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Character Design For Mobile Devices


Character Design For Mobile Devices
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Character Design For Mobile Devices


Character Design For Mobile Devices
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Author : NFGMan
language : en
Publisher: Gulf Professional Publishing
Release Date : 2006

Character Design For Mobile Devices written by NFGMan and has been published by Gulf Professional Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.



Designing Mobile Interfaces


Designing Mobile Interfaces
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Author : Steven Hoober
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-11-01

Designing Mobile Interfaces written by Steven Hoober and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-01 with Computers categories.


With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces



Virtual Character Design For Games And Interactive Media


Virtual Character Design For Games And Interactive Media
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Author : Robin James Stuart Sloan
language : en
Publisher: CRC Press
Release Date : 2015-05-07

Virtual Character Design For Games And Interactive Media written by Robin James Stuart Sloan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Computers categories.


While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more



Visual Design Concepts For Mobile Games


Visual Design Concepts For Mobile Games
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Author : Chirstopher Carman
language : en
Publisher: CRC Press
Release Date : 2018-01-29

Visual Design Concepts For Mobile Games written by Chirstopher Carman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.



Character Design For Mobile Devices


Character Design For Mobile Devices
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Author : NFGMan
language : en
Publisher:
Release Date : 2006

Character Design For Mobile Devices written by NFGMan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Icons (Computer graphics) categories.




Handbook Of Research On User Interface Design And Evaluation For Mobile Technology


Handbook Of Research On User Interface Design And Evaluation For Mobile Technology
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Author : Lumsden, Joanna
language : en
Publisher: IGI Global
Release Date : 2008-02-28

Handbook Of Research On User Interface Design And Evaluation For Mobile Technology written by Lumsden, Joanna and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-28 with Computers categories.


"This book compiles authoritative research from scholars worldwide, covering the issues surrounding the influx of information technology to the office environment, from choice and effective use of technologies to necessary participants in the virtual workplace"--Provided by publisher.



Gamification Concepts Methodologies Tools And Applications


Gamification Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2015-03-31

Gamification Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.



Art Directing Projects For Print


Art Directing Projects For Print
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Author : Tony Seddon
language : en
Publisher: Rotovision
Release Date : 2009-12-15

Art Directing Projects For Print written by Tony Seddon and has been published by Rotovision this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-15 with Art categories.


Art directors need to balance both the creative and business-oriented aspects of their role to be truly successful. This book provides an inspirational and creative 'skill set' path for designers who wish to take their careers to a more ambitious level.



Recent Advances In Ambient Intelligence And Context Aware Computing


Recent Advances In Ambient Intelligence And Context Aware Computing
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Author : Curran, Kevin
language : en
Publisher: IGI Global
Release Date : 2014-11-30

Recent Advances In Ambient Intelligence And Context Aware Computing written by Curran, Kevin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-30 with Computers categories.


Modern devices, from phones and cars to houses and the appliances within them, are being designed with formidable computational power and expanded functionality. To be truly effective, these smart devices must effectively process data from their environment and experiences and make decisions based on that information. Recent Advances in Ambient Intelligence and Context-Aware Computing investigates the functionality of ubiquitous computational systems and how they may adapt to their environment to improve the quality of interaction for the end-user. This reference book will be of value to under- and post-graduate students, professionals, and researchers in networking, computer science, communications, and other information technology disciplines.



Mobile Game Design Essentials


Mobile Game Design Essentials
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Author : Dr. Claudio Scolastici
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-21

Mobile Game Design Essentials written by Dr. Claudio Scolastici and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-21 with Computers categories.


A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games