Build Ai Enhanced Audio Plugins With C

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Build Ai Enhanced Audio Plugins With C
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Author : Matthew John Yee-King
language : en
Publisher: CRC Press
Release Date : 2024-06-21
Build Ai Enhanced Audio Plugins With C written by Matthew John Yee-King and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-21 with Computers categories.
Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools. Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory. This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine learning and software development.
Design User Experience And Usability
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Author : Martin Schrepp
language : en
Publisher: Springer Nature
Release Date : 2025-05-27
Design User Experience And Usability written by Martin Schrepp and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-27 with Computers categories.
This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies.
Capcut Ai Editing Like A Pro In Minutes Unlock Ai Powered Video Editing To Create Stunning Professional Quality Content Effortlessly
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Author : DIZZY DAVIDSON
language : en
Publisher: Pure Water Books
Release Date : 2025-04-21
Capcut Ai Editing Like A Pro In Minutes Unlock Ai Powered Video Editing To Create Stunning Professional Quality Content Effortlessly written by DIZZY DAVIDSON and has been published by Pure Water Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-21 with Computers categories.
CapCut AI: Editing Like a Pro in Minutes - Unlock AI-powered video editing to create stunning, professional-quality content effortlessly. 📖 CapCut AI: Editing Like a Pro in Minutes Unlock AI-powered video editing and create stunning content effortlessly! 📢 Are you struggling to edit videos quickly and professionally? If you've ever felt overwhelmed by complicated editing software…, If you want to create high-quality content but don't know where to start…, If you're eager to harness AI tools to save time and boost creativity…. 👉 Then this book is for you! 🚀 What You’ll Learn Inside This beginner-friendly, action-packed guide walks you through everything you need to know about CapCut AI—from basic editing tools to advanced AI-powered features. Whether you're creating content for social media, business, or personal projects, this book is filled with: ✅ Step-by-step tutorials for beginners & pros ✅ AI editing hacks to level up your video production ✅ Time-saving tricks that cut hours off your workflow ✅ Real-life stories from successful creators using CapCut AI ✅ Illustrations & examples that simplify every concept 🔥 Why You Need This Book 📌 Master AI-powered video editing—even with zero experience 📌 Turn raw footage into cinematic masterpieces in minutes 📌 Learn hidden CapCut features that pros don’t share 📌 Use AI-driven tools for automatic captions, effects, & animations 📌 Optimize videos for TikTok, YouTube, Instagram & more 💡 Ready to Edit Videos Like a Pro? Stop wasting time on complicated software! Let CapCut AI handle the hard work while you focus on creativity and storytelling. 🔥 Get your copy today and start editing like a pro!
Ios Development For Jobseekers
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Author : Corbin L. Miller
language : en
Publisher: BPB Publications
Release Date : 2025-04-18
Ios Development For Jobseekers written by Corbin L. Miller and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-18 with Computers categories.
DESCRIPTION iOS development is a highly sought-after skill in today's tech industry, and this book, iOS Development for Jobseekers, is your direct pathway to mastering it and landing your dream job. It provides a solid foundation in Swift, Apple's SDKs, and essential architectural patterns, ensuring you are well-prepared for any iOS development interview. Through structured chapters, readers will explore essential Apple frameworks, best coding practices, optimization strategies, debugging techniques, and career growth strategies to stand out in the increasingly competitive job market. The book examines advanced topics like ARKit, Core ML, app extensions, and master debugging with LLDB and Instruments. Furthermore, it details testing strategies, deployment, and corporate development environments, ensuring you understand the entire iOS development lifecycle from start to finish. By the end of this book, you will be prepared to develop, build, test, deploy, and scale mobile applications while gaining the expertise needed to secure a job in the tech industry. With extensive code examples, technical insights, and career-focused advice, iOS Development for Jobseekers serves as an essential resource for success in mobile development. WHAT YOU WILL LEARN ● Master Swift and Xcode to build professional iOS applications. ● Develop, test, and debug apps for real-world mobile users. ● Understand UI/UX design principles for iOS app interfaces. ● Implement databases, APIs, and cloud services in apps. ● Optimize app performance and ensure smooth user experiences. ● Prepare for job interviews and succeed in the mobile industry. WHO THIS BOOK IS FOR This book is for aspiring iOS developers, including programmers, students, and career changers, seeking to build professional mobile apps. Basic programming knowledge is helpful, but no prior iOS experience is required. TABLE OF CONTENTS Section 1: Core Knowledge 1. Swift Fundamentals 2. Apple SDKs 3. Architecture and Design Patterns 4. Application Lifecycle Section 2: Development Arena 5. User Interface Design 6. User Input and Gestures 7. Concurrent Programming 8. Data Persistence 9. Networking and Full Stack Development 10. Security and Data Protection 11. Notifications and Processing 12. Memory Management 13. Performance Optimization 14. Core Animation and Graphics 15. Audio and Video Processing 16. Other Useful APIs 17. Error Handling Section 3: Keys for Advanced Knowledge 18. Accessibility and Internationalization 19. App Extensions 20. Augmented Reality and Machine Learning 21. Debugging Tools and Techniques 22. Mobile Application Testing Section 4: The Business of Mobile Apps 23. Corporate Application Development Environments 24. App Deployment and Distribution 25. The Future of Mobile Development Section 5: Advanced Proficiency 26. Mastering the Interview 27. Resources and Advancement
Real Time Data Decisions With Ai And Chatgpt Techniques
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Author : Sharma, Priyanka
language : en
Publisher: IGI Global
Release Date : 2024-09-19
Real Time Data Decisions With Ai And Chatgpt Techniques written by Sharma, Priyanka and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-19 with Business & Economics categories.
Modern businesses face the challenge of how to most effectively harness the power of Artificial Intelligence (AI) to enhance customer engagement and streamline operations. The proliferation of AI tools like ChatGPT offers immense potential. Yet, businesses often need help to navigate the complexities of implementation and maximize the benefits. This gap between AI's promise and its practical application highlights the need for a comprehensive resource that offers practical insights and innovative strategies. Real-Time Data Decisions With AI and ChatGPT Techniques is a groundbreaking book that addresses this critical challenge. By providing a detailed analysis of ChatGPT and other AI tools, this book equips businesses with the knowledge and strategies needed to leverage AI effectively. From algorithmic enhancements to real-world applications, each chapter offers valuable insights and actionable recommendations, making this book an indispensable guide for businesses seeking to capitalize on AI's transformative potential.
Encyclopedia Of Computer Graphics And Games
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Author : Newton Lee
language : en
Publisher: Springer Nature
Release Date : 2024-01-10
Encyclopedia Of Computer Graphics And Games written by Newton Lee and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-10 with Computers categories.
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Designing Audio Effect Plugins In C
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Author : Will C. Pirkle
language : en
Publisher: Routledge
Release Date : 2019-05-02
Designing Audio Effect Plugins In C written by Will C. Pirkle and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-02 with Technology & Engineering categories.
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.
Designing Audio Effect Plug Ins In C
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Author : Will Pirkle
language : en
Publisher: Focal Press
Release Date : 2017-07-19
Designing Audio Effect Plug Ins In C written by Will Pirkle and has been published by Focal Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-19 with categories.
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C plus plus gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.Readers are expected to have some knowledge of C plus plus, and high school math.
Designing Audio Effect Plug Ins In C With Digital Audio Signal Processing Theory
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Author : William C. Pirkle
language : en
Publisher: Taylor & Francis
Release Date : 2013
Designing Audio Effect Plug Ins In C With Digital Audio Signal Processing Theory written by William C. Pirkle and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.
Includes bibliographical references and index.
Designing Software Synthesizer Plug Ins In C
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Author : Will C. Pirkle
language : en
Publisher: CRC Press
Release Date : 2014-10-30
Designing Software Synthesizer Plug Ins In C written by Will C. Pirkle and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-30 with Music categories.
Bridging the gap from theory to programming, Designing Software Synthesizer Plug-Ins in C++ For RackAFX, VST3 and Audio Units contains complete code for designing and implementing software synthesizers for both Windows and Mac platforms. You will learn synthesizer operation, starting with the underlying theory of each synthesizer component, and moving on to the theory of how these components combine to form fully working musical instruments that function on a variety of target digital audio workstations (DAWs). Containing some of the latest advances in theory and algorithm development, this book contains information that has never been published in textbook form, including several unique algorithms of the author’s own design. The book is broken into three parts: plug-in programming, theory and design of the central synthesizer components of oscillators, envelope generators, and filters, and the design and implementation of six complete polyphonic software synthesizer musical instruments, which can be played in real time. The instruments implement advanced concepts including a user-programmable modulation matrix. The final chapter shows you the theory and code for a suite of delay effects to augment your synthesizers, introducing you to audio effect processing. The companion website, www.focalpress.com/cw/pirkle, gives you access to free software to guide you through the application of concepts discussed in the book, and code for both Windows and Mac platforms. In addition to the software, it features bonus projects, application notes, and video tutorials. A reader forum, monitored by the author, gives you the opportunity for questions and information exchange.