[PDF] Computer Games And Technical Communication - eBooks Review

Computer Games And Technical Communication


Computer Games And Technical Communication
DOWNLOAD

Download Computer Games And Technical Communication PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Computer Games And Technical Communication book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Computer Games And Technical Communication


Computer Games And Technical Communication
DOWNLOAD
Author : Jennifer deWinter
language : en
Publisher: Routledge
Release Date : 2016-05-23

Computer Games And Technical Communication written by Jennifer deWinter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Language Arts & Disciplines categories.


Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.



Computer Games And Technical Communication


Computer Games And Technical Communication
DOWNLOAD
Author : Jennifer deWinter
language : en
Publisher: Routledge
Release Date : 2016-05-23

Computer Games And Technical Communication written by Jennifer deWinter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Language Arts & Disciplines categories.


Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.



The Digital Role Playing Game And Technical Communication


The Digital Role Playing Game And Technical Communication
DOWNLOAD
Author : Daniel Reardon
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-04-22

The Digital Role Playing Game And Technical Communication written by Daniel Reardon and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with Computers categories.


With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.



Citizenship And Advocacy In Technical Communication


Citizenship And Advocacy In Technical Communication
DOWNLOAD
Author : Godwin Y. Agboka
language : en
Publisher: Routledge
Release Date : 2018-06-22

Citizenship And Advocacy In Technical Communication written by Godwin Y. Agboka and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-22 with Language Arts & Disciplines categories.


In Citizenship and Advocacy in Technical Communication, teachers, researchers, and practitioners will find a variety of theoretical frameworks, empirical studies, and teaching approaches to advocacy and citizenship. Specifically, the collection is organized around three main themes or sections: considerations for understanding and defining advocacy and citizenship locally and globally, engaging with the local and global community, and introducing advocacy in a classroom. The collection covers an expansive breadth of issues and topics that speak to the complexities of undertaking advocacy work in TPC, including local grant writing activities, cosmopolitanism and global transnational rhetoric, digital citizenship and social media use, strategic and tactical communication, and diversity and social justice. The contributors themselves, representing fifteen academic institutions and occupying various academic ranks, offer nuanced definitions, frameworks, examples, and strategies for students, scholars, practitioners, and educators who want to or are already engaged in a variegated range of advocacy work. More so, they reinforce the inherent humanistic values of our field and discuss effective rhetorical and current technological tools at our disposal. Finally, they show us how, through pedagogical approaches and everyday mundane activities and practices, we (can) advocate either actively or passively.



Game Usability


Game Usability
DOWNLOAD
Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-03-13

Game Usability written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-13 with Art categories.


This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.



Solving Problems In Technical Communication


Solving Problems In Technical Communication
DOWNLOAD
Author : Johndan Johnson-Eilola
language : en
Publisher: University of Chicago Press
Release Date : 2012-12-26

Solving Problems In Technical Communication written by Johndan Johnson-Eilola and has been published by University of Chicago Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-26 with Language Arts & Disciplines categories.


The field of technical communication is rapidly expanding in both the academic world and the private sector, yet a problematic divide remains between theory and practice. Here Stuart A. Selber and Johndan Johnson-Eilola, both respected scholars and teachers of technical communication, effectively bridge that gap. Solving Problems in Technical Communication collects the latest research and theory in the field and applies it to real-world problems faced by practitioners—problems involving ethics, intercultural communication, new media, and other areas that determine the boundaries of the discipline. The book is structured in four parts, offering an overview of the field, situating it historically and culturally, reviewing various theoretical approaches to technical communication, and examining how the field can be advanced by drawing on diverse perspectives. Timely, informed, and practical, Solving Problems in Technical Communication will be an essential tool for undergraduates and graduate students as they begin the transition from classroom to career.



The Ethics Of Playing Researching And Teaching Games In The Writing Classroom


The Ethics Of Playing Researching And Teaching Games In The Writing Classroom
DOWNLOAD
Author : Richard Colby
language : en
Publisher: Springer Nature
Release Date : 2021-01-27

The Ethics Of Playing Researching And Teaching Games In The Writing Classroom written by Richard Colby and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-27 with Study Aids categories.


This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.



Gamification In The Rhetcomp Curriculum


Gamification In The Rhetcomp Curriculum
DOWNLOAD
Author : Christopher McGunnigle
language : en
Publisher: Vernon Press
Release Date : 2023-01-17

Gamification In The Rhetcomp Curriculum written by Christopher McGunnigle and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-17 with Education categories.


Gamification is an up and coming popular trend in all levels and types of education, including public and private schools, higher education, the military, the private sector, and elsewhere. Gamification introduces aspects of game design like teamwork, competition, rewards and prizes, storytelling, and more into lesson plan units. In many cases, actual games, whether it be Scrabble, Hangman, Candy Crush, Dungeons & Dragons, and many others, are adapted into educational tools. This chapter collection will specifically look at the use of gamification techniques in Freshmen Writing courses and related Composition, Writing and Rhetoric classes. Each chapter will provide sample gamified lessons supported by relevant scholarship in both Gamification Theory and Writing Studies.



Scientific Communication


Scientific Communication
DOWNLOAD
Author : Han Yu
language : en
Publisher: Routledge
Release Date : 2017-09-18

Scientific Communication written by Han Yu and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-18 with Language Arts & Disciplines categories.


This book addresses the roles and challenges of people who communicate science, who work with scientists, and who teach STEM majors how to write. In terms of practice and theory, chapters address themes encountered by scientists and communicators, including ethical challenges, visual displays, and communication with publics, as well as changed and changing contexts and genres. The pedagogy section covers topics important to instructors’ everyday teaching as well as longer-term curricular development. Chapters address delivery of rhetorically informed instruction, communication from experts to the publics, writing assessment, online teaching, and communication-intensive pedagogies and curricula. The Open Access version of this book, available at http://www.tandfebooks.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.



Equipping Technical Communicators For Social Justice Work


Equipping Technical Communicators For Social Justice Work
DOWNLOAD
Author : Rebecca Walton
language : en
Publisher: University Press of Colorado
Release Date : 2021-06-01

Equipping Technical Communicators For Social Justice Work written by Rebecca Walton and has been published by University Press of Colorado this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-01 with Language Arts & Disciplines categories.


Equipping Technical Communicators for Social Justice Work provides action-focused resources and tools—heuristics, methodologies, and theories—for scholars to enact social justice. These resources support the work of scholars and practitioners in conducting research and teaching classes in socially just ways. Each chapter identifies a tool, highlights its relevance to technical communication, and explains how and why it can prepare technical communication scholars for socially just work. For the field of technical and professional communication to maintain its commitment to this work, how social justice intersects with inclusivity through UX, technological, civic, and legal literacies, as well as through community engagement, must be acknowledged. Equipping Technical Communicators for Social Justice Work will be of significance to established scholar-teachers and graduate students, as well as to newcomers to the field. Contributors: Kehinde Alonge, Alison Cardinal, Erin Brock Carlson, Oriana Gilson, Laura Gonzales, Keith Grant-Davie, Angela Haas, Mark Hannah, Kimberly Harper, Sarah Beth Hopton, Natasha Jones, Isidore Kafui Dorpenyo, Liz Lane, Emily Legg, Nicole Lowman, Kristen Moore, Emma Rose, Fernando Sanchez, Jennifer Sano-Franchini, Adam Strantz, Cana Uluak Itchuaqiyaq, Josephine Walwema, Miriam Williams, Han Yu