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Building Interactive Systems


Building Interactive Systems
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Building Interactive Systems


Building Interactive Systems
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Author : Philip Gray
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-03-09

Building Interactive Systems written by Philip Gray and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-09 with Computers categories.


Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity. This volume combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops. The papers address formal and theoretical concerns as well as academic and commercial ones. Specific topics covered include novel-input models, architectures for real-time systems and object-oriented user interface tools for X-widgets, NeWS- and Smalltalk-based applications. The papers also include presentations of new tools and architectural designs. Building Interactive Systems: Architectures and Tools provides the most extensive recent account of research into the relationship between architectures and tools in the construction of interactive computer systems and will be of interest to researchers, postgraduate students and software developers.



Building Interactive Systems


Building Interactive Systems
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Author : George Glover
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-08-03

Building Interactive Systems written by George Glover and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-03 with categories.


This book combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops .Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity.



Specification And Development Of Interactive Systems


Specification And Development Of Interactive Systems
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Author : Manfred Broy
language : en
Publisher: Springer Science & Business Media
Release Date : 2001-04-27

Specification And Development Of Interactive Systems written by Manfred Broy and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-04-27 with Computers categories.


A mathematical and logical foundation for the specification and development of interactive systems based on a model that describes systems in terms of their input/output behavior. Based on this model, the authors build a basic method, called FOCUS, that enables interactive systems to be described by characterizing their histories of message interaction. The book progresses from an introduction and guided tour of FOCUS through streams, specifications and their properties, and behavioral, interface, and conditional refinements.



Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher: Pearson Education
Release Date : 2005

Designing Interactive Systems written by David Benyon and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.



Building Interactive Systems


Building Interactive Systems
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Author : Philip Gray
language : en
Publisher: Springer
Release Date : 1992-04-09

Building Interactive Systems written by Philip Gray and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-04-09 with Computers categories.


Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity. This volume combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops. The papers address formal and theoretical concerns as well as academic and commercial ones. Specific topics covered include novel-input models, architectures for real-time systems and object-oriented user interface tools for X-widgets, NeWS- and Smalltalk-based applications. The papers also include presentations of new tools and architectural designs. Building Interactive Systems: Architectures and Tools provides the most extensive recent account of research into the relationship between architectures and tools in the construction of interactive computer systems and will be of interest to researchers, postgraduate students and software developers.



Designing Interactive Systems


Designing Interactive Systems
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Author : David Benyon
language : en
Publisher:
Release Date : 2013

Designing Interactive Systems written by David Benyon and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Human-computer interaction categories.


The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.



Building Interactive Systems


Building Interactive Systems
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Author : Peter Jones
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-02-13

Building Interactive Systems written by Peter Jones and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-13 with categories.


Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The starting chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems



Building Interactive Systems


Building Interactive Systems
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Author : Dan R. Olsen
language : en
Publisher: Cengage Learning
Release Date : 2010

Building Interactive Systems written by Dan R. Olsen and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Human-computer interaction categories.


This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces



Tangible Interactive Systems


Tangible Interactive Systems
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Author : Guy André Boy
language : en
Publisher: Springer
Release Date : 2016-04-21

Tangible Interactive Systems written by Guy André Boy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-21 with Computers categories.


Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.



Building Interactive Systems Principles For Human Computer Interaction


Building Interactive Systems Principles For Human Computer Interaction
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Author : Dan Olsen
language : en
Publisher: Cengage Learning
Release Date : 2009-01-07

Building Interactive Systems Principles For Human Computer Interaction written by Dan Olsen and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-07 with Computers categories.


This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.