Immersive 3d Design Visualization
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Author : Abhishek Kumar
language : en
Publisher: Apress
Release Date : 2021-01-08
Immersive 3d Design Visualization written by Abhishek Kumar and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-08 with Computers categories.
Discover the methods and techniques required for creating immersive design visualization for industry. This book proposes ways for industry-oriented design visualization from scratch. This includes fundamentals of creative and immersive technology; tools and techniques for architectural visualization; design visualization with Autodesk Maya; PBR integration; and texturing, material design, and integration into UE4 for immersive design visualization. You’ll to dive into design and visualization, from planning to execution. You will start with the basics, such as an introduction to design visualization as well as to the software you will be using. You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization scene. By the end of the book you’ll be able to create assets for use in industries such as game development, entertainment, architecture, design engineering, and digital education. What You Will Learn Gain the fundamentals of immersive design visualization Master design visualization with Autodesk Maya Study interactive visualization with UE4 Create your immersive design portfolio Who This Book Is For Beginning-intermediate learners from the fields of animation, visual art, and computer graphics as well as design visualization, game technology, and virtual reality integration.
Social Robotics
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Author : Filippo Cavallo
language : en
Publisher: Springer Nature
Release Date : 2023-02-01
Social Robotics written by Filippo Cavallo and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-01 with Computers categories.
The two-volume set LNAI 13817 and 13818 constitutes the refereed proceedings of the 14th International Conference on Social Robotics, ICSR 2022, which took place in Florence, Italy, in December 2022. The 111 papers presented in the proceedings set were carefully reviewed and selected from 143 submissions. The contributions were organized in topical sections as follows: Social robot navigation and interaction capabilities (voice, tactile); Social robot perception and control capabilities; Investigating non verbal interaction with Social robots; Foster attention and engagement strategies in social robots; Special Session 1: Social Robotics Driven by Intelligent Perception and Endogenous Emotion-Motivation Core; Special Session 2: Adaptive behavioral models of robotic systems based on brain-inspired AI cognitive architectures; Advanced HRI capabilities for interacting with children; Social robots as advanced educational tool; Social robot applications in clinical and assistive scenarios; Collaborative social robots through dynamic game; Design and evaluate user’s robot perception and acceptance; Ethics, gender & trust in social robotics.
Blender Quick Start Guide
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Author : Allan Brito
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-09-29
Blender Quick Start Guide written by Allan Brito and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-29 with Computers categories.
Learn the new Blender 2.8 user interface and make 3D models Key FeaturesFind your way round the new user interface and tools of Blender 2.8Create materials, apply textures and render scenesUse the new cutting-edge real-time render EEVEE in your projectsBook Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and flexibillity can sometimes be daunting, and that’s when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learnManipulate and visualize your 3D objects in BlenderUse polygon modeling tools such as extrude, loop cut, and moreApply precision modeling tools like snapping and the 3D CursorRender a scene using the real-time engine EeveeCreate materials for Eevee and CyclesRender a scene with the Eevee real-time engineUse PBR textures to craft realistic surfaces such as wood with the Shader EditorAdd motion and animation using keyframesCreate animation loops using curves and modifiersWho this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.
Allegorithmic
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Author : Sébastien Deguy
language : en
Publisher: CRC Press
Release Date : 2025-01-31
Allegorithmic written by Sébastien Deguy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-31 with Computers categories.
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics. This engaging narrative by Sébastien Deguy, the visionary founder and CEO of the company, chronicles the growth of Allegorithmic from its inception as a small startup to becoming a leader in digital content creation, pivotal in shaping the visual aesthetics of video games and films. The book highlights key technological innovations and strategic decisions that propelled the company forward, offering a detailed look at the challenges and triumphs of developing cutting-edge software solutions while building a team attached to its strong values and passion for digital artists. Key Features: Provides a detailed history of Allegorithmic, a company at the forefront of technological innovation in procedural textures and 3D content. Covers significant technical ground, discussing complex environments, procedural textures, and software development, while also delving into the creative aspects of these technologies. Spans the growth of a startup into a major player in the tech industry, providing insights into business strategies, team building, and international expansion. Reflects on the cultural shifts within the company and the broader industry, offering lessons on adapting to technological advancements and market demands. Ideal for tech enthusiasts, artists, and entrepreneurs, this deep book provides a comprehensive overview of the creativity and perseverance required to influence and lead in the tech industry.
Blender 2 9
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Author : Allan Brito
language : en
Publisher:
Release Date : 2020-08-18
Blender 2 9 written by Allan Brito and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-18 with categories.
Blender 2.9: The beginner's guideDo you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold). Our purpose with The Beginner's Guide for Blender 2.9 is to give a detailed explanation about how the Blender works, from the perspective of an inexperienced artist or someone that wants to become a digital artist.You will find a quick reference and detailed explanations about the essential tools and options: - User interface- 3D navigation- Modeling and editing- Modeling tools and options- Interactive shading options- Materials and textures- Use PBR materials with Cycles and Eevee- Working with the camera- Rendering with Eevee and Cycles- Making and exporting still images- Animation and interpolation- Animation constraints- Use the follow path for animation- Animation tools and rendering- Rendering animations as videosThe book uses a practical approach with examples for all topics and step by step instructions on how to do "difficult" tasks like animations with hierarchies and constraints. And also how to set up a scene for render with Cycles and Eevee.All content from Blender 2.9: The beginner's guide will take into consideration a reader that doesn't have any prior experience with Blender. You will find content focused on beginners.However, it doesn't mean an artist with previous experience in older versions of Blender could not use the book as an updated guide.If you want a fast and quick way to jumpstart using Blender 2.9 for your projects, the beginner's guide will help you achieve your goals
Digital Character Creation For Video Games And Collectibles
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Author : Samuel King
language : en
Publisher: CRC Press
Release Date : 2023-06-27
Digital Character Creation For Video Games And Collectibles written by Samuel King and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-06-27 with Art categories.
This book covers the process of creating digital characters for video games as well as for 3D printing and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectibles. Digital Character Creation for Video Games and Collectibles provides a step-by-step walkthrough of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginners and junior character artists currently working in the gaming or collectible industry and for those looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.
Blender 3d Asset Creation For The Metaverse
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Author : Vinicius Machado Venâncio
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-07-21
Blender 3d Asset Creation For The Metaverse written by Vinicius Machado Venâncio and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-21 with Computers categories.
Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
Creating Games With Unreal Engine Substance Painter Maya
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Author : Kassandra Arevalo
language : en
Publisher: CRC Press
Release Date : 2021-01-12
Creating Games With Unreal Engine Substance Painter Maya written by Kassandra Arevalo and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-12 with Computers categories.
Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.